~MouseCursor();
int state();
void set_state(int nstate);
- void draw(int x, int y);
+ void draw();
private:
+ int state_before_click;
int cur_state;
int cur_frame, tot_frames;
- texture_type cursor;
- timer_type timer;
+ Surface* cursor;
+ Timer timer;
};
#endif /*SUPERTUX_MOUSECURSOR_H*/