#define SUPERTUX_MENU_H
#include <SDL.h>
+#include "texture.h"
+#include "timer.h"
+#include "type.h"
+
+/* Kinds of menu items */
+enum MenuItemKind {
+ MN_ACTION,
+ MN_GOTO,
+ MN_TOGGLE,
+ MN_BACK,
+ MN_DEACTIVE,
+ MN_TEXTFIELD,
+ MN_NUMFIELD,
+ MN_STRINGSELECT,
+ MN_LABEL,
+ MN_HL /* horizontal line */
+};
typedef struct menu_item_type
-{
- int kind;
- char *text;
- char *input;
- int toggled;
- void* target_menu;
-}
+ {
+ MenuItemKind kind;
+ int toggled;
+ char *text;
+ char *input;
+ string_list_type* list;
+ void* target_menu;
+ }
menu_item_type;
-menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu);
+menu_item_type* menu_item_create(MenuItemKind kind, char *text, int init_toggle, void* target_menu);
+void menu_item_change_text(menu_item_type* pmenu_item, const char *text);
+void menu_item_change_input(menu_item_type* pmenu_item, const char *text);
typedef struct menu_type
-{
- int num_items;
- int active_item;
- menu_item_type *item;
-}
+ {
+ int num_items;
+ int active_item;
+ int arrange_left;
+ menu_item_type *item;
+ timer_type effect;
+ }
menu_type;
void menu_init(menu_type* pmenu);
void menu_draw(menu_type* pmenu);
void menu_set_current(menu_type* pmenu);
-/* Kinds of menu items */
-enum {
- MN_ACTION,
- MN_GOTO,
- MN_TOGGLE,
- MN_BACK,
- MN_DEACTIVE,
- MN_TEXTFIELD,
- MN_LABEL
-};
-
/* Action done on the menu */
enum {
MN_UP,
MN_DOWN,
+ MN_LEFT,
+ MN_RIGHT,
MN_HIT,
MN_INPUT,
MN_REMOVE
extern int menuaction;
extern int show_menu;
extern int menu_change;
-extern texture_type checkbox, checkbox_checked, back;
+extern texture_type checkbox, checkbox_checked, back, arrow_left, arrow_right;
-extern menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu, load_game_menu, save_game_menu;;
+extern menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu;
extern menu_type* current_menu, * last_menu;
/* input implementation variables */