#include <SDL.h>
-/* (global) menu variables */
-int menuaction;
-int menuitem;
-int menumenu;
-int show_menu;
-int menu_change;
+typedef struct menu_item_type
+{
+ int kind;
+ char *text;
+ char *input;
+ int toggled;
+ void* target_menu;
+}
+menu_item_type;
+
+menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu);
+
+typedef struct menu_type
+{
+ int num_items;
+ int active_item;
+ menu_item_type *item;
+}
+menu_type;
-#define MENU_MAIN_ITEM_MAX 3
-#define MENU_GAME_ITEM_MAX 4
-#define MENU_OPTIONS_ITEM_MAX 3
-#define MENU_LEVELEDITOR_ITEM_MAX 4
+void menu_init(menu_type* pmenu);
+void menu_free(menu_type* pmenu);
+void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item);
+void menu_action(menu_type* pmenu);
+int menu_check(menu_type* pmenu);
+void menu_draw(menu_type* pmenu);
+void menu_set_current(menu_type* pmenu);
+
+/* Kinds of menu items */
+enum {
+ MN_ACTION,
+ MN_GOTO,
+ MN_TOGGLE,
+ MN_BACK,
+ MN_DEACTIVE,
+ MN_TEXTFIELD
+};
/* Action done on the menu */
enum {
MN_UP,
MN_DOWN,
- MN_HIT
+ MN_HIT,
+ MN_INPUT,
+ MN_REMOVE
};
-/* Menus */
-enum {
- MENU_MAIN,
- MENU_GAME,
- MENU_OPTIONS,
- MENU_LEVELEDITOR
-};
+/* (global) menu variables */
+extern int menuaction;
+extern int show_menu;
+extern int menu_change;
+extern texture_type checkbox, checkbox_checked;
+
+extern menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu;
+extern menu_type* current_menu, * last_menu;
+
+/* input implementation variables */
+extern int delete_character;
+extern char mn_input_char;
-/* Initialize the menu variables */
-void initmenu(void);
+/* Reset the global menu variables */
+void menu_reset(void);
/* "Calculate" and draw the menu */
-int drawmenu(void);
+void menu_process_current(void);
/* Check for a menu event */
-void menu_event(SDLKey key);
+void menu_event(SDL_keysym* keysym);
#endif /*SUPERTUX_MENU_H*/