#include "game_object.hpp"
#include "resources.hpp"
#include "player.hpp"
+#include "script_interface.hpp"
+#include "scripting/ambient_sound.hpp"
class SoundSource;
-class AmbientSound : public GameObject
+class AmbientSound : public GameObject, public ScriptInterface, public Scripting::AmbientSound
{
public:
AmbientSound(const lisp::Lisp& lisp);
AmbientSound(Vector pos, float factor, float bias, float vol, std::string file);
~AmbientSound();
+
+ void set_pos(Vector newpos)
+ {
+ position=newpos;
+ }
+ const Vector get_pos() const
+ {
+ return position;
+ }
+
+ // --- Scripting Interface ---
+
+ void set_pos(float x, float y);
+ float get_pos_x();
+ float get_pos_y();
+
protected:
virtual void hit(Player& player);
virtual void update(float time);
virtual void draw(DrawingContext&);
virtual void start_playing();
virtual void stop_playing();
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
private:
+ std::string name; /**< user-defined name for use in scripts or empty string if not scriptable */
Vector position;
Vector dimension;