#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include <assert.h>
#include "defines.h"
#include "globals.h"
#include "timer.h"
#include "high_scores.h"
+#define FLICK_CURSOR_TIME 500
+
Surface* checkbox;
Surface* checkbox_checked;
Surface* back;
Menu* game_menu = 0;
Menu* worldmap_menu = 0;
Menu* options_menu = 0;
-Menu* options_controls_menu = 0;
+Menu* options_keys_menu = 0;
+Menu* options_joystick_menu = 0;
Menu* highscore_menu = 0;
Menu* load_game_menu = 0;
Menu* save_game_menu = 0;
Menu* contrib_menu = 0;
Menu* contrib_subset_menu = 0;
-std::stack<Menu*> Menu::last_menus;
+std::vector<Menu*> Menu::last_menus;
Menu* Menu::current_ = 0;
+/* just displays a Yes/No text that can be used to confirm stuff */
+bool confirm_dialog(char *text)
+{
+white_text->drawf(text,0,0,A_HMIDDLE,A_VMIDDLE,2);
+red_text->drawf("(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2);
+flipscreen();
+SDL_Event event;
+int done = 0;
+bool confirm = false;
+while(done == 0)
+ {
+ while(SDL_PollEvent(&event))
+ switch(event.type)
+ {
+ case SDL_KEYDOWN: // key pressed
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_y:
+ done = 1;
+ confirm = true;
+ break;
+ case SDLK_n:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case SDL_QUIT: // quit signal
+ done = 1;
+ default:
+ break;
+ }
+ SDL_Delay(50);
+ }
+return confirm;
+}
+
void
-Menu::set_current(Menu* menu)
+Menu::push_current(Menu* pmenu)
{
- if (menu)
+ if (current_)
+ last_menus.push_back(current_);
+
+ current_ = pmenu;
+ current_->effect.start(500);
+}
+
+void
+Menu::pop_current()
+{
+ if (!last_menus.empty())
{
- if (last_menus.empty() || menu != last_menus.top())
- last_menus.push(current_);
+ current_ = last_menus.back();
+ current_->effect.start(500);
- menu->effect.start(500);
+ last_menus.pop_back();
}
+ else
+ {
+ current_ = 0;
+ }
+}
+
+void
+Menu::set_current(Menu* menu)
+{
+ last_menus.clear();
+
+ if (menu)
+ menu->effect.start(500);
current_ = menu;
}
/* Return a pointer to a new menu item */
MenuItem*
-MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_)
+MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_, int id, int* int_p_)
{
MenuItem *pnew_item = new MenuItem;
}
else
pnew_item->list = NULL;
+
+ pnew_item->id = id;
+ pnew_item->int_p = int_p_;
+
+ pnew_item->input_flickering = false;
+ pnew_item->input_flickering_timer.init(true);
+ pnew_item->input_flickering_timer.start(FLICK_CURSOR_TIME);
+
return pnew_item;
}
}
}
+char* MenuItem::get_input_with_symbol(bool active_item)
+{
+if(!active_item)
+ input_flickering = true;
+else
+ {
+ if(input_flickering_timer.get_left() < 0)
+ {
+ if(input_flickering)
+ input_flickering = false;
+ else
+ input_flickering = true;
+ input_flickering_timer.start(FLICK_CURSOR_TIME);
+ }
+ }
+
+char str[1024];
+if(input_flickering)
+ sprintf(str,"%s-",input);
+else
+ sprintf(str,"%s ",input);
+
+return (char*)str;
+}
+
+/* Set ControlField a key */
+void Menu::get_controlfield_key_into_input(MenuItem *item)
+{
+ switch(*item->int_p)
+ {
+ case SDLK_UP:
+ item->change_input("Up cursor");
+ break;
+ case SDLK_DOWN:
+ item->change_input("Down cursor");
+ break;
+ case SDLK_LEFT:
+ item->change_input("Left cursor");
+ break;
+ case SDLK_RIGHT:
+ item->change_input("Right cursor");
+ break;
