+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
-#include "bell.h"
-#include "resources.h"
-#include "special/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "player.h"
-#include "object_factory.h"
-#include "gameloop.h"
-#include "sector.h"
+#include "bell.hpp"
+#include "resources.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
+#include "player.hpp"
+#include "object_factory.hpp"
+#include "game_session.hpp"
+#include "sector.hpp"
Bell::Bell(const lisp::Lisp& lisp)
: ringing(false)
}
void
-Bell::action(float )
+Bell::update(float )
{
}