enum WorldMapMenuIDs {
MNID_RETURNWORLDMAP,
- MNID_SAVEGAME,
MNID_QUITWORLDMAP
};
MNID_SUBSETSETTINGS,
MNID_QUITLEVELEDITOR
};
+
+enum LevelEditorSubsetSettingsIDs {
+ MNID_SUBSETTITLE,
+ MNID_SUBSETDESCRIPTION,
+ MNID_SUBSETSAVECHANGES
+ };
+
+enum LevelEditorSubsetNewIDs {
+ MNID_SUBSETNAME,
+ MNID_CREATESUBSET
+};
enum LevelEditorSettingsMenuIDs {
+ MNID_NAME,
+ MNID_AUTHOR,
+ MNID_SONG,
+ MNID_BGIMG,
+ MNID_PARTICLE,
+ MNID_LENGTH,
+ MNID_HEIGHT,
+ MNID_TIME,
+ MNID_GRAVITY,
+ MNID_BGSPEED,
+ MNID_TopRed,
+ MNID_TopGreen,
+ MNID_TopBlue,
+ MNID_BottomRed,
+ MNID_BottomGreen,
+ MNID_BottomBlue,
MNID_APPLY
};
+bool confirm_dialog(std::string text);
+
/* Kinds of menu items */
enum MenuItemKind {
MN_ACTION,
MN_DEACTIVE,
MN_TEXTFIELD,
MN_NUMFIELD,
- MN_CONTROLFIELD,
+ MN_CONTROLFIELD_KB,
+ MN_CONTROLFIELD_JS,
MN_STRINGSELECT,
MN_LABEL,
MN_HL, /* horizontal line */
void change_input(const char *text);
static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
+
+ std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
+private:
+ bool input_flickering;
+ Timer input_flickering_timer;
};
class Menu
// position of the menu (ie. center of the menu, not top/left)
int pos_x;
int pos_y;
- bool has_backitem;
/** input event for the menu (up, down, left, right, etc.) */
MenuAction menuaction;
int check ();
MenuItem& get_item(int index) { return item[index]; }
+ MenuItem& get_item_by_id(int id);
+
+ int get_active_item_id();
+
+ bool isToggled(int id);
void Menu::get_controlfield_key_into_input(MenuItem *item);
+ void Menu::get_controlfield_js_into_input(MenuItem *item);
void draw ();
void draw_item(int index, int menu_width, int menu_height);
int get_width() const;
int get_height() const;
+
+ bool is_toggled(int id) const;
};
extern Surface* checkbox;