+ case SDLK_RETURN:
+ item->change_input("Return");
+ break;
+ case SDLK_SPACE:
+ item->change_input("Space");
+ break;
+ case SDLK_RSHIFT:
+ item->change_input("Right Shift");
+ break;
+ case SDLK_LSHIFT:
+ item->change_input("Left Shift");
+ break;
+ case SDLK_RCTRL:
+ item->change_input("Right Control");
+ break;
+ case SDLK_LCTRL:
+ item->change_input("Left Control");
+ break;
+ case SDLK_RALT:
+ item->change_input("Right Alt");
+ break;
+ case SDLK_LALT:
+ item->change_input("Left Alt");
+ break;
+ default:
+ {
+ char tmp[64];
+ snprintf(tmp, 64, "%d", *item->int_p);
+ item->change_input(tmp);
+ }
+ break;
+ }
+}
+
/* Free a menu and all its items */
Menu::~Menu()
{
Menu::Menu()
{
+ hit_item = -1;
menuaction = MENU_ACTION_NONE;
delete_character = 0;
mn_input_char = '\0';
pos_x = screen->w/2;
pos_y = screen->h/2;
- has_backitem = false;
arrange_left = 0;
active_item = 0;
effect.init(false);
void Menu::set_pos(int x, int y, float rw, float rh)
{
- pos_x = x + (int)((float)width() * rw);
- pos_y = y + (int)((float)height() * rh);
+ pos_x = x + (int)((float)get_width() * rw);
+ pos_y = y + (int)((float)get_height() * rh);
}
void
-Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_)
+Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_, int id, int* int_p)
{
- if(kind_ == MN_BACK)
- has_backitem = true;
-
- additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_));
+ additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_, id, int_p));
}
/* Add an item to a menu */
void
Menu::additem(MenuItem* pmenu_item)
{
- if(pmenu_item->kind == MN_BACK)
- has_backitem = true;
-
item.push_back(*pmenu_item);
delete pmenu_item;
}
void
Menu::action()
{
+ hit_item = -1;
if(item.size() != 0)
{
switch(menuaction)
case MENU_ACTION_HIT:
{
+ hit_item = active_item;
switch (item[active_item].kind)
{
case MN_GOTO:
if (item[active_item].target_menu != NULL)
- Menu::set_current(item[active_item].target_menu);
+ Menu::push_current(item[active_item].target_menu);
else
puts("NULLL");
break;
break;
case MN_ACTION:
+ Menu::set_current(0);
+ item[active_item].toggled = true;
+ break;
case MN_TEXTFIELD:
case MN_NUMFIELD:
- case MN_CONTROLFIELD:
- item[active_item].toggled = true;
+ menuaction = MENU_ACTION_DOWN;
+ action();
break;
case MN_BACK:
- if (!last_menus.empty())
- {
- Menu::set_current(last_menus.top());
- last_menus.pop();
- }
+ Menu::pop_current();
break;
default:
break;
item[active_item].input[1] = '\0';
}
}
- break;
case MENU_ACTION_NONE:
break;
int
Menu::check()
{
- if (item.size() != 0)
- {
- if((item[active_item].kind == MN_ACTION
- || item[active_item].kind == MN_TEXTFIELD
- || item[active_item].kind == MN_NUMFIELD)
- && item[active_item].toggled)
- {
- item[active_item].toggled = false;
- Menu::set_current(0);
- return active_item;
- }
- else if(item[active_item].kind == MN_TOGGLE || item[active_item].kind == MN_GOTO)
- {
- return active_item;
- }
- else
- return -1;
- }
+ if (hit_item != -1)
+ return item[hit_item].id;
else
return -1;
}
int menu_width,
int menu_height)
{
- const MenuItem& pitem = item[index];
+ MenuItem& pitem = item[index];
int font_width = 16;
int effect_offset = 0;
int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
int shadow_size = 2;
int text_width = strlen(pitem.text) * font_width;
