#include <iostream>
#include <sstream>
-#include <stdlib.h>
-#include <stdio.h>
+#include <cstdlib>
+#include <cstdio>
#include <string>
-#include <assert.h>
+#include <cassert>
#include "defines.h"
#include "globals.h"
#include "menu.h"
-#include "screen.h"
+#include "screen/screen.h"
+#include "screen/drawing_context.h"
#include "setup.h"
#include "sound.h"
#include "scene.h"
#include "leveleditor.h"
#include "timer.h"
#include "high_scores.h"
+#include "gettext.h"
#define FLICK_CURSOR_TIME 500
Menu* Menu::current_ = 0;
/* just displays a Yes/No text that can be used to confirm stuff */
-bool confirm_dialog(std::string text)
+bool confirm_dialog(Surface *background, std::string text)
{
- Surface* cap_screen = Surface::CaptureScreen();
+ //Surface* cap_screen = Surface::CaptureScreen();
Menu* dialog = new Menu;
dialog->additem(MN_DEACTIVE, text,0,0);
dialog->additem(MN_HL,"",0,0);
- dialog->additem(MN_ACTION,"Yes",0,0,true);
- dialog->additem(MN_ACTION,"No",0,0,false);
+ dialog->additem(MN_ACTION,_("Yes"),0,0,true);
+ dialog->additem(MN_ACTION,_("No"),0,0,false);
dialog->additem(MN_HL,"",0,0);
Menu::set_current(dialog);
+ DrawingContext context;
+
while(true)
{
SDL_Event event;
dialog->event(event);
}
- cap_screen->draw(0,0);
+ if(background == NULL)
+ context.draw_gradient(Color(200, 100, 200), Color(100, 200, 100), LAYER_BACKGROUND0);
+ else
+ context.draw_surface(background, Vector(0,0), LAYER_BACKGROUND0);
- dialog->draw();
+ dialog->draw(context);
dialog->action();
switch (dialog->check())
{
case true:
- delete cap_screen;
+ //delete cap_screen;
Menu::set_current(0);
delete dialog;
return true;
break;
case false:
- delete cap_screen;
+ //delete cap_screen;
Menu::set_current(0);
delete dialog;
return false;
break;
}
- mouse_cursor->draw();
- flipscreen();
+ mouse_cursor->draw(context);
+ context.do_drawing();
SDL_Delay(25);
}
-
+ return false;
}
void
switch(*item->int_p)
{
case SDLK_UP:
- item->change_input("Up cursor");
+ item->change_input(_("Up cursor"));
break;
case SDLK_DOWN:
- item->change_input("Down cursor");
+ item->change_input(_("Down cursor"));
break;
case SDLK_LEFT:
- item->change_input("Left cursor");
+ item->change_input(_("Left cursor"));
break;
case SDLK_RIGHT:
- item->change_input("Right cursor");
+ item->change_input(_("Right cursor"));
break;
case SDLK_RETURN:
- item->change_input("Return");
+ item->change_input(_("Return"));
break;
case SDLK_SPACE:
- item->change_input("Space");
+ item->change_input(_("Space"));
break;
case SDLK_RSHIFT:
- item->change_input("Right Shift");
+ item->change_input(_("Right Shift"));
break;
case SDLK_LSHIFT:
- item->change_input("Left Shift");
+ item->change_input(_("Left Shift"));
break;
case SDLK_RCTRL:
- item->change_input("Right Control");
+ item->change_input(_("Right Control"));
break;
case SDLK_LCTRL:
- item->change_input("Left Control");
+ item->change_input(_("Left Control"));
break;
case SDLK_RALT:
- item->change_input("Right Alt");
+ item->change_input(_("Right Alt"));
break;
case SDLK_LALT:
- item->change_input("Left Alt");
+ item->change_input(_("Left Alt"));
break;
default:
{
arrange_left = 0;
active_item = 0;
effect.init(false);
+
+ joystick_timer.init(true);
}
void Menu::set_pos(int x, int y, float rw, float rh)
menuaction = MENU_ACTION_NONE;
- //if (active_item >= int(item.size()))
- // active_item = int(item.size()) - 1;
+ if (active_item >= int(item.size()))
+ active_item = int(item.size()) - 1;
}
int
}
void
-Menu::draw_item(int index, // Position of the current item in the menu
- int menu_width,
- int menu_height)
+Menu::draw_item(DrawingContext& context,
+ int index, // Position of the current item in the menu
+ int menu_width, int menu_height)
{
MenuItem& pitem = item[index];
- int font_width = 16;
int effect_offset = 0;
{
int effect_time = 0;
effect_offset = (index % 2) ? effect_time : -effect_time;
}
+ Font* text_font = white_text;
int x_pos = pos_x;
int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
int shadow_size = 2;
- int text_width = strlen(pitem.text) * font_width;
- int input_width = (strlen(pitem.input)+ 1) * font_width;
- int list_width = strlen(string_list_active(pitem.list)) * font_width;
- Text* text_font = white_text;
+ int text_width = int(text_font->get_text_width(pitem.text));
+ int input_width = int(text_font->get_text_width(pitem.input) + 10);
+ int list_width =
+ int(text_font->get_text_width(string_list_active(pitem.list)));
if (arrange_left)
x_pos += 24 - menu_width/2 + (text_width + input_width + list_width)/2;
{
case MN_DEACTIVE:
{
- black_text->draw_align(pitem.text,
- x_pos, y_pos,
- A_HMIDDLE, A_VMIDDLE, 2);
+ context.draw_text_center(gray_text, pitem.text,
+ Vector(0, y_pos - int(blue_text->get_height()/2)),
+ LAYER_FOREGROUND1);
break;
}
case MN_HL:
{
+ // TODO
int x = pos_x - menu_width/2;
int y = y_pos - 12 - effect_offset;
/* Draw a horizontal line with a little 3d effect */
- fillrect(x, y + 6,
- menu_width, 4,
- 150,200,255,225);
- fillrect(x, y + 6,
- menu_width, 2,
- 255,255,255,255);
+ context.draw_filled_rect(Vector(x, y + 6),
+ Vector(menu_width, 4), Color(150,200,255,225), LAYER_FOREGROUND1);
+ context.draw_filled_rect(Vector(x, y + 6),
+ Vector(menu_width, 2), Color(255,255,255,255), LAYER_FOREGROUND1);
break;
}
case MN_LABEL:
{
- white_big_text->draw_align(pitem.text,
- x_pos, y_pos,
- A_HMIDDLE, A_VMIDDLE, 2);
+ context.draw_text_center(white_big_text,
+ pitem.text, Vector(0, y_pos - int(white_big_text->get_height()/2)),
+ LAYER_FOREGROUND1);
break;
}
case MN_TEXTFIELD:
case MN_CONTROLFIELD_KB:
case MN_CONTROLFIELD_JS:
{
- int input_pos = input_width/2;
- int text_pos = (text_width + font_width)/2;
-
- fillrect(x_pos - input_pos + text_pos - 1, y_pos - 10,
- input_width + font_width + 2, 20,
- 255,255,255,255);
- fillrect(x_pos - input_pos + text_pos, y_pos - 9,
- input_width + font_width, 18,
- 0,0,0,128);
+ int width = text_width + input_width + 5;
+ int text_pos = screen->w/2 - width/2;
+ int input_pos = text_pos + text_width + 10;
+
+ context.draw_filled_rect(
+ Vector(input_pos - 5, y_pos - 10),
+ Vector(input_width + 10, 20),
+ Color(255,255,255,255), LAYER_FOREGROUND1-5);
+ context.draw_filled_rect(
+ Vector(input_pos - 4, y_pos - 9),
+ Vector(input_width + 8, 18),
+ Color(0,0,0,128), LAYER_FOREGROUND1-4);
if(pitem.kind == MN_CONTROLFIELD_KB)
get_controlfield_key_into_input(&pitem);
if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
{
if(active_item == index)
- gold_text->draw_align((pitem.get_input_with_symbol(true)).c_str(), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ context.draw_text(gold_text,
+ pitem.get_input_with_symbol(true),
