#define SUPERTUX_MENU_H
#include <SDL.h>
+#include <vector>
#include "texture.h"
#include "timer.h"
#include "type.h"
+#include "mousecursor.h"
/* Kinds of menu items */
enum MenuItemKind {
MN_DEACTIVE,
MN_TEXTFIELD,
MN_NUMFIELD,
+ MN_CONTROLFIELD,
MN_STRINGSELECT,
MN_LABEL,
- MN_HL /* horizontal line */
+ MN_HL, /* horizontal line */
+};
+
+class Menu;
+
+class MenuItem
+{
+public:
+ MenuItemKind kind;
+ int toggled;
+ char *text;
+ char *input;
+ string_list_type* list;
+ Menu* target_menu;
+
+ void change_text (const char *text);
+ void change_input(const char *text);
+
+ static MenuItem* create(MenuItemKind kind, char *text, int init_toggle, Menu* target_menu);
+};
+
+class Menu
+{
+private:
+ // position of the menu (ie. center of the menu, not top/left)
+ int pos_x;
+ int pos_y;
+
+ Menu* last_menu;
+ int width();
+ int height();
+
+public:
+ Timer effect;
+ int arrange_left;
+ int active_item;
+ std::vector<MenuItem> item;
+
+ static void set_current(Menu* pmenu);
+
+ Menu();
+ ~Menu();
+
+ void additem(MenuItem* pmenu_item);
+ void additem(MenuItemKind kind, char *text, int init_toggle, Menu* target_menu);
+ void action ();
+
+ /** Check, if the value of the active menu item has changed. */
+ int check ();
+ void draw ();
+ void draw_item(int index, int menu_width, int menu_height);
+ void set_pos(int x, int y, float rw = 0, float rh = 0);
+
+ /* Check for a menu event */
+ void event(SDL_Event& event);
};
-typedef struct menu_item_type
- {
- MenuItemKind kind;
- int toggled;
- char *text;
- char *input;
- string_list_type* list;
- void* target_menu;
- }
-menu_item_type;
-
-menu_item_type* menu_item_create(MenuItemKind kind, char *text, int init_toggle, void* target_menu);
-void menu_item_change_text(menu_item_type* pmenu_item, const char *text);
-void menu_item_change_input(menu_item_type* pmenu_item, const char *text);
-
-typedef struct menu_type
- {
- int num_items;
- int active_item;
- int arrange_left;
- menu_item_type *item;
- timer_type effect;
- }
-menu_type;
-
-void menu_init(menu_type* pmenu);
-void menu_free(menu_type* pmenu);
-void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item);
-void menu_action(menu_type* pmenu);
-int menu_check(menu_type* pmenu);
-void menu_draw(menu_type* pmenu);
-void menu_set_current(menu_type* pmenu);
/* Action done on the menu */
-enum {
- MN_UP,
- MN_DOWN,
- MN_LEFT,
- MN_RIGHT,
- MN_HIT,
- MN_INPUT,
- MN_REMOVE
+enum MenuAction {
+ MENU_ACTION_NONE = -1,
+ MENU_ACTION_UP,
+ MENU_ACTION_DOWN,
+ MENU_ACTION_LEFT,
+ MENU_ACTION_RIGHT,
+ MENU_ACTION_HIT,
+ MENU_ACTION_INPUT,
+ MENU_ACTION_REMOVE
};
/* (global) menu variables */
-extern int menuaction;
-extern int show_menu;
-extern int menu_change;
-extern texture_type checkbox, checkbox_checked, back, arrow_left, arrow_right;
-
-extern menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu;
-extern menu_type* current_menu, * last_menu;
+extern MenuAction menuaction;
+extern bool show_menu;
+extern bool menu_change;
+
+extern texture_type checkbox;
+extern texture_type checkbox_checked;
+extern texture_type back;
+extern texture_type arrow_left;
+extern texture_type arrow_right;
+
+extern Menu* contrib_menu;
+extern Menu* main_menu;
+extern Menu* game_menu;
+extern Menu* options_menu;
+extern Menu* options_controls_menu;
+extern Menu* highscore_menu;
+extern Menu* load_game_menu;
+extern Menu* save_game_menu;
+extern Menu* current_menu;
/* input implementation variables */
extern int delete_character;
/* "Calculate" and draw the menu */
void menu_process_current(void);
-/* Check for a menu event */
-void menu_event(SDL_keysym* keysym);
-
#endif /*SUPERTUX_MENU_H*/
+/* Local Variables: */
+/* mode:c++ */
+/* End */