*/
#ifndef WIN32
-#include <pwd.h>
#include <sys/types.h>
#include <ctype.h>
#endif
#include "high_scores.h"
/* (global) menu variables */
-int menuaction;
-int show_menu;
-int menu_change;
+MenuAction menuaction = MENU_ACTION_NONE;
+bool show_menu;
+bool menu_change;
texture_type checkbox, checkbox_checked, back, arrow_left, arrow_right;
-menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu;
-menu_type* current_menu, * last_menu;
+Menu* main_menu = 0;
+Menu* game_menu = 0;
+Menu* options_menu = 0;
+Menu* options_controls_menu = 0;
+Menu* highscore_menu = 0;
+Menu* load_game_menu = 0;
+Menu* save_game_menu = 0;
+Menu* contrib_menu = 0;
+
+Menu* current_menu = 0;
/* input implementation variables */
int delete_character;
char mn_input_char;
/* Set the current menu */
-void menu_set_current(menu_type* pmenu)
+void
+Menu::set_current(Menu* pmenu)
{
if(pmenu != current_menu)
{
- menu_change = YES;
- last_menu = current_menu;
+ menu_change = true;
+ Menu* tmp = current_menu;
current_menu = pmenu;
+ if(tmp)
+ if(tmp->last_menu != pmenu)
+ current_menu->last_menu = tmp;
+
timer_start(&pmenu->effect, 500);
}
}
/* Return a pointer to a new menu item */
-menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu)
+menu_item_type* menu_item_create(MenuItemKind kind, char *text, int init_toggle, Menu* target_menu)
{
menu_item_type *pnew_item = (menu_item_type*) malloc(sizeof(menu_item_type));
pnew_item->kind = kind;
if(kind == MN_TOGGLE)
pnew_item->toggled = init_toggle;
else
- pnew_item->toggled = NO;
+ pnew_item->toggled = false;
pnew_item->target_menu = target_menu;
pnew_item->input = (char*) malloc(sizeof(char));
pnew_item->input[0] = '\0';
return pnew_item;
}
-void menu_item_change_text(menu_item_type* pmenu_item, char *text)
+void menu_item_change_text(menu_item_type* pmenu_item,const char *text)
{
if(text)
{
strcpy(pmenu_item->text,text);
}
}
-void menu_item_change_input(menu_item_type* pmenu_item, char *text)
+void menu_item_change_input(menu_item_type* pmenu_item,const char *text)
{
if(text)
{
}
/* Free a menu and all its items */
-void menu_free(menu_type* pmenu)
+Menu::~Menu()
{
- int i;
- if(pmenu->num_items != 0 && pmenu->item != NULL)
+ if(num_items != 0 && item != NULL)
{
- for(i = 0; i < pmenu->num_items; ++i)
+ for(int i = 0; i < num_items; ++i)
{
- free(pmenu->item[i].text);
- free(pmenu->item[i].input);
- string_list_free(pmenu->item[i].list);
+ free(item[i].text);
+ free(item[i].input);
+ string_list_free(item[i].list);
}
- free(pmenu->item);
+ free(item);
}
}
-/* Initialize a menu */
-void menu_init(menu_type* pmenu)
+Menu::Menu()
+{
+ pos_x = screen->w/2;
+ pos_y = screen->h/2;
+ last_menu = 0;
+ arrange_left = 0;
+ num_items = 0;
+ active_item = 0;
+ last_menu = 0;
+ item = NULL;
+ timer_init(&effect,false);
+}
+
+void Menu::set_pos(int x, int y, float rw, float rh)
{
- pmenu->arrange_left = 0;
- pmenu->num_items = 0;
- pmenu->active_item = 0;
- pmenu->item = NULL;
- timer_init(&pmenu->effect,NO);
+ pos_x = x + (int)((float)width() * rw);
+ pos_y = y + (int)((float)height() * rh);
+}
+
+void
+Menu::additem(MenuItemKind kind, char *text, int toggle, Menu* menu)
+{
+ additem(menu_item_create(kind, text, toggle, menu));
}
/* Add an item to a menu */
-void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item)
+void
+Menu::additem(menu_item_type* pmenu_item)
{
- ++pmenu->num_items;
- pmenu->item = (menu_item_type*) realloc(pmenu->item, sizeof(menu_item_type) * pmenu->num_items);