+ Vector(input_pos, y_pos - int(gold_text->get_height()/2)),
+ LAYER_FOREGROUND1);
else
- gold_text->draw_align((pitem.get_input_with_symbol(false)).c_str(), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
+ context.draw_text(gold_text,
+ pitem.get_input_with_symbol(false),
+ Vector(input_pos, y_pos - int(gold_text->get_height()/2)),
+ LAYER_FOREGROUND1);
}
else
- gold_text->draw_align(pitem.input,
- x_pos + text_pos, y_pos,
- A_HMIDDLE, A_VMIDDLE, 2);
+ context.draw_text(gold_text, pitem.input,
+ Vector(input_pos, y_pos - int(gold_text->get_height()/2)),
+ LAYER_FOREGROUND1);
- text_font->draw_align(pitem.text,
- x_pos - (input_width + font_width)/2, y_pos,
- A_HMIDDLE, A_VMIDDLE, shadow_size);
+ context.draw_text(text_font, pitem.text,
+ Vector(text_pos, y_pos - int(text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
break;
}
case MN_STRINGSELECT:
{
- int list_pos_2 = list_width + font_width;
+ int list_pos_2 = list_width + 16;
int list_pos = list_width/2;
- int text_pos = (text_width + font_width)/2;
+ int text_pos = (text_width + 16)/2;
/* Draw arrows */
- arrow_left->draw( x_pos - list_pos + text_pos - 17, y_pos - 8);
- arrow_right->draw( x_pos - list_pos + text_pos - 1 + list_pos_2, y_pos - 8);
+ context.draw_surface(arrow_left,
+ Vector(x_pos - list_pos + text_pos - 17, y_pos - 8),
+ LAYER_FOREGROUND1);
+ context.draw_surface(arrow_right,
+ Vector(x_pos - list_pos + text_pos - 1 + list_pos_2, y_pos - 8),
+ LAYER_FOREGROUND1);
/* Draw input background */
- fillrect(x_pos - list_pos + text_pos - 1, y_pos - 10,
- list_pos_2 + 2, 20,
- 255,255,255,255);
- fillrect(x_pos - list_pos + text_pos, y_pos - 9,
- list_pos_2, 18,
- 0,0,0,128);
-
- gold_text->draw_align(string_list_active(pitem.list),
- x_pos + text_pos, y_pos,
- A_HMIDDLE, A_VMIDDLE,2);
-
- text_font->draw_align(pitem.text,
- x_pos - list_pos_2/2, y_pos,
- A_HMIDDLE, A_VMIDDLE, shadow_size);
+ context.draw_filled_rect(
+ Vector(x_pos - list_pos + text_pos - 1, y_pos - 10),
+ Vector(list_pos_2 + 2, 20),
+ Color(255,255,255,255), LAYER_FOREGROUND1 - 4);
+ context.draw_filled_rect(
+ Vector(x_pos - list_pos + text_pos, y_pos - 9),
+ Vector(list_pos_2, 18),
+ Color(0,0,0,128), LAYER_FOREGROUND1 - 5);
+
+ context.draw_text_center(text_font, string_list_active(pitem.list),
+ Vector(text_pos, y_pos - int(text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
+ context.draw_text_center(text_font, pitem.text,
+ Vector(list_pos_2/2, y_pos - int(text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
break;
}
case MN_BACK:
{
- text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
- back->draw( x_pos + text_width/2 + font_width, y_pos - 8);
+ context.draw_text_center(text_font, pitem.text,
+ Vector(0, y_pos - int(text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
+ context.draw_surface(back,
+ Vector(x_pos + text_width/2 + 16, y_pos - 8),
+ LAYER_FOREGROUND1);
break;
}
case MN_TOGGLE:
{
- text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+ context.draw_text_center(text_font, pitem.text,
+ Vector(0, y_pos - (text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
if(pitem.toggled)
- checkbox_checked->draw(
- x_pos + (text_width+font_width)/2,
- y_pos - 8);
+ context.draw_surface(checkbox_checked,
+ Vector(x_pos + (text_width+16)/2, y_pos - 8),
+ LAYER_FOREGROUND1 + 1);
