// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
-#include "background.h"
-#include "app/globals.h"
-#include "camera.h"
-#include "video/drawing_context.h"
-#include "utils/lispwriter.h"
+#include "background.hpp"
+#include "camera.hpp"
+#include "video/drawing_context.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "resources.hpp"
+#include "main.hpp"
Background::Background()
: type(INVALID), layer(LAYER_BACKGROUND0), image(0)
{
}
-Background::Background(LispReader& reader)
+Background::Background(const lisp::Lisp& reader)
: type(INVALID), layer(LAYER_BACKGROUND0), image(0)
{
- reader.read_int("layer", layer);
- if(reader.read_string("image", imagefile)
- && reader.read_float("speed", speed)) {
+ reader.get("layer", layer);
+ if(reader.get("image", imagefile)
+ && reader.get("speed", speed)) {
set_image(imagefile, speed);
+ } else {
+ std::vector <unsigned int> bkgd_top_color, bkgd_bottom_color;
+ if(reader.get_vector("top_color", bkgd_top_color) &&
+ reader.get_vector("bottom_color", bkgd_bottom_color))
+ set_gradient(Color(bkgd_top_color), Color(bkgd_bottom_color));
}
-
- std::vector <unsigned int> bkgd_top_color, bkgd_bottom_color;
- if(reader.read_int_vector("top_color", bkgd_top_color) &&
- reader.read_int_vector("bottom_color", bkgd_bottom_color))
- set_gradient(Color(bkgd_top_color), Color(bkgd_bottom_color));
}
Background::~Background()
}
void
-Background::write(LispWriter& writer)
+Background::write(lisp::Writer& writer)
{
if(type == INVALID)
return;
}
void
-Background::action(float)
+Background::update(float)
{
}
this->speed = speed;
delete image;
- image = new Surface(datadir + "/images/background/" + name, false);
+ image = new Surface("images/background/" + name, false);
}
void
gradient_bottom = bottom;
delete image;
- image = new Surface(top, bottom, screen->w, screen->h);
+ image = new Surface(top, bottom, SCREEN_WIDTH, SCREEN_HEIGHT);
}
void
int sy = int(-context.get_translation().y * speed) % image->h - image->h;
context.push_transform();
context.set_translation(Vector(0, 0));
- for(int x = sx; x < screen->w; x += image->w)
- for(int y = sy; y < screen->h; y += image->h)
+ for(int x = sx; x < SCREEN_WIDTH; x += image->w)
+ for(int y = sy; y < SCREEN_HEIGHT; y += image->h)
context.draw_surface(image, Vector(x, y), layer);
context.pop_transform();
}
}
+IMPLEMENT_FACTORY(Background, "background");