- memcpy(&pmenu->item[pmenu->num_items-1],pmenu_item,sizeof(menu_item_type));
+ ++num_items;
+ item = (menu_item_type*)realloc(item, sizeof(menu_item_type) * num_items);
+ memcpy(&item[num_items-1],pmenu_item,sizeof(menu_item_type));
free(pmenu_item);
}
/* Process actions done on the menu */
-void menu_action(menu_type* pmenu)
+void
+Menu::action()
{
- int i;
-
- if(pmenu->num_items != 0 && pmenu->item != NULL)
+ if(num_items != 0 && item != NULL)
{
switch(menuaction)
{
- case MN_UP:
- if(pmenu->active_item > 0)
- --pmenu->active_item;
+ case MENU_ACTION_UP:
+ if (active_item > 0)
+ --active_item;
else
- pmenu->active_item = pmenu->num_items-1;
+ active_item = num_items-1;
break;
- case MN_DOWN:
- if(pmenu->active_item < pmenu->num_items-1)
- ++pmenu->active_item;
+
+ case MENU_ACTION_DOWN:
+ if(active_item < num_items-1)
+ ++active_item;
else
- pmenu->active_item = 0;
+ active_item = 0;
break;
- case MN_LEFT:
- if(pmenu->item[pmenu->active_item].kind == MN_STRINGSELECT && pmenu->item[pmenu->active_item].list->num_items != 0)
+
+ case MENU_ACTION_LEFT:
+ if(item[active_item].kind == MN_STRINGSELECT
+ && item[active_item].list->num_items != 0)
{
- if(pmenu->item[pmenu->active_item].list->active_item > 0)
- --pmenu->item[pmenu->active_item].list->active_item;
+ if(item[active_item].list->active_item > 0)
+ --item[active_item].list->active_item;
else
- pmenu->item[pmenu->active_item].list->active_item = pmenu->item[pmenu->active_item].list->num_items-1;
+ item[active_item].list->active_item = item[active_item].list->num_items-1;
}
break;
- case MN_RIGHT:
- if(pmenu->item[pmenu->active_item].kind == MN_STRINGSELECT && pmenu->item[pmenu->active_item].list->num_items != 0)
+
+ case MENU_ACTION_RIGHT:
+ if(item[active_item].kind == MN_STRINGSELECT
+ && item[active_item].list->num_items != 0)
{
- if(pmenu->item[pmenu->active_item].list->active_item < pmenu->item[pmenu->active_item].list->num_items-1)
- ++pmenu->item[pmenu->active_item].list->active_item;
+ if(item[active_item].list->active_item < item[active_item].list->num_items-1)
+ ++item[active_item].list->active_item;
else
- pmenu->item[pmenu->active_item].list->active_item = 0;
+ item[active_item].list->active_item = 0;
}
break;
- case MN_HIT:
- if(pmenu->item[pmenu->active_item].kind == MN_GOTO && pmenu->item[pmenu->active_item].target_menu != NULL)
- menu_set_current((menu_type*)pmenu->item[pmenu->active_item].target_menu);
- else if(pmenu->item[pmenu->active_item].kind == MN_TOGGLE)
- {
- pmenu->item[pmenu->active_item].toggled = !pmenu->item[pmenu->active_item].toggled;
- menu_change = YES;
- }
- else if(pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD)
- {
- pmenu->item[pmenu->active_item].toggled = YES;
- }
- else if(pmenu->item[pmenu->active_item].kind == MN_BACK)
- {
- if(last_menu != NULL)
- menu_set_current(last_menu);
- }
+
+ case MENU_ACTION_HIT:
+ {
+ switch (item[active_item].kind)
+ {
+ case MN_GOTO:
+ if (item[active_item].target_menu != NULL)
+ Menu::set_current(item[active_item].target_menu);
+ else
+ puts("NULLL");
+ break;
+
+ case MN_TOGGLE:
+ item[active_item].toggled = !item[active_item].toggled;
+ menu_change = true;
+ break;
+
+ case MN_ACTION:
+ case MN_TEXTFIELD:
+ case MN_NUMFIELD:
+ case MN_CONTROLFIELD:
+ item[active_item].toggled = true;
+ break;
+
+ case MN_BACK:
+ if(last_menu != NULL)
+ Menu::set_current(last_menu);
+ break;
+ default:
+ break;
+ }
+ }
break;
- case MN_REMOVE:
- if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD)
+
+ case MENU_ACTION_REMOVE:
