MouseCursor::MouseCursor(std::string cursor_file, int frames)
{
-texture_load(&cursor,cursor_file.c_str(),USE_ALPHA);
+ cursor = new Surface(cursor_file, USE_ALPHA);
-cur_state = MC_NORMAL;
-cur_frame = 0;
-tot_frames = frames;
+ cur_state = MC_NORMAL;
+ cur_frame = 0;
+ tot_frames = frames;
-timer_init(&timer, false);
-timer_start(&timer,MC_FRAME_PERIOD);
+ timer.init(false);
+ timer.start(MC_FRAME_PERIOD);
-SDL_ShowCursor(SDL_DISABLE);
+ SDL_ShowCursor(SDL_DISABLE);
}
MouseCursor::~MouseCursor()
{
- texture_free(&cursor);
+ delete cursor;
SDL_ShowCursor(SDL_ENABLE);
}
int MouseCursor::state()
{
-return cur_state;
+ return cur_state;
}
void MouseCursor::set_state(int nstate)
{
-cur_state = nstate;
+ cur_state = nstate;
}
-void MouseCursor::draw(int x, int y)
+void MouseCursor::draw()
{
-int w,h;
-w = cursor.w / tot_frames;
-h = cursor.h / MC_STATES_NB;
+ int x,y,w,h;
+ Uint8 ispressed = SDL_GetMouseState(&x,&y);
+ w = cursor->w / tot_frames;
+ h = cursor->h / MC_STATES_NB;
+ if(ispressed &SDL_BUTTON(1) || ispressed &SDL_BUTTON(2))
+ {
+ if(cur_state != MC_CLICK)
+ {
+ state_before_click = cur_state;
+ cur_state = MC_CLICK;
+ }
+ }
+ else
+ {
+ if(cur_state == MC_CLICK)
+ cur_state = state_before_click;
+ }
-if(timer_get_left(&timer) < 0 && tot_frames > 1)
- {
- cur_frame++;
- if(cur_frame++ >= tot_frames)
- cur_frame = 0;
+ if(timer.get_left() < 0 && tot_frames > 1)
+ {
+ cur_frame++;
+ if(cur_frame++ >= tot_frames)
+ cur_frame = 0;
- timer_start(&timer,MC_FRAME_PERIOD);
- }
+ timer.start(MC_FRAME_PERIOD);
+ }
-texture_draw_part(&cursor, w*cur_frame, h*cur_state , x, y, w, h);
+ cursor->draw_part(w*cur_frame, h*cur_state , x, y, w, h);
}