added a powerup object that can be placed in levels and represent various powerups...
[supertux.git] / src / object / bell.h
index 6241c6c..0521e6a 100644 (file)
@@ -36,7 +36,7 @@ public:
   ~Bell();
 
   void write(lisp::Writer& writer);
-  void action(float elapsed_time);
+  void update(float elapsed_time);
   void draw(DrawingContext& context);
   HitResponse collision(GameObject& other, const CollisionHit& hit);