+ if(item[active_item].kind == MN_TEXTFIELD
+ || item[active_item].kind == MN_NUMFIELD)
{
- if(pmenu->item[pmenu->active_item].input != NULL)
+ if(item[active_item].input != NULL)
{
- i = strlen(pmenu->item[pmenu->active_item].input);
+ int i = strlen(item[active_item].input);
while(delete_character > 0) /* remove charactes */
{
- pmenu->item[pmenu->active_item].input[i-1] = '\0';
+ item[active_item].input[i-1] = '\0';
delete_character--;
}
}
}
break;
- case MN_INPUT:
- if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || (pmenu->item[pmenu->active_item].kind == MN_NUMFIELD && mn_input_char >= '0' && mn_input_char <= '9'))
+
+ case MENU_ACTION_INPUT:
+ if(item[active_item].kind == MN_TEXTFIELD
+ || (item[active_item].kind == MN_NUMFIELD && mn_input_char >= '0' && mn_input_char <= '9'))
{
- if(pmenu->item[pmenu->active_item].input != NULL)
+ if(item[active_item].input != NULL)
{
- i = strlen(pmenu->item[pmenu->active_item].input);
- pmenu->item[pmenu->active_item].input = (char*) realloc(pmenu->item[pmenu->active_item].input,sizeof(char)*(i + 2));
- pmenu->item[pmenu->active_item].input[i] = mn_input_char;
- pmenu->item[pmenu->active_item].input[i+1] = '\0';
+ int i = strlen(item[active_item].input);
+ item[active_item].input = (char*) realloc(item[active_item].input,sizeof(char)*(i + 2));
+ item[active_item].input[i] = mn_input_char;
+ item[active_item].input[i+1] = '\0';
}
else
{
- pmenu->item[pmenu->active_item].input = (char*) malloc(2*sizeof(char));
- pmenu->item[pmenu->active_item].input[0] = mn_input_char;
- pmenu->item[pmenu->active_item].input[1] = '\0';
+ item[active_item].input = (char*) malloc(2*sizeof(char));
+ item[active_item].input[0] = mn_input_char;
+ item[active_item].input[1] = '\0';
}
}
break;
+
+ case MENU_ACTION_NONE:
+ break;
}
}
- if(pmenu->item[pmenu->active_item].kind == MN_DEACTIVE || pmenu->item[pmenu->active_item].kind == MN_LABEL || pmenu->item[pmenu->active_item].kind == MN_HL)
+ menu_item_type& new_item = item[active_item];
+ if(new_item.kind == MN_DEACTIVE
+ || new_item.kind == MN_LABEL
+ || new_item.kind == MN_HL)
{
- if(menuaction != MN_UP && menuaction != MN_DOWN)
- menuaction = MN_DOWN;
+ // Skip the horzontal line item
+ if(menuaction != MENU_ACTION_UP && menuaction != MENU_ACTION_DOWN)
+ menuaction = MENU_ACTION_DOWN;
- if(pmenu->num_items > 1)
- menu_action(pmenu);
+ if(num_items > 1)
+ action();
}
-
}
-/* Check, if the value of the active menu item has changed. */
-int menu_check(menu_type* pmenu)
+int
+Menu::check()
{
- if(pmenu->num_items != 0 && pmenu->item != NULL)
+ if(num_items != 0 && item != NULL)
{
- if((pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD) && pmenu->item[pmenu->active_item].toggled == YES)
+ if((item[active_item].kind == MN_ACTION
+ || item[active_item].kind == MN_TEXTFIELD
+ || item[active_item].kind == MN_NUMFIELD)
+ && item[active_item].toggled)
{
- pmenu->item[pmenu->active_item].toggled = NO;
+ item[active_item].toggled = false;
show_menu = 0;
- return pmenu->active_item;
+ return active_item;
}
- else if(pmenu->item[pmenu->active_item].kind == MN_TOGGLE || pmenu->item[pmenu->active_item].kind == MN_GOTO)
+ else if(item[active_item].kind == MN_TOGGLE || item[active_item].kind == MN_GOTO)
{
- return pmenu->active_item;
+ return active_item;
}
else
return -1;
return -1;
}
-/* Draw the current menu. */
-void menu_draw(menu_type* pmenu)
+void
+Menu::draw_item(int index, // Position of the current item in the menu
+ int menu_width,
