-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-// by Ricardo Cruz <rick2@aeiou.pt>
-
-#include "screen.h"
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include "screen/drawing_context.h"
#include "mousecursor.h"
-MouseCursor::MouseCursor(std::string cursor_file, int frames)
-{
- texture_load(&cursor,cursor_file.c_str(),USE_ALPHA);
+MouseCursor* MouseCursor::current_ = 0;
+MouseCursor::MouseCursor(std::string cursor_file, int frames) : mid_x(0), mid_y(0)
+{
+ cursor = new Surface(cursor_file, USE_ALPHA);
+
cur_state = MC_NORMAL;
cur_frame = 0;
tot_frames = frames;
- timer_init(&timer, false);
- timer_start(&timer,MC_FRAME_PERIOD);
-
+ timer.init(false);
+ timer.start(MC_FRAME_PERIOD);
+
SDL_ShowCursor(SDL_DISABLE);
}
MouseCursor::~MouseCursor()
{
- texture_free(&cursor);
+ delete cursor;
SDL_ShowCursor(SDL_ENABLE);
}
cur_state = nstate;
}
-void MouseCursor::draw()
+void MouseCursor::set_mid(int x, int y)
+{
+ mid_x = x;
+ mid_y = y;
+}
+
+void MouseCursor::draw(DrawingContext& context)
{
int x,y,w,h;
Uint8 ispressed = SDL_GetMouseState(&x,&y);
- w = cursor.w / tot_frames;
- h = cursor.h / MC_STATES_NB;
+ w = cursor->w / tot_frames;
+ h = cursor->h / MC_STATES_NB;
if(ispressed &SDL_BUTTON(1) || ispressed &SDL_BUTTON(2))
{
if(cur_state != MC_CLICK)
cur_state = state_before_click;
}
- if(timer_get_left(&timer) < 0 && tot_frames > 1)
+ if(timer.get_left() < 0 && tot_frames > 1)
{
cur_frame++;
if(cur_frame++ >= tot_frames)
cur_frame = 0;
- timer_start(&timer,MC_FRAME_PERIOD);
+ timer.start(MC_FRAME_PERIOD);
}
- texture_draw_part(&cursor, w*cur_frame, h*cur_state , x, y, w, h);
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ context.draw_surface_part(cursor, Vector(w*cur_frame, h*cur_state), Vector(w,
+ h), Vector(x-mid_x, y-mid_y), LAYER_FOREGROUND1+100);
+ context.pop_transform();
}