- int input_width = strlen(pitem.input) * font_width;
+ int input_width = (strlen(pitem.input)+ 1) * font_width;
int list_width = strlen(string_list_active(pitem.list)) * font_width;
Text* text_font = white_text;
input_width + font_width, 18,
0,0,0,128);
- gold_text->draw_align(pitem.input,
+ if(pitem.kind == MN_CONTROLFIELD)
+ get_controlfield_key_into_input(&pitem);
+
+ if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
+ {
+ if(active_item == index)
+ gold_text->draw_align(pitem.get_input_with_symbol(true), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ else
+ gold_text->draw_align(pitem.get_input_with_symbol(false), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ }
+ else
+ gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
}
}
-int Menu::width()
+int Menu::get_width() const
{
/* The width of the menu has to be more than the width of the text
with the most characters */
return (menu_width * 16 + 24);
}
-int Menu::height()
+int Menu::get_height() const
{
return item.size() * 24;
}
void
Menu::draw()
{
- int menu_height = height();
- int menu_width = width();
+ int menu_height = get_height();
+ int menu_width = get_width();
/* Draw a transparent background */
fillrect(pos_x - menu_width/2,
}
}
+MenuItem&
+Menu::get_item_by_id(int id)
+{
+ for(std::vector<MenuItem>::iterator i = item.begin(); i != item.end(); ++i) {
+ if(i->id == id)
+ return *i;
+ }
+
+ assert(false);
+ static MenuItem dummyitem;
+ return dummyitem;
+}
+
+int Menu::get_active_item_id()
+{
+return item[active_item].id;
+}
+
+bool
+Menu::isToggled(int id)
+{
+ return get_item_by_id(id).toggled;
+}
+
/* Check for menu event */
void
Menu::event(SDL_Event& event)
/* An International Character. */
}
+ if(item[active_item].kind == MN_CONTROLFIELD)
+ {
+ if(key == SDLK_ESCAPE)
+ {
+ Menu::pop_current();
+ return;
+ }
+ *item[active_item].int_p = key;
+ menuaction = MENU_ACTION_DOWN;
+ return;
+ }
+
+
switch(key)
{
case SDLK_UP: /* Menu Up */
delete_character++;
break;
case SDLK_ESCAPE:
- if(Menu::current())
- {
- if (has_backitem == true && !last_menus.empty())
- {
- Menu::set_current(last_menus.top());
- last_menus.pop();
- }
- else
- Menu::set_current(0);
- }
+ Menu::pop_current();
+ break;
default:
if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
{
}
break;
case SDL_JOYAXISMOTION:
- if(event.jaxis.axis == JOY_Y)
+ if(event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > 1024)
menuaction = MENU_ACTION_DOWN;
case SDL_MOUSEBUTTONDOWN:
x = event.motion.x;
y = event.motion.y;
- if(x > pos_x - width()/2 &&
- x < pos_x + width()/2 &&
- y > pos_y - height()/2 &&
- y < pos_y + height()/2)
+ if(x > pos_x - get_width()/2 &&
+ x < pos_x + get_width()/2 &&
+ y > pos_y - get_height()/2 &&
+ y < pos_y + get_height()/2)
{
menuaction = MENU_ACTION_HIT;
}
case SDL_MOUSEMOTION:
x = event.motion.x;
y = event.motion.y;
- if(x > pos_x - width()/2 &&
- x < pos_x + width()/2 &&
- y > pos_y - height()/2 &&
- y < pos_y + height()/2)
+ if(x > pos_x - get_width()/2 &&
+ x < pos_x + get_width()/2 &&
+ y > pos_y - get_height()/2 &&
+ y < pos_y + get_height()/2)
{
- active_item = (y - (pos_y - height()/2)) / 24;
+ active_item = (y - (pos_y - get_height()/2)) / 24;
mouse_cursor->set_state(MC_LINK);
}
else