+ int menu_height)
{
- int i, y, a, b, e, f, menu_height, menu_width;
+ int font_width = 16;
- /* The width of the menu has to be more than the width of the text with the most characters */
- menu_width = 0;
- for(i = 0; i < pmenu->num_items; ++i)
- {
- y = strlen(pmenu->item[i].text) + (pmenu->item[i].input ? strlen(pmenu->item[i].input) + 1 : 0) + strlen(string_list_active(pmenu->item[i].list));
- if( y > menu_width )
- {
- menu_width = y;
- if( pmenu->item[i].kind == MN_TOGGLE)
- menu_width += 2;
- }
- }
- if(pmenu->arrange_left == YES)
- a = menu_width * 16;
- else
- a = 0;
+ const menu_item_type& pitem = item[index];
- menu_width = menu_width * 16 + 48;
- menu_height = (pmenu->num_items) * 24;
+ int effect_offset = 0;
+ {
+ int effect_time = 0;
+ if(timer_check(&effect))
+ effect_time = timer_get_left(&effect) / 4;
- /* Draw a transparent background */
- fillrect(screen->w/2 - menu_width/2,screen->h/2-(((pmenu->num_items)*24)/2),menu_width,menu_height,150,150,150,100);
+ effect_offset = (index % 2) ? effect_time : -effect_time;
+ }
+
+ int x_pos = pos_x;
+ int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
+ int shadow_size = 2;
+ int text_width = strlen(pitem.text) * font_width;
+ int input_width = strlen(pitem.input) * font_width;
+ int list_width = strlen(string_list_active(pitem.list)) * font_width;
+ text_type* text_font = &white_text;
- if(timer_check(&pmenu->effect))
+ if (arrange_left)
+ x_pos += 24 - menu_width/2 + (text_width + input_width + list_width)/2;
+
+ if(index == active_item)
{
- e = timer_get_left(&pmenu->effect) / 4;
+ shadow_size = 3;
+ text_font = &blue_text;
}
- else
+
+ switch (pitem.kind)
{
- e = 0;
+ case MN_DEACTIVE:
+ {
+ text_draw_align(&black_text, pitem.text,
+ x_pos, y_pos,
+ A_HMIDDLE, A_VMIDDLE, 2);
+ break;
+ }
+
+ case MN_HL:
+ {
+ int x = pos_x - menu_width/2;
+ int y = y_pos - 12 - effect_offset;
+ /* Draw a horizontal line with a little 3d effect */
+ fillrect(x, y + 6,
+ menu_width, 4,
+ 150,200,255,225);
+ fillrect(x, y + 6,
+ menu_width, 2,
+ 255,255,255,255);
+ break;
+ }
+ case MN_LABEL:
+ {
+ text_draw_align(&white_big_text, pitem.text,
+ x_pos, y_pos,
+ A_HMIDDLE, A_VMIDDLE, 2);
+ break;
+ }
+ case MN_TEXTFIELD:
+ case MN_NUMFIELD:
+ case MN_CONTROLFIELD:
+ {
+ int input_pos = input_width/2;
+ int text_pos = (text_width + font_width)/2;
+
+ fillrect(x_pos - input_pos + text_pos - 1, y_pos - 10,
+ input_width + font_width + 2, 20,
+ 255,255,255,255);
+ fillrect(x_pos - input_pos + text_pos, y_pos - 9,
+ input_width + font_width, 18,
+ 0,0,0,128);
+
+ text_draw_align(&gold_text, pitem.input,
+ x_pos + text_pos, y_pos,
+ A_HMIDDLE, A_VMIDDLE, 2);
+
+ text_draw_align(text_font, pitem.text,
+ x_pos - (input_width + font_width)/2, y_pos,
+ A_HMIDDLE, A_VMIDDLE, shadow_size);
+ break;
+ }
+ case MN_STRINGSELECT:
+ {
+ int list_pos_2 = list_width + font_width;
+ int list_pos = list_width/2;
+ int text_pos = (text_width + font_width)/2;
+
+ /* Draw arrows */
+ texture_draw(&arrow_left, x_pos - list_pos + text_pos - 17, y_pos - 8);
+ texture_draw(&arrow_right, x_pos - list_pos + text_pos - 1 + list_pos_2, y_pos - 8);
+
+ /* Draw input background */
+ fillrect(x_pos - list_pos + text_pos - 1, y_pos - 10,
+ list_pos_2 + 2, 20,
+ 255,255,255,255);
+ fillrect(x_pos - list_pos + text_pos, y_pos - 9,
+ list_pos_2, 18,
+ 0,0,0,128);
+
+ text_draw_align(&gold_text, string_list_active(pitem.list),
+ x_pos + text_pos, y_pos,
+ A_HMIDDLE, A_VMIDDLE,2);
+
+ text_draw_align(text_font, pitem.text,
