tobi.web@gmx.de
http://www.newbreedsoftware.com/supertux/
- December 20, 2003
+ December 20, 2003 - December 30, 2003
*/
#ifdef LINUX
#include <ctype.h>
#endif
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
#include "defines.h"
#include "globals.h"
#include "menu.h"
#include "screen.h"
#include "setup.h"
#include "sound.h"
+#include "scene.h"
+#include "leveleditor.h"
+#include "timer.h"
+#include "high_scores.h"
+
+/* (global) menu variables */
+int menuaction;
+int show_menu;
+int menu_change;
+texture_type checkbox, checkbox_checked;
+
+menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu;
+menu_type* current_menu, * last_menu;
+/* input implementation variables */
+int delete_character;
+char mn_input_char;
-/* Set defaults */
-void initmenu(void)
+/* Set the current menu */
+void menu_set_current(menu_type* pmenu)
{
- menu_change = NO;
- show_menu = NO;
- menuitem = -1;
- menumenu = 0;
- menuaction = -1;
+ if(pmenu != current_menu)
+ {
+ menu_change = YES;
+ last_menu = current_menu;
+ current_menu = pmenu;
+ }
}
-/* --- MENU --- */
-/* Draw the menu and execute the (menu)events */
-int drawmenu(void)
+/* Return a pointer to a new menu item */
+menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu)
{
- int quit = 0;
-
- menu_change = NO;
-
+ menu_item_type *pnew_item = (menu_item_type*) malloc(sizeof(menu_item_type));
+ pnew_item->kind = kind;
+ pnew_item->text = (char*) malloc(sizeof(char) * (strlen(text) + 1));
+ strcpy(pnew_item->text,text);
+ if(kind == MN_TOGGLE)
+ pnew_item->toggled = init_toggle;
+ else
+ pnew_item->toggled = NO;
+ pnew_item->target_menu = target_menu;
+ pnew_item->input = NULL;
+ return pnew_item;
+}
- if(menuaction == MN_UP)
+/* Free a menu and all its items */
+void menu_free(menu_type* pmenu)
+{
+ int i;
+ if(pmenu->num_items != 0 && pmenu->item != NULL)
{
- /* Go one menu-item up, if possible */
- if(menuitem > 0)
- --menuitem;
+ for(i = 0; i < pmenu->num_items; ++i)
+ {
+ free(pmenu->item[i].text);
+ free(pmenu->item[i].input);
+ }
+ free(pmenu->item);
}
- else if(menuaction == MN_DOWN)
- ++menuitem; /* Go one menu-item down */
+}
+/* Initialize a menu */
+void menu_init(menu_type* pmenu)
+{
+ pmenu->num_items = 0;
+ pmenu->active_item = 0;
+ pmenu->item = NULL;
+}
- if(menumenu == MENU_MAIN)
- {
- /* Does the menu item exist? If not, we reset to the most down item */
- if(menuitem > 2)
- menuitem = 2;
+/* Add an item to a menu */
+void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item)
+{
+ ++pmenu->num_items;
+ pmenu->item = (menu_item_type*) realloc(pmenu->item, sizeof(menu_item_type) * pmenu->num_items);
+ memcpy(&pmenu->item[pmenu->num_items-1],pmenu_item,sizeof(menu_item_type));
+}
+
+/* Process actions done on the menu */
+void menu_action(menu_type* pmenu)
+{
+ int i;
- /*The menu looks different, when the game is started */
- if(game_started)
+ if(pmenu->num_items != 0 && pmenu->item != NULL)
+ {
+ switch(menuaction)
{
- if(menuitem == 0)
+ case MN_UP:
+ if(pmenu->active_item > 0)
+ --pmenu->active_item;
+ else
+ pmenu->active_item = pmenu->num_items-1;
+ break;
+ case MN_DOWN:
+ if(pmenu->active_item < pmenu->num_items-1)
+ ++pmenu->active_item;
+ else
+ pmenu->active_item = 0;
+ break;
+ case MN_HIT:
+ if(pmenu->item[pmenu->active_item].kind == MN_GOTO && