cur_frame = 0;
tot_frames = frames;
- timer_init(&timer, false);
- timer_start(&timer,MC_FRAME_PERIOD);
+ timer.init(false);
+ timer.start(MC_FRAME_PERIOD);
SDL_ShowCursor(SDL_DISABLE);
}
if(cur_frame++ >= tot_frames)
cur_frame = 0;
- timer_start(&timer,MC_FRAME_PERIOD);
+ timer.start(MC_FRAME_PERIOD);
}
texture_draw_part(&cursor, w*cur_frame, h*cur_state , x, y, w, h);