+ x_pos - list_pos_2/2, y_pos,
+ A_HMIDDLE, A_VMIDDLE, shadow_size);
+ break;
+ }
+ case MN_BACK:
+ {
+ text_draw_align(text_font, pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+ texture_draw(&back, x_pos + text_width/2 + font_width, y_pos - 8);
+ break;
+ }
+
+ case MN_TOGGLE:
+ {
+ text_draw_align(text_font, pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+
+ if(pitem.toggled)
+ texture_draw(&checkbox_checked,
+ x_pos + (text_width+font_width)/2,
+ y_pos - 8);
+ else
+ texture_draw(&checkbox,
+ x_pos + (text_width+font_width)/2,
+ y_pos - 8);
+ break;
+ }
+ case MN_ACTION:
+ text_draw_align(text_font, pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+ break;
+
+ case MN_GOTO:
+ text_draw_align(text_font, pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+ break;
}
+}
- for(i = 0; i < pmenu->num_items; ++i)
+int Menu::width()
+{
+ /* The width of the menu has to be more than the width of the text
+ with the most characters */
+ int menu_width = 0;
+ for(int i = 0; i < num_items; ++i)
{
- if(pmenu->arrange_left == YES)
- b = (a - ((strlen(pmenu->item[i].text)+strlen(pmenu->item[i].input)+ strlen(string_list_active(pmenu->item[i].list))) * 16)) / 2;
- else
- b = 0;
-
- if(e != 0)
+ int w = strlen(item[i].text) + (item[i].input ? strlen(item[i].input) + 1 : 0) + strlen(string_list_active(item[i].list));
+ if( w > menu_width )
{
- if(i % 2)
- f = e;
- else
- f = -e;
+ menu_width = w;
+ if( item[i].kind == MN_TOGGLE)
+ menu_width += 2;
}
- else
- f = 0;
+ }
- if(pmenu->item[i].kind == MN_DEACTIVE)
- {
- text_drawf(&black_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- }
- else if(pmenu->item[i].kind == MN_HL)
- {
- /* Draw a horizontal line with a little 3d effect */
- fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 6 + screen->h /2,menu_width,4,210,50,50,225);
- fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 10 + screen->h /2,menu_width,2,0,0,0,255);
- }
- else if(pmenu->item[i].kind == MN_LABEL)
- {
- text_drawf(&white_big_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- }
- else if(pmenu->item[i].kind == MN_TEXTFIELD || pmenu->item[i].kind == MN_NUMFIELD)
- {
- fillrect(-b +screen->w/2 - ((strlen(pmenu->item[i].input)*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 1,(i)*24 - menu_height/2 + 10 + screen->h /2 - 10 + f,(strlen(pmenu->item[i].input)+1)*16 + 2,20,255,255,255,255);
- fillrect(- b +screen->w/2 - ((strlen(pmenu->item[i].input)*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2,(i)*24 - menu_height/2 + 10 + screen->h /2 - 9 + f,(strlen(pmenu->item[i].input)+1)*16,18,0,0,0,128);
- text_drawf(&gold_text,pmenu->item[i].input, - b + ((strlen(pmenu->item[i].text)+1) * 16)/2,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- if(i == pmenu->active_item)
- {
- text_drawf(&blue_text,pmenu->item[i].text, - b -(((strlen(pmenu->item[i].input)+1) * 16)/2),(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
- }
- else
- {
- text_drawf(&white_text,pmenu->item[i].text, - b -(((strlen(pmenu->item[i].input)+1) * 16)/2),(i)*24 - menu_height/2 +10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- }
- }
- else if(pmenu->item[i].kind == MN_STRINGSELECT)
- {
- /* Draw arrows */
- texture_draw(&arrow_left,-b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 17,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
- texture_draw(&arrow_right,-b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 1 + (strlen(string_list_active(pmenu->item[i].list))+1)*16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
