-/*
- menu.c
-
- Super Tux - Menu
-
- by Tobias Glaesser
- tobi.web@gmx.de
- http://www.newbreedsoftware.com/supertux/
-
- December 20, 2003 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef WIN32
#include <sys/types.h>
#include <ctype.h>
#endif
+#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include <assert.h>
#include "defines.h"
#include "globals.h"
#include "timer.h"
#include "high_scores.h"
-/* (global) menu variables */
-MenuAction menuaction = MENU_ACTION_NONE;
-bool show_menu;
-bool menu_change;
-
Surface* checkbox;
Surface* checkbox_checked;
Surface* back;
Menu* game_menu = 0;
Menu* worldmap_menu = 0;
Menu* options_menu = 0;
-Menu* options_controls_menu = 0;
+Menu* options_keys_menu = 0;
+Menu* options_joystick_menu = 0;
Menu* highscore_menu = 0;
Menu* load_game_menu = 0;
Menu* save_game_menu = 0;
Menu* contrib_menu = 0;
Menu* contrib_subset_menu = 0;
-Menu* current_menu = 0;
+std::vector<Menu*> Menu::last_menus;
+Menu* Menu::current_ = 0;
-/* input implementation variables */
-int delete_character;
-char mn_input_char;
+void
+Menu::push_current(Menu* pmenu)
+{
+ if (current_)
+ last_menus.push_back(current_);
+
+ current_ = pmenu;
+ current_->effect.start(500);
+}
-/* Set the current menu */
void
-Menu::set_current(Menu* pmenu)
+Menu::pop_current()
{
- if(pmenu != current_menu)
+ if (!last_menus.empty())
{
- menu_change = true;
- Menu* tmp = current_menu;
- current_menu = pmenu;
- if(tmp)
- if(tmp->last_menu != pmenu)
- current_menu->last_menu = tmp;
-
- pmenu->effect.start(500);
+ current_ = last_menus.back();
+ current_->effect.start(500);
+
+ last_menus.pop_back();
+ }
+ else
+ {
+ current_ = 0;
}
}
+void
+Menu::set_current(Menu* menu)
+{
+ last_menus.clear();
+
+ if (menu)
+ menu->effect.start(500);
+
+ current_ = menu;
+}
+
/* Return a pointer to a new menu item */
MenuItem*
-MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_)
+MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_, int id, int* int_p_)
{
MenuItem *pnew_item = new MenuItem;
}
else
pnew_item->list = NULL;
+
+ pnew_item->id = id;
+ pnew_item->int_p = int_p_;
+
return pnew_item;
}
}
}
+/* Set ControlField a key */
+void Menu::get_controlfield_key_into_input(MenuItem *item)
+{
+ switch(*item->int_p)
+ {
+ case SDLK_UP:
+ item->change_input("Up cursor");
+ break;
+ case SDLK_DOWN:
+ item->change_input("Down cursor");
+ break;
+ case SDLK_LEFT:
+ item->change_input("Left cursor");
+ break;
+ case SDLK_RIGHT:
+ item->change_input("Right cursor");
+ break;
+ case SDLK_RETURN:
+ item->change_input("Return");
+ break;
+ case SDLK_SPACE:
+ item->change_input("Space");
+ break;
+ case SDLK_RSHIFT:
+ item->change_input("Right Shift");
+ break;
+ case SDLK_LSHIFT:
+ item->change_input("Left Shift");
+ break;
+ case SDLK_RCTRL:
+ item->change_input("Right Control");
+ break;
+ case SDLK_LCTRL:
+ item->change_input("Left Control");
+ break;
+ case SDLK_RALT:
+ item->change_input("Right Alt");
+ break;
+ case SDLK_LALT:
+ item->change_input("Left Alt");
+ break;
+ default:
+ {
+ char tmp[64];
+ snprintf(tmp, 64, "%d", *item->int_p);
+ item->change_input(tmp);
+ }
+ break;
+ }
+}
+
/* Free a menu and all its items */
Menu::~Menu()
{
}
}
+
Menu::Menu()
{
+ hit_item = -1;
+ menuaction = MENU_ACTION_NONE;
+ delete_character = 0;
+ mn_input_char = '\0';
+
pos_x = screen->w/2;
