}
void
-AmbientSound::set_pos(float x, float y){
+AmbientSound::set_pos(float x, float y)
+{
position.x = x;
position.y = y;
}
float
-AmbientSound::get_pos_x(){;
+AmbientSound::get_pos_x() const
+{
return position.x;
}
float
-AmbientSound::get_pos_y(){
+AmbientSound::get_pos_y() const
+{
return position.y;
}