- /* Draw input background */
- fillrect(-b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 1,(i)*24 - menu_height/2 + 10 + screen->h /2 - 10 + f,(strlen(string_list_active(pmenu->item[i].list))+1)*16 + 2,20,255,255,255,255);
- fillrect(- b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2,(i)*24 - menu_height/2 + 10 + screen->h /2 - 9 + f,(strlen(string_list_active(pmenu->item[i].list))+1)*16,18,0,0,0,128);
-
- text_drawf(&gold_text,string_list_active(pmenu->item[i].list), - b + ((strlen(pmenu->item[i].text)+1) * 16)/2,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- if(i == pmenu->active_item)
- {
- text_drawf(&blue_text,pmenu->item[i].text, - b -(((strlen(string_list_active(pmenu->item[i].list))+1) * 16)/2),(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
- }
- else
- {
- text_drawf(&white_text,pmenu->item[i].text, - b -(((strlen(string_list_active(pmenu->item[i].list))+1) * 16)/2),(i)*24 - menu_height/2 +10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- }
- }
- else if(i == pmenu->active_item)
- {
- text_drawf(&blue_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f ,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
- }
- else
- {
- text_drawf(&white_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f ,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
- }
- if(pmenu->item[i].kind == MN_TOGGLE)
- {
+ return (menu_width * 16 + 24);
+}
- if(pmenu->item[i].toggled == YES)
- texture_draw(&checkbox_checked, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
- else
- texture_draw(&checkbox, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 - 8 + f,NO_UPDATE);
- }
- else if(pmenu->item[i].kind == MN_BACK)
- {
- texture_draw(&back, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
- }
+int Menu::height()
+{
+ return ((num_items) * 24);
+}
+
+/* Draw the current menu. */
+void
+Menu::draw()
+{
+ int menu_height = height();
+ int menu_width = width();
+
+ /* Draw a transparent background */
+ fillrect(pos_x - menu_width/2,
+ pos_y - 24*num_items/2 - 10,
+ menu_width,menu_height + 20,
+ 150,180,200,125);
+
+ for(int i = 0; i < num_items; ++i)
+ {
+ draw_item(i, menu_width, menu_height);
}
}
/* Reset/Set global defaults */
void menu_reset(void)
{
- menu_change = NO;
- show_menu = NO;
- menuaction = -1;
+ menu_change = false;
+ show_menu = false;
+ menuaction = MENU_ACTION_NONE;
current_menu = NULL;
- last_menu = NULL;
delete_character = 0;
- mn_input_char = '\0';
+ mn_input_char = '\0';
}
/* --- MENU --- */
/* Draw the current menu and execute the (menu)events */
void menu_process_current(void)
{
- menu_change = NO;
+ menu_change = false;
if(current_menu != NULL)
{
- menu_action(current_menu);
- menu_draw(current_menu);
+ current_menu->action();
+ current_menu->draw();
}
- menuaction = -1;
+ menuaction = MENU_ACTION_NONE;
}
/* Check for menu event */
-void menu_event(SDL_keysym* keysym)
+void menu_event(SDL_Event& event)
{
- SDLKey key = keysym->sym;
- SDLMod keymod;
- char ch[2];
- keymod = SDL_GetModState();
-
- /* If the current unicode character is an ASCII character,
- assign it to ch. */
- if ( (keysym->unicode & 0xFF80) == 0 )
- {
- ch[0] = keysym->unicode & 0x7F;
- ch[1] = '\0';
- }
- else
+ SDLKey key;
+ switch(event.type)
{
- /* An International Character. */
- }
+ case SDL_KEYDOWN:
+ key = event.key.keysym.sym;
+ SDLMod keymod;
+ char ch[2];
+ keymod = SDL_GetModState();
+ int x,y;
+
