#include "timer.h"
#include "high_scores.h"
+#define FLICK_CURSOR_TIME 500
+
Surface* checkbox;
Surface* checkbox_checked;
Surface* back;
std::vector<Menu*> Menu::last_menus;
Menu* Menu::current_ = 0;
+/* just displays a Yes/No text that can be used to confirm stuff */
+bool confirm_dialog(char *text)
+{
+white_text->drawf(text,0,0,A_HMIDDLE,A_VMIDDLE,2);
+red_text->drawf("(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2);
+flipscreen();
+SDL_Event event;
+int done = 0;
+bool confirm = false;
+while(done == 0)
+ {
+ while(SDL_PollEvent(&event))
+ switch(event.type)
+ {
+ case SDL_KEYDOWN: // key pressed
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_y:
+ done = 1;
+ confirm = true;
+ break;
+ case SDLK_n:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case SDL_QUIT: // quit signal
+ done = 1;
+ default:
+ break;
+ }
+ SDL_Delay(50);
+ }
+return confirm;
+}
+
void
Menu::push_current(Menu* pmenu)
{
pnew_item->id = id;
pnew_item->int_p = int_p_;
+ pnew_item->input_flickering = false;
+ pnew_item->input_flickering_timer.init(true);
+ pnew_item->input_flickering_timer.start(FLICK_CURSOR_TIME);
+
return pnew_item;
}
}
}
+char* MenuItem::get_input_with_symbol(bool active_item)
+{
+if(!active_item)
+ input_flickering = true;
+else
+ {
+ if(input_flickering_timer.get_left() < 0)
+ {
+ if(input_flickering)
+ input_flickering = false;
+ else
+ input_flickering = true;
+ input_flickering_timer.start(FLICK_CURSOR_TIME);
+ }
+ }
+
+char str[1024];
+if(input_flickering)
+ sprintf(str,"%s-",input);
+else
+ sprintf(str,"%s ",input);
+
+return (char*)str;
+}
+
/* Set ControlField a key */
void Menu::get_controlfield_key_into_input(MenuItem *item)
{
switch(*item->int_p)
{
case SDLK_UP:
- strcpy(item->input, "Up cursor");
+ item->change_input("Up cursor");
break;
case SDLK_DOWN:
- strcpy(item->input, "Down cursor");
+ item->change_input("Down cursor");
break;
case SDLK_LEFT:
- strcpy(item->input, "Left cursor");
+ item->change_input("Left cursor");
break;
case SDLK_RIGHT:
- strcpy(item->input, "Right cursor");
+ item->change_input("Right cursor");
break;
case SDLK_RETURN:
- strcpy(item->input, "Return");
+ item->change_input("Return");
break;
case SDLK_SPACE:
- strcpy(item->input, "Space");
+ item->change_input("Space");
break;
case SDLK_RSHIFT:
- strcpy(item->input, "Right Shift");
+ item->change_input("Right Shift");
break;
case SDLK_LSHIFT:
- strcpy(item->input, "Left Shift");
+ item->change_input("Left Shift");
break;
case SDLK_RCTRL:
- strcpy(item->input, "Right Control");
+ item->change_input("Right Control");
break;
case SDLK_LCTRL:
- strcpy(item->input, "Left Control");
+ item->change_input("Left Control");
break;
case SDLK_RALT:
- strcpy(item->input, "Right Alt");
+ item->change_input("Right Alt");
break;
case SDLK_LALT:
- strcpy(item->input, "Left Alt");
+ item->change_input("Left Alt");
break;
default:
- strcpy(item->input, (char*)item->int_p);
+ {
+ char tmp[64];
+ snprintf(tmp, 64, "%d", *item->int_p);
+ item->change_input(tmp);
+ }
break;
}
}
break;
case MN_ACTION:
- case MN_TEXTFIELD:
- case MN_NUMFIELD:
Menu::set_current(0);
item[active_item].toggled = true;
break;
+ case MN_TEXTFIELD:
+ case MN_NUMFIELD:
+ menuaction = MENU_ACTION_DOWN;
+ action();
+ break;
case MN_BACK:
Menu::pop_current();
int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
int shadow_size = 2;
int text_width = strlen(pitem.text) * font_width;
- int input_width = strlen(pitem.input) * font_width;
+ int input_width = (strlen(pitem.input)+ 1) * font_width;
int list_width = strlen(string_list_active(pitem.list)) * font_width;
Text* text_font = white_text;
if(pitem.kind == MN_CONTROLFIELD)
get_controlfield_key_into_input(&pitem);
- gold_text->draw_align(pitem.input,
+ if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
+ {
+ if(active_item == index)
+ gold_text->draw_align(pitem.get_input_with_symbol(true), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ else
+ gold_text->draw_align(pitem.get_input_with_symbol(false), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ }
+ else
+ gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
return dummyitem;
}
+int Menu::get_active_item_id()
+{
+return item[active_item].id;
+}
+
bool
Menu::isToggled(int id)
{