#ifndef __AMBIENT_SOUND_H__
#define __AMBIENT_SOUND_H__
-#include "moving_object.hpp"
+#include "game_object.hpp"
#include "resources.hpp"
#include "player.hpp"
#include "script_interface.hpp"
class SoundSource;
-class AmbientSound : public MovingObject, public ScriptInterface, public Scripting::AmbientSound
+class AmbientSound : public GameObject, public ScriptInterface, public Scripting::AmbientSound
{
public:
AmbientSound(const lisp::Lisp& lisp);
AmbientSound(Vector pos, float factor, float bias, float vol, std::string file);
~AmbientSound();
- /*void set_pos(Vector newpos)
+ void set_pos(Vector newpos)
{
position=newpos;
}
- const Vector &get_pos() const
+ const Vector get_pos() const
{
- return get_pos();
- }*/
-
- // --- BEGIN METHODS TO EXPOSE TO SQUIRREL --- //
- void set_pos(float x, float y)
- {
- MovingObject::set_pos(x, y);
+ return position;
}
- float get_pos_x() const
- {
- return MovingObject::get_pos_x();
- }
-
- float get_pos_y() const
- {
- return MovingObject::get_pos_y();
- }
- // --- END METHODS TO EXPOSE TO SQUIRREL --- //
-
- HitResponse collision(GameObject&, const CollisionHit&)
- {
- return ABORT_MOVE;
- }
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
+ void set_pos(float x, float y);
+ float get_pos_x() const;
+ float get_pos_y() const;
+ /**
+ * @}
+ */
protected:
virtual void hit(Player& player);
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
private:
+ std::string name; /**< user-defined name for use in scripts or empty string if not scriptable */
+ Vector position;
+ Vector dimension;
+
std::string sample;
SoundSource* sound_source;
int latency;