SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git] / src / object / background.hpp
index 6b4625e..3321c92 100644 (file)
@@ -62,7 +62,7 @@ private:
   float speed_y; /**< scroll-speed in vertical direction */
   std::auto_ptr<Surface> image_top; /**< image to draw above pos */
   std::auto_ptr<Surface> image; /**< image to draw, anchored at pos */
-  std::auto_ptr<Surface> image_bottom; /**< image to draw below pos+<screenheight> */
+  std::auto_ptr<Surface> image_bottom; /**< image to draw below pos+screenheight */
 };
 
 #endif /*SUPERTUX_BACKGROUND_H*/