stopped infoblocks from ringing, since they're not telephones anymore - code is only...
[supertux.git] / src / object / background.hpp
index 28b14cf..5af6b4b 100644 (file)
@@ -19,6 +19,7 @@
 #ifndef SUPERTUX_BACKGROUND_H
 #define SUPERTUX_BACKGROUND_H
 
+#include <memory>
 #include "video/surface.hpp"
 #include "video/drawing_context.hpp"
 #include "game_object.hpp"
@@ -41,27 +42,16 @@ public:
 
   void set_image(const std::string& name, float bkgd_speed);
 
-  void set_gradient(Color top, Color bottom);
-
   std::string get_image() const
-        { return imagefile; }
+  { return imagefile; }
   float get_speed() const
-        { return speed; }
-  Color get_gradient_top() const
-        { return gradient_top; }
-  Color get_gradient_bottom() const
-        { return gradient_bottom; }
+  { return speed; }
 
   virtual void update(float elapsed_time);
 
   virtual void draw(DrawingContext& context);
 
 private:
-  enum Type {
-    INVALID, GRADIENT, IMAGE      
-  };
-  
-  Type type;
   int layer;
   std::string imagefile_top;
   std::string imagefile;
@@ -69,10 +59,9 @@ private:
   Vector pos; /**< coordinates of upper-left corner of image */
   float speed; /**< scroll-speed in horizontal direction */
   float speed_y; /**< scroll-speed in vertical direction */
-  Surface* image_top; /**< image to draw above pos */
-  Surface* image; /**< image to draw, anchored at pos */
-  Surface* image_bottom; /**< image to draw below pos+<screenheight> */
-  Color gradient_top, gradient_bottom;
+  std::auto_ptr<Surface> image_top; /**< image to draw above pos */
+  std::auto_ptr<Surface> image; /**< image to draw, anchored at pos */
+  std::auto_ptr<Surface> image_bottom; /**< image to draw below pos+<screenheight> */
 };
 
 #endif /*SUPERTUX_BACKGROUND_H*/