-/*
- menu.h
-
- Super Tux - Menu
-
- by Tobias Glaesser
- tobi.web@gmx.de
- http://www.newbreedsoftware.com/supertux/
-
- December 20, 2003
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_MENU_H
#define SUPERTUX_MENU_H
int toggled;
char *text;
char *input;
+ int *int_p; // used for setting keys (can be used for more stuff...)
string_list_type* list;
Menu* target_menu;
void change_text (const char *text);
void change_input(const char *text);
- static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu);
+ static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int* int_p);
};
class Menu
{
+private:
+ static std::vector<Menu*> last_menus;
+ static Menu* current_;
+
+ static void push_current(Menu* pmenu);
+ static void pop_current();
+public:
+ /** Set the current menu, if pmenu is NULL, hide the current menu */
+ static void set_current(Menu* pmenu);
+
+ /** Return the current active menu or NULL if none is active */
+ static Menu* current() { return current_; }
+
private:
+ /* Action done on the menu */
+ enum MenuAction {
+ MENU_ACTION_NONE = -1,
+ MENU_ACTION_UP,
+ MENU_ACTION_DOWN,
+ MENU_ACTION_LEFT,
+ MENU_ACTION_RIGHT,
+ MENU_ACTION_HIT,
+ MENU_ACTION_INPUT,
+ MENU_ACTION_REMOVE
+ };
+
+ /** Number of the item that got 'hit' (ie. pressed) in the last
+ event()/action() call, -1 if none */
+ int hit_item;
+
// position of the menu (ie. center of the menu, not top/left)
int pos_x;
int pos_y;
bool has_backitem;
-
- Menu* last_menu;
- int width();
- int height();
+
+ /** input event for the menu (up, down, left, right, etc.) */
+ MenuAction menuaction;
+
+ /* input implementation variables */
+ int delete_character;
+ char mn_input_char;
public:
Timer effect;
int arrange_left;
int active_item;
- std::vector<MenuItem> item;
- static void set_current(Menu* pmenu);
+ std::vector<MenuItem> item;
Menu();
~Menu();
void additem(MenuItem* pmenu_item);
- void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu);
- void action ();
+ void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int *int_p = NULL);
+
+ void action ();
/** Remove all entries from the menu */
void clear();
- /** Check, if the value of the active menu item has changed. */
+ /** Return the index of the menu item that was 'hit' (ie. the user
+ clicked on it) in the last event() call */
int check ();
+
+ MenuItem& get_item(int index) { return item[index]; }
+
void draw ();
void draw_item(int index, int menu_width, int menu_height);
void set_pos(int x, int y, float rw = 0, float rh = 0);
- /* Check for a menu event */
+ /** translate a SDL_Event into a menu_action */
void event(SDL_Event& event);
-};
-
-/* Action done on the menu */
-enum MenuAction {
- MENU_ACTION_NONE = -1,
- MENU_ACTION_UP,
- MENU_ACTION_DOWN,
- MENU_ACTION_LEFT,
- MENU_ACTION_RIGHT,
- MENU_ACTION_HIT,
- MENU_ACTION_INPUT,
- MENU_ACTION_REMOVE
+ int get_width() const;
+ int get_height() const;
};
-/* (global) menu variables */
-extern MenuAction menuaction;
-extern bool show_menu;
-extern bool menu_change;
-
extern Surface* checkbox;
extern Surface* checkbox_checked;
extern Surface* back;
extern Menu* highscore_menu;
extern Menu* load_game_menu;
extern Menu* save_game_menu;
-extern Menu* current_menu;
-
-/* input implementation variables */
-extern int delete_character;
-extern char mn_input_char;
-
-/* Reset the global menu variables */
-void menu_reset(void);
-
-/* "Calculate" and draw the menu */
-void menu_process_current(void);
#endif /*SUPERTUX_MENU_H*/