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added a powerup object that can be placed in levels and represent various powerups...
[supertux.git]
/
src
/
object
/
bell.h
diff --git
a/src/object/bell.h
b/src/object/bell.h
index
6241c6c
..
0521e6a
100644
(file)
--- a/
src/object/bell.h
+++ b/
src/object/bell.h
@@
-36,7
+36,7
@@
public:
~Bell();
void write(lisp::Writer& writer);
- void
action
(float elapsed_time);
+ void
update
(float elapsed_time);
void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);