-/*
- menu.h
-
- Super Tux - Menu
-
- by Tobias Glaesser
- tobi.web@gmx.de
- http://www.newbreedsoftware.com/supertux/
-
- December 20, 2003
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_MENU_H
#define SUPERTUX_MENU_H
#include <SDL.h>
#include <vector>
-#include "texture.h"
+#include "screen/texture.h"
#include "timer.h"
#include "type.h"
#include "mousecursor.h"
+/* IDs for menus */
+
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_CONTRIB,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+ };
+
+enum OptionsMenuIDs {
+ MNID_OPENGL,
+ MNID_FULLSCREEN,
+ MNID_SOUND,
+ MNID_MUSIC,
+ MNID_SHOWFPS
+ };
+
+enum GameMenuIDs {
+ MNID_CONTINUE,
+ MNID_ABORTLEVEL
+ };
+
+enum WorldMapMenuIDs {
+ MNID_RETURNWORLDMAP,
+ MNID_QUITWORLDMAP
+ };
+
+enum LevelEditorMainMenuIDs {
+ MNID_RETURNLEVELEDITOR,
+ MNID_SUBSETSETTINGS,
+ MNID_QUITLEVELEDITOR
+ };
+
+enum LevelEditorSubsetSettingsIDs {
+ MNID_SUBSETTITLE,
+ MNID_SUBSETDESCRIPTION,
+ MNID_SUBSETSAVECHANGES
+ };
+
+enum LevelEditorSubsetNewIDs {
+ MNID_SUBSETNAME,
+ MNID_CREATESUBSET
+};
+
+enum LevelEditorSettingsMenuIDs {
+ MNID_NAME,
+ MNID_AUTHOR,
+ MNID_SONG,
+ MNID_BGIMG,
+ MNID_PARTICLE,
+ MNID_LENGTH,
+ MNID_HEIGHT,
+ MNID_TIME,
+ MNID_GRAVITY,
+ MNID_BGSPEED,
+ MNID_TopRed,
+ MNID_TopGreen,
+ MNID_TopBlue,
+ MNID_BottomRed,
+ MNID_BottomGreen,
+ MNID_BottomBlue,
+ MNID_APPLY
+ };
+
+bool confirm_dialog(std::string text);
+
/* Kinds of menu items */
enum MenuItemKind {
MN_ACTION,
MN_DEACTIVE,
MN_TEXTFIELD,
MN_NUMFIELD,
- MN_CONTROLFIELD,
+ MN_CONTROLFIELD_KB,
+ MN_CONTROLFIELD_JS,
MN_STRINGSELECT,
MN_LABEL,
MN_HL, /* horizontal line */
int toggled;
char *text;
char *input;
+ int *int_p; // used for setting keys (can be used for more stuff...)
+ int id; // item id
string_list_type* list;
Menu* target_menu;
void change_text (const char *text);
void change_input(const char *text);
- static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu);
+ static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
+
+ std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
+private:
+ bool input_flickering;
+ Timer input_flickering_timer;
};
class Menu
{
+private:
+ static std::vector<Menu*> last_menus;
+ static Menu* current_;
+
+ static void push_current(Menu* pmenu);
+ static void pop_current();
+
+public:
+ /** Set the current menu, if pmenu is NULL, hide the current menu */
+ static void set_current(Menu* pmenu);
+
+ /** Return the current active menu or NULL if none is active */
+ static Menu* current() { return current_; }
+
private:
+ /* Action done on the menu */
+ enum MenuAction {
+ MENU_ACTION_NONE = -1,
+ MENU_ACTION_UP,
+ MENU_ACTION_DOWN,
+ MENU_ACTION_LEFT,
+ MENU_ACTION_RIGHT,
+ MENU_ACTION_HIT,
+ MENU_ACTION_INPUT,
+ MENU_ACTION_REMOVE
+ };
+
+ /** Number of the item that got 'hit' (ie. pressed) in the last
+ event()/action() call, -1 if none */
+ int hit_item;
+
// position of the menu (ie. center of the menu, not top/left)
int pos_x;
int pos_y;
- bool has_backitem;
-
- Menu* last_menu;
- int width();
- int height();
+
+ /** input event for the menu (up, down, left, right, etc.) */
+ MenuAction menuaction;
+
+ /* input implementation variables */
+ int delete_character;
+ char mn_input_char;
+ Timer joystick_timer;
public:
Timer effect;
int arrange_left;
int active_item;
- std::vector<MenuItem> item;
- static void set_current(Menu* pmenu);
+ std::vector<MenuItem> item;
Menu();
~Menu();
void additem(MenuItem* pmenu_item);
- void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu);
- void action ();
+ void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int id = -1, int *int_p = NULL);
+
+ void action ();
/** Remove all entries from the menu */
void clear();
- /** Check, if the value of the active menu item has changed. */
+ /** Return the index of the menu item that was 'hit' (ie. the user
+ clicked on it) in the last event() call */
int check ();
- void draw ();
- void draw_item(int index, int menu_width, int menu_height);
+
+ MenuItem& get_item(int index) { return item[index]; }
+ MenuItem& get_item_by_id(int id);
+
+ int get_active_item_id();
+
+ bool isToggled(int id);
+
+ void Menu::get_controlfield_key_into_input(MenuItem *item);
+ void Menu::get_controlfield_js_into_input(MenuItem *item);
+
+ void draw(DrawingContext& context);
+ void draw_item(DrawingContext& context,
+ int index, int menu_width, int menu_height);
void set_pos(int x, int y, float rw = 0, float rh = 0);
- /* Check for a menu event */
+ /** translate a SDL_Event into a menu_action */
void event(SDL_Event& event);
-};
+ int get_width() const;
+ int get_height() const;
-/* Action done on the menu */
-enum MenuAction {
- MENU_ACTION_NONE = -1,
- MENU_ACTION_UP,
- MENU_ACTION_DOWN,
- MENU_ACTION_LEFT,
- MENU_ACTION_RIGHT,
- MENU_ACTION_HIT,
- MENU_ACTION_INPUT,
- MENU_ACTION_REMOVE
+ bool is_toggled(int id) const;
};
-/* (global) menu variables */
-extern MenuAction menuaction;
-extern bool show_menu;
-extern bool menu_change;
-
extern Surface* checkbox;
extern Surface* checkbox_checked;
extern Surface* back;
extern Menu* game_menu;
extern Menu* worldmap_menu;
extern Menu* options_menu;
-extern Menu* options_controls_menu;
+extern Menu* options_keys_menu;
+extern Menu* options_joystick_menu;
extern Menu* highscore_menu;
extern Menu* load_game_menu;
extern Menu* save_game_menu;
-extern Menu* current_menu;
-
-/* input implementation variables */
-extern int delete_character;
-extern char mn_input_char;
-
-/* Reset the global menu variables */
-void menu_reset(void);
-
-/* "Calculate" and draw the menu */
-void menu_process_current(void);
#endif /*SUPERTUX_MENU_H*/