#include <SDL.h>
#include <vector>
-#include "texture.h"
+#include "screen/texture.h"
#include "timer.h"
#include "type.h"
#include "mousecursor.h"
enum WorldMapMenuIDs {
MNID_RETURNWORLDMAP,
- MNID_SAVEGAME,
MNID_QUITWORLDMAP
};
MNID_SUBSETSETTINGS,
MNID_QUITLEVELEDITOR
};
+
+enum LevelEditorSubsetSettingsIDs {
+ MNID_SUBSETTITLE,
+ MNID_SUBSETDESCRIPTION,
+ MNID_SUBSETSAVECHANGES
+ };
+
+enum LevelEditorSubsetNewIDs {
+ MNID_SUBSETNAME,
+ MNID_CREATESUBSET
+};
enum LevelEditorSettingsMenuIDs {
+ MNID_NAME,
+ MNID_AUTHOR,
+ MNID_SONG,
+ MNID_BGIMG,
+ MNID_PARTICLE,
+ MNID_LENGTH,
+ MNID_HEIGHT,
+ MNID_TIME,
+ MNID_GRAVITY,
+ MNID_BGSPEED,
+ MNID_TopRed,
+ MNID_TopGreen,
+ MNID_TopBlue,
+ MNID_BottomRed,
+ MNID_BottomGreen,
+ MNID_BottomBlue,
MNID_APPLY
};
+bool confirm_dialog(std::string text);
+
/* Kinds of menu items */
enum MenuItemKind {
MN_ACTION,
MN_DEACTIVE,
MN_TEXTFIELD,
MN_NUMFIELD,
- MN_CONTROLFIELD,
+ MN_CONTROLFIELD_KB,
+ MN_CONTROLFIELD_JS,
MN_STRINGSELECT,
MN_LABEL,
MN_HL, /* horizontal line */
void change_input(const char *text);
static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
+
+ std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
+private:
+ bool input_flickering;
+ Timer input_flickering_timer;
};
class Menu
// position of the menu (ie. center of the menu, not top/left)
int pos_x;
int pos_y;
- bool has_backitem;
- int last_id;
/** input event for the menu (up, down, left, right, etc.) */
MenuAction menuaction;
/* input implementation variables */
int delete_character;
char mn_input_char;
+ Timer joystick_timer;
public:
Timer effect;
int check ();
MenuItem& get_item(int index) { return item[index]; }
+ MenuItem& get_item_by_id(int id);
+
+ int get_active_item_id();
+
+ bool isToggled(int id);
void Menu::get_controlfield_key_into_input(MenuItem *item);
+ void Menu::get_controlfield_js_into_input(MenuItem *item);
- void draw ();
- void draw_item(int index, int menu_width, int menu_height);
+ void draw(DrawingContext& context);
+ void draw_item(DrawingContext& context,
+ int index, int menu_width, int menu_height);
void set_pos(int x, int y, float rw = 0, float rh = 0);
/** translate a SDL_Event into a menu_action */
int get_width() const;
int get_height() const;
+
+ bool is_toggled(int id) const;
};
extern Surface* checkbox;