int pos_y;
int num_items;
+ Menu* last_menu;
public:
timer_type effect;
extern Menu* main_menu;
extern Menu* game_menu;
extern Menu* options_menu;
+extern Menu* options_controls_menu;
extern Menu* highscore_menu;
extern Menu* load_game_menu;
extern Menu* save_game_menu;
extern Menu* current_menu;
-extern Menu* last_menu;
/* input implementation variables */
extern int delete_character;