else
- checkbox->draw(
- x_pos + (text_width+font_width)/2,
- y_pos - 8);
+ context.draw_surface(checkbox,
+ Vector(x_pos + (text_width+16)/2, y_pos - 8),
+ LAYER_FOREGROUND1 + 1);
break;
}
case MN_ACTION:
- text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+ context.draw_text_center(text_font, pitem.text,
+ Vector(0, y_pos - int(text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
break;
case MN_GOTO:
- text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
+ context.draw_text_center(text_font, pitem.text,
+ Vector(0, y_pos - int(text_font->get_height()/2)),
+ LAYER_FOREGROUND1);
break;
}
}
/* Draw the current menu. */
void
-Menu::draw()
+Menu::draw(DrawingContext& context)
{
int menu_height = get_height();
int menu_width = get_width();
/* Draw a transparent background */
- fillrect(pos_x - menu_width/2,
- pos_y - 24*item.size()/2 - 10,
- menu_width,menu_height + 20,
- 150,180,200,125);
+ context.draw_filled_rect(
+ Vector(pos_x - menu_width/2, pos_y - 24*item.size()/2 - 10),
+ Vector(menu_width,menu_height + 20),
+ Color(150,180,200,125), LAYER_FOREGROUND1-10);
for(unsigned int i = 0; i < item.size(); ++i)
{
- draw_item(i, menu_width, menu_height);
+ draw_item(context, i, menu_width, menu_height);
}
}
void
Menu::event(SDL_Event& event)
{
- SDLKey key;
switch(event.type)
- {
- case SDL_KEYDOWN:
- key = event.key.keysym.sym;
- SDLMod keymod;
- char ch[2];
- keymod = SDL_GetModState();
- int x,y;
-
- /* If the current unicode character is an ASCII character,
- assign it to ch. */
- if ( (event.key.keysym.unicode & 0xFF80) == 0 )
- {
- ch[0] = event.key.keysym.unicode & 0x7F;
- ch[1] = '\0';
- }
- else
- {
- /* An International Character. */
- }
-
- if(item[active_item].kind == MN_CONTROLFIELD_KB)
{
- if(key == SDLK_ESCAPE)
+ case SDL_KEYDOWN:
{
- Menu::pop_current();
- return;
- }
- *item[active_item].int_p = key;
- menuaction = MENU_ACTION_DOWN;
- return;
- }
+ SDLKey key = key = event.key.keysym.sym;
+ SDLMod keymod;
+ char ch[2];
+ keymod = SDL_GetModState();
+
+ /* If the current unicode character is an ASCII character,
+ assign it to ch. */
+ if ( (event.key.keysym.unicode & 0xFF80) == 0 )
+ {
+ ch[0] = event.key.keysym.unicode & 0x7F;
+ ch[1] = '\0';
+ }
+ else
+ {
+ /* An International Character. */
+ }
+ if(item[active_item].kind == MN_CONTROLFIELD_KB)
+ {
+ if(key == SDLK_ESCAPE)
+ {
+ Menu::pop_current();
+ return;
+ }
+ *item[active_item].int_p = key;
+ menuaction = MENU_ACTION_DOWN;
+ return;
+ }
- switch(key)
- {
- case SDLK_UP: /* Menu Up */
- menuaction = MENU_ACTION_UP;
- break;
- case SDLK_DOWN: /* Menu Down */
- menuaction = MENU_ACTION_DOWN;
- break;
- case SDLK_LEFT: /* Menu Up */
- menuaction = MENU_ACTION_LEFT;
- break;
- case SDLK_RIGHT: /* Menu Down */
- menuaction = MENU_ACTION_RIGHT;
- break;
- case SDLK_SPACE:
- if(item[active_item].kind == MN_TEXTFIELD)
- {
- menuaction = MENU_ACTION_INPUT;
- mn_input_char = ' ';
- break;
+
+ switch(key)
+ {
+ case SDLK_UP: /* Menu Up */
+ menuaction = MENU_ACTION_UP;
+ break;
+ case SDLK_DOWN: /* Menu Down */
+ menuaction = MENU_ACTION_DOWN;
+ break;
+ case SDLK_LEFT: /* Menu Up */
+ menuaction = MENU_ACTION_LEFT;
+ break;
+ case SDLK_RIGHT: /* Menu Down */
+ menuaction = MENU_ACTION_RIGHT;
+ break;
+ case SDLK_SPACE:
+ if(item[active_item].kind == MN_TEXTFIELD)
