MouseCursor::MouseCursor(std::string cursor_file, int frames)
{
- texture_load(&cursor,cursor_file.c_str(),USE_ALPHA);
+ cursor = new Surface(cursor_file, USE_ALPHA);
cur_state = MC_NORMAL;
cur_frame = 0;
tot_frames = frames;
- timer_init(&timer, false);
- timer_start(&timer,MC_FRAME_PERIOD);
+ timer.init(false);
+ timer.start(MC_FRAME_PERIOD);
SDL_ShowCursor(SDL_DISABLE);
}
MouseCursor::~MouseCursor()
{
- texture_free(&cursor);
+ delete cursor;
SDL_ShowCursor(SDL_ENABLE);
}
{
int x,y,w,h;
Uint8 ispressed = SDL_GetMouseState(&x,&y);
- w = cursor.w / tot_frames;
- h = cursor.h / MC_STATES_NB;
+ w = cursor->w / tot_frames;
+ h = cursor->h / MC_STATES_NB;
if(ispressed &SDL_BUTTON(1) || ispressed &SDL_BUTTON(2))
{
if(cur_state != MC_CLICK)
cur_state = state_before_click;
}
- if(timer_get_left(&timer) < 0 && tot_frames > 1)
+ if(timer.get_left() < 0 && tot_frames > 1)
{
cur_frame++;
if(cur_frame++ >= tot_frames)
cur_frame = 0;
- timer_start(&timer,MC_FRAME_PERIOD);
+ timer.start(MC_FRAME_PERIOD);
}
- texture_draw_part(&cursor, w*cur_frame, h*cur_state , x, y, w, h);
+ cursor->draw_part(w*cur_frame, h*cur_state , x, y, w, h);
}