#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include <assert.h>
#include "defines.h"
#include "globals.h"
Menu* game_menu = 0;
Menu* worldmap_menu = 0;
Menu* options_menu = 0;
-Menu* options_controls_menu = 0;
+Menu* options_keys_menu = 0;
+Menu* options_joystick_menu = 0;
Menu* highscore_menu = 0;
Menu* load_game_menu = 0;
Menu* save_game_menu = 0;
/* Return a pointer to a new menu item */
MenuItem*
-MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_)
+MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_, int id, int* int_p_)
{
MenuItem *pnew_item = new MenuItem;
}
else
pnew_item->list = NULL;
+
+ pnew_item->id = id;
+ pnew_item->int_p = int_p_;
+
return pnew_item;
}
}
}
+/* Set ControlField a key */
+void Menu::get_controlfield_key_into_input(MenuItem *item)
+{
+ switch(*item->int_p)
+ {
+ case SDLK_UP:
+ item->change_input("Up cursor");
+ break;
+ case SDLK_DOWN:
+ item->change_input("Down cursor");
+ break;
+ case SDLK_LEFT:
+ item->change_input("Left cursor");
+ break;
+ case SDLK_RIGHT:
+ item->change_input("Right cursor");
+ break;
+ case SDLK_RETURN:
+ item->change_input("Return");
+ break;
+ case SDLK_SPACE:
+ item->change_input("Space");
+ break;
+ case SDLK_RSHIFT:
+ item->change_input("Right Shift");
+ break;
+ case SDLK_LSHIFT:
+ item->change_input("Left Shift");
+ break;
+ case SDLK_RCTRL:
+ item->change_input("Right Control");
+ break;
+ case SDLK_LCTRL:
+ item->change_input("Left Control");
+ break;
+ case SDLK_RALT:
+ item->change_input("Right Alt");
+ break;
+ case SDLK_LALT:
+ item->change_input("Left Alt");
+ break;
+ default:
+ {
+ char tmp[64];
+ snprintf(tmp, 64, "%d", *item->int_p);
+ item->change_input(tmp);
+ }
+ break;
+ }
+}
+
/* Free a menu and all its items */
Menu::~Menu()
{
pos_x = screen->w/2;
pos_y = screen->h/2;
- has_backitem = false;
arrange_left = 0;
active_item = 0;
effect.init(false);
}
void
-Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_)
+Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_, int id, int* int_p)
{
- if(kind_ == MN_BACK)
- has_backitem = true;
-
- additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_));
+ additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_, id, int_p));
}
/* Add an item to a menu */
void
Menu::additem(MenuItem* pmenu_item)
{
- if(pmenu_item->kind == MN_BACK)
- has_backitem = true;
-
item.push_back(*pmenu_item);
delete pmenu_item;
}
case MN_ACTION:
case MN_TEXTFIELD:
case MN_NUMFIELD:
- case MN_CONTROLFIELD:
Menu::set_current(0);
item[active_item].toggled = true;
break;
item[active_item].input[1] = '\0';
}
}
- break;
case MENU_ACTION_NONE:
break;
int
Menu::check()
{
- return hit_item;
- /*
- if (item.size() != 0)
- {
- if((item[active_item].kind == MN_ACTION
- || item[active_item].kind == MN_TEXTFIELD
- || item[active_item].kind == MN_NUMFIELD)
- && item[active_item].toggled)
- {
- item[active_item].toggled = false;
- Menu::set_current(0);
- return active_item;
- }
- else if(item[active_item].kind == MN_TOGGLE
- || item[active_item].kind == MN_GOTO)
- {
- return active_item;
- }
- else
- return -1;
- }
+ if (hit_item != -1)
+ return item[hit_item].id;
else
return -1;
- */
}
void
int menu_width,
int menu_height)
{
- const MenuItem& pitem = item[index];
+ MenuItem& pitem = item[index];
int font_width = 16;
int effect_offset = 0;
input_width + font_width, 18,
0,0,0,128);
+ if(pitem.kind == MN_CONTROLFIELD)
+ get_controlfield_key_into_input(&pitem);
+
gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
}
}
+MenuItem&
+Menu::get_item_by_id(int id)
+{
+ for(std::vector<MenuItem>::iterator i = item.begin(); i != item.end(); ++i) {
+ if(i->id == id)
+ return *i;
+ }
+
+ assert(false);
+ static MenuItem dummyitem;
+ return dummyitem;
+}
+
+bool
+Menu::isToggled(int id)
+{
+ return get_item_by_id(id).toggled;
+}
+
/* Check for menu event */
void
Menu::event(SDL_Event& event)
/* An International Character. */
}
+ if(item[active_item].kind == MN_CONTROLFIELD)
+ {
+ if(key == SDLK_ESCAPE)
+ {
+ Menu::pop_current();
+ return;
+ }
+ *item[active_item].int_p = key;
+ menuaction = MENU_ACTION_DOWN;
+ return;
+ }
+
+
switch(key)
{
case SDLK_UP: /* Menu Up */
}
break;
case SDL_JOYAXISMOTION:
- if(event.jaxis.axis == JOY_Y)
+ if(event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > 1024)
menuaction = MENU_ACTION_DOWN;