+ {
+ menuaction = MENU_ACTION_INPUT;
+ mn_input_char = ' ';
+ break;
+ }
+ case SDLK_RETURN: /* Menu Hit */
+ menuaction = MENU_ACTION_HIT;
+ break;
+ case SDLK_DELETE:
+ case SDLK_BACKSPACE:
+ menuaction = MENU_ACTION_REMOVE;
+ delete_character++;
+ break;
+ case SDLK_ESCAPE:
+ Menu::pop_current();
+ break;
+ default:
+ if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
+ {
+ menuaction = MENU_ACTION_INPUT;
+ mn_input_char = *ch;
+ }
+ else
+ {
+ mn_input_char = '\0';
+ }
+ break;
+ }
}
- case SDLK_RETURN: /* Menu Hit */
- menuaction = MENU_ACTION_HIT;
break;
- case SDLK_DELETE:
- case SDLK_BACKSPACE:
- menuaction = MENU_ACTION_REMOVE;
- delete_character++;
+
+ case SDL_JOYAXISMOTION:
+ if(event.jaxis.axis == joystick_keymap.y_axis)
+ {
+ if (event.jaxis.value > joystick_keymap.dead_zone && !joystick_timer.started())
+ {
+ menuaction = MENU_ACTION_DOWN;
+ joystick_timer.start(JOYSTICK_MENU_DELAY);
+ }
+ else if (event.jaxis.value < -joystick_keymap.dead_zone && !joystick_timer.started())
+ {
+ menuaction = MENU_ACTION_UP;
+ joystick_timer.start(JOYSTICK_MENU_DELAY);
+ }
+ else
+ joystick_timer.stop();
+ }
break;
- case SDLK_ESCAPE:
- Menu::pop_current();
+ case SDL_JOYBUTTONDOWN:
+ if (item[active_item].kind == MN_CONTROLFIELD_JS)
+ {
+ // FIXME: This next line does nothing useable, right?
+ // *item[active_item].int_p = key;
+ menuaction = MENU_ACTION_DOWN;
+ }
+ menuaction = MENU_ACTION_HIT;
break;
- default:
- if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
+
+ case SDL_MOUSEBUTTONDOWN:
{
- menuaction = MENU_ACTION_INPUT;
- mn_input_char = *ch;
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ if(x > pos_x - get_width()/2 &&
+ x < pos_x + get_width()/2 &&
+ y > pos_y - get_height()/2 &&
+ y < pos_y + get_height()/2)
+ {
+ menuaction = MENU_ACTION_HIT;
+ }
}
- else
+ break;
+
+ case SDL_MOUSEMOTION:
{
- mn_input_char = '\0';
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ if(x > pos_x - get_width()/2 &&
+ x < pos_x + get_width()/2 &&
+ y > pos_y - get_height()/2 &&
+ y < pos_y + get_height()/2)
+ {
+ active_item = (y - (pos_y - get_height()/2)) / 24;
+ mouse_cursor->set_state(MC_LINK);
+ }
+ else
+ {
+ mouse_cursor->set_state(MC_NORMAL);
+ }
}
break;
+
+ default:
+ break;
}
- break;
- case SDL_JOYAXISMOTION:
- if(event.jaxis.axis == joystick_keymap.y_axis)
- {
- if (event.jaxis.value > 1024)
- menuaction = MENU_ACTION_DOWN;
- else if (event.jaxis.value < -1024)
- menuaction = MENU_ACTION_UP;
- }
- break;
- case SDL_JOYBUTTONDOWN:
- if (item[active_item].kind == MN_CONTROLFIELD_JS)
- {
- *item[active_item].int_p = key;
- menuaction = MENU_ACTION_DOWN;
- }
- menuaction = MENU_ACTION_HIT;
- break;
- case SDL_MOUSEBUTTONDOWN:
- x = event.motion.x;
- y = event.motion.y;
- if(x > pos_x - get_width()/2 &&
- x < pos_x + get_width()/2 &&
- y > pos_y - get_height()/2 &&
- y < pos_y + get_height()/2)
- {
- menuaction = MENU_ACTION_HIT;
- }
- break;
- case SDL_MOUSEMOTION:
- x = event.motion.x;
- y = event.motion.y;
- if(x > pos_x - get_width()/2 &&
- x < pos_x + get_width()/2 &&
- y > pos_y - get_height()/2 &&
- y < pos_y + get_height()/2)
- {
- active_item = (y - (pos_y - get_height()/2)) / 24;
- mouse_cursor->set_state(MC_LINK);
- }
- else
- {
- mouse_cursor->set_state(MC_NORMAL);
- }
- break;
- default:
- break;
- }
}