pos_y = screen->h/2;
- has_backitem = false;
- last_menu = 0;
arrange_left = 0;
active_item = 0;
- last_menu = 0;
effect.init(false);
}
void Menu::set_pos(int x, int y, float rw, float rh)
{
- pos_x = x + (int)((float)width() * rw);
- pos_y = y + (int)((float)height() * rh);
+ pos_x = x + (int)((float)get_width() * rw);
+ pos_y = y + (int)((float)get_height() * rh);
}
void
-Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_)
+Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_, int id, int* int_p)
{
- if(kind_ == MN_BACK)
- has_backitem = true;
-
- additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_));
+ additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_, id, int_p));
}
/* Add an item to a menu */
void
Menu::additem(MenuItem* pmenu_item)
{
- if(pmenu_item->kind == MN_BACK)
- has_backitem = true;
-
item.push_back(*pmenu_item);
delete pmenu_item;
}
void
Menu::action()
{
+ hit_item = -1;
if(item.size() != 0)
{
switch(menuaction)
case MENU_ACTION_HIT:
{
+ hit_item = active_item;
switch (item[active_item].kind)
{
case MN_GOTO:
if (item[active_item].target_menu != NULL)
- Menu::set_current(item[active_item].target_menu);
+ Menu::push_current(item[active_item].target_menu);
else
puts("NULLL");
break;
case MN_TOGGLE:
item[active_item].toggled = !item[active_item].toggled;
- menu_change = true;
break;
case MN_ACTION:
case MN_TEXTFIELD:
case MN_NUMFIELD:
- case MN_CONTROLFIELD:
+ Menu::set_current(0);
item[active_item].toggled = true;
break;
case MN_BACK:
- if(last_menu != NULL)
- Menu::set_current(last_menu);
+ Menu::pop_current();
break;
default:
break;
item[active_item].input[1] = '\0';
}
}
- break;
case MENU_ACTION_NONE:
break;
|| new_item.kind == MN_HL)
{
// Skip the horzontal line item
- if(menuaction != MENU_ACTION_UP && menuaction != MENU_ACTION_DOWN)
+ if (menuaction != MENU_ACTION_UP && menuaction != MENU_ACTION_DOWN)
menuaction = MENU_ACTION_DOWN;
- if(item.size() > 1)
+ if (item.size() > 1)
action();
}
+
+ menuaction = MENU_ACTION_NONE;
}
int
Menu::check()
{
- if (item.size() != 0)
- {
- if((item[active_item].kind == MN_ACTION
- || item[active_item].kind == MN_TEXTFIELD
- || item[active_item].kind == MN_NUMFIELD)
- && item[active_item].toggled)
- {
- item[active_item].toggled = false;
- show_menu = 0;
- return active_item;
- }
- else if(item[active_item].kind == MN_TOGGLE || item[active_item].kind == MN_GOTO)
- {
- return active_item;
- }
- else
- return -1;
- }
+ if (hit_item != -1)
+ return item[hit_item].id;
else
return -1;
}
int menu_width,
int menu_height)
{
- const MenuItem& pitem = item[index];
+ MenuItem& pitem = item[index];
int font_width = 16;
int effect_offset = 0;
input_width + font_width, 18,
0,0,0,128);
+ if(pitem.kind == MN_CONTROLFIELD)
+ get_controlfield_key_into_input(&pitem);
+
gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
}
}
-int Menu::width()
+int Menu::get_width() const
{
/* The width of the menu has to be more than the width of the text
with the most characters */
return (menu_width * 16 + 24);
}
-int Menu::height()
+int Menu::get_height() const
{
return item.size() * 24;
}
void
Menu::draw()
{
- int menu_height = height();
- int menu_width = width();
+ int menu_height = get_height();
+ int menu_width = get_width();
/* Draw a transparent background */
fillrect(pos_x - menu_width/2,
}
}
-/* Reset/Set global defaults */