+ /* If the current unicode character is an ASCII character,
+ assign it to ch. */
+ if ( (event.key.keysym.unicode & 0xFF80) == 0 )
+ {
+ ch[0] = event.key.keysym.unicode & 0x7F;
+ ch[1] = '\0';
+ }
+ else
+ {
+ /* An International Character. */
+ }
- switch(key)
- {
- case SDLK_UP: /* Menu Up */
- menuaction = MN_UP;
- menu_change = YES;
- break;
- case SDLK_DOWN: /* Menu Down */
- menuaction = MN_DOWN;
- menu_change = YES;
- break;
- case SDLK_LEFT: /* Menu Up */
- menuaction = MN_LEFT;
- menu_change = YES;
- break;
- case SDLK_RIGHT: /* Menu Down */
- menuaction = MN_RIGHT;
- menu_change = YES;
- break;
- case SDLK_SPACE:
- if(current_menu->item[current_menu->active_item].kind == MN_TEXTFIELD)
- {
- menuaction = MN_INPUT;
- menu_change = YES;
- mn_input_char = ' ';
+ switch(key)
+ {
+ case SDLK_UP: /* Menu Up */
+ menuaction = MENU_ACTION_UP;
+ menu_change = true;
+ break;
+ case SDLK_DOWN: /* Menu Down */
+ menuaction = MENU_ACTION_DOWN;
+ menu_change = true;
+ break;
+ case SDLK_LEFT: /* Menu Up */
+ menuaction = MENU_ACTION_LEFT;
+ menu_change = true;
+ break;
+ case SDLK_RIGHT: /* Menu Down */
+ menuaction = MENU_ACTION_RIGHT;
+ menu_change = true;
+ break;
+ case SDLK_SPACE:
+ if(current_menu->item[current_menu->active_item].kind == MN_TEXTFIELD)
+ {
+ menuaction = MENU_ACTION_INPUT;
+ menu_change = true;
+ mn_input_char = ' ';
+ break;
+ }
+ case SDLK_RETURN: /* Menu Hit */
+ menuaction = MENU_ACTION_HIT;
+ menu_change = true;
+ break;
+ case SDLK_DELETE:
+ case SDLK_BACKSPACE:
+ menuaction = MENU_ACTION_REMOVE;
+ menu_change = true;
+ delete_character++;
+ break;
+ default:
+ if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
+ {
+ menuaction = MENU_ACTION_INPUT;
+ menu_change = true;
+ mn_input_char = *ch;
+ }
+ else
+ {
+ mn_input_char = '\0';
+ }
+ break;
+ }
break;
- }
- case SDLK_RETURN: /* Menu Hit */
- menuaction = MN_HIT;
- menu_change = YES;
+ case SDL_JOYAXISMOTION:
+ if(event.jaxis.axis == JOY_Y)
+ {
+ if (event.jaxis.value > 1024)
+ menuaction = MENU_ACTION_DOWN;
+ else if (event.jaxis.value < -1024)
+ menuaction = MENU_ACTION_UP;
+ }
break;
- case SDLK_DELETE:
- case SDLK_BACKSPACE:
- menuaction = MN_REMOVE;
- menu_change = YES;
- delete_character++;
+ case SDL_JOYBUTTONDOWN:
+ menuaction = MENU_ACTION_HIT;
break;
- default:
- if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
+ case SDL_MOUSEBUTTONDOWN:
+ x = event.motion.x;
+ y = event.motion.y;
+ if(x > current_menu->pos_x - current_menu->width()/2 &&
+ x < current_menu->pos_x + current_menu->width()/2 &&
+ y > current_menu->pos_y - current_menu->height()/2 &&
+ y < current_menu->pos_y + current_menu->height()/2)
{
- menuaction = MN_INPUT;
- menu_change = YES;
- mn_input_char = *ch;
+ menuaction = MENU_ACTION_HIT;
}
- else
+ break;
+ case SDL_MOUSEMOTION:
+ x = event.motion.x;
+ y = event.motion.y;
+ if(x > current_menu->pos_x - current_menu->width()/2 &&
+ x < current_menu->pos_x + current_menu->width()/2 &&
+ y > current_menu->pos_y - current_menu->height()/2 &&
+ y < current_menu->pos_y + current_menu->height()/2)
{
- mn_input_char = '\0';
+ current_menu->active_item = (y - (current_menu->pos_y - current_menu->height()/2)) / 24;
+ menu_change = true;
+ mouse_cursor->set_state(MC_LINK);
}
+ else
+ {
+ mouse_cursor->set_state(MC_NORMAL);
+ }
+ break;
+ default:
break;
}
-
-
- /* FIXME: NO JOYSTICK SUPPORT */
- /*#ifdef JOY_YES
- else if (event.type == SDL_JOYBUTTONDOWN)
- {
- Joystick button: Continue:
-
- done = 1;
- }
- #endif*/
}
+
+// EOF //