-void menu_reset(void)
+MenuItem&
+Menu::get_item_by_id(int id)
{
- menu_change = false;
- show_menu = false;
- menuaction = MENU_ACTION_NONE;
- current_menu = NULL;
+ for(std::vector<MenuItem>::iterator i = item.begin(); i != item.end(); ++i) {
+ if(i->id == id)
+ return *i;
+ }
- delete_character = 0;
- mn_input_char = '\0';
+ assert(false);
+ static MenuItem dummyitem;
+ return dummyitem;
}
-/* --- MENU --- */
-/* Draw the current menu and execute the (menu)events */
-void menu_process_current(void)
+bool
+Menu::isToggled(int id)
{
- if(!show_menu)
- return;
-
- menu_change = false;
-
- if(current_menu != NULL)
- {
- current_menu->action();
- current_menu->draw();
- }
-
- menuaction = MENU_ACTION_NONE;
+ return get_item_by_id(id).toggled;
}
/* Check for menu event */
void
Menu::event(SDL_Event& event)
{
- if(show_menu == false && event.key.keysym.sym != SDLK_ESCAPE)
- return;
-
SDLKey key;
switch(event.type)
{
/* An International Character. */
}
+ if(item[active_item].kind == MN_CONTROLFIELD)
+ {
+ if(key == SDLK_ESCAPE)
+ {
+ Menu::pop_current();
+ return;
+ }
+ *item[active_item].int_p = key;
+ menuaction = MENU_ACTION_DOWN;
+ return;
+ }
+
+
switch(key)
{
case SDLK_UP: /* Menu Up */
menuaction = MENU_ACTION_UP;
- menu_change = true;
break;
case SDLK_DOWN: /* Menu Down */
menuaction = MENU_ACTION_DOWN;
- menu_change = true;
break;
case SDLK_LEFT: /* Menu Up */
menuaction = MENU_ACTION_LEFT;
- menu_change = true;
break;
case SDLK_RIGHT: /* Menu Down */
menuaction = MENU_ACTION_RIGHT;
- menu_change = true;
break;
case SDLK_SPACE:
if(item[active_item].kind == MN_TEXTFIELD)
{
menuaction = MENU_ACTION_INPUT;
- menu_change = true;
mn_input_char = ' ';
break;
}
case SDLK_RETURN: /* Menu Hit */
menuaction = MENU_ACTION_HIT;
- menu_change = true;
break;
case SDLK_DELETE:
case SDLK_BACKSPACE:
menuaction = MENU_ACTION_REMOVE;
- menu_change = true;
delete_character++;
break;
case SDLK_ESCAPE:
- if(show_menu && has_backitem == true && last_menu != NULL)
- Menu::set_current(last_menu);
- else if(show_menu)
- show_menu = false;
- else
- show_menu = true;
+ Menu::pop_current();
+ break;
default:
if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
{
menuaction = MENU_ACTION_INPUT;
- menu_change = true;
mn_input_char = *ch;
}
else
}
break;
case SDL_JOYAXISMOTION:
- if(event.jaxis.axis == JOY_Y)
+ if(event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > 1024)
menuaction = MENU_ACTION_DOWN;
case SDL_MOUSEBUTTONDOWN:
x = event.motion.x;
y = event.motion.y;
- if(x > pos_x - width()/2 &&
- x < pos_x + width()/2 &&
- y > pos_y - height()/2 &&
- y < pos_y + height()/2)
+ if(x > pos_x - get_width()/2 &&
+ x < pos_x + get_width()/2 &&
+ y > pos_y - get_height()/2 &&
+ y < pos_y + get_height()/2)
{
menuaction = MENU_ACTION_HIT;
}
case SDL_MOUSEMOTION:
x = event.motion.x;
y = event.motion.y;
- if(x > pos_x - width()/2 &&
- x < pos_x + width()/2 &&
- y > pos_y - height()/2 &&
- y < pos_y + height()/2)
+ if(x > pos_x - get_width()/2 &&
+ x < pos_x + get_width()/2 &&
+ y > pos_y - get_height()/2 &&
+ y < pos_y + get_height()/2)
{
- active_item = (y - (pos_y - height()/2)) / 24;
- menu_change = true;
- mouse_cursor->set_state(MC_LINK);
+ active_item = (y - (pos_y - get_height()/2)) / 24;
+ mouse_cursor->set_state(MC_LINK);
}
- else
+ else
{
mouse_cursor->set_state(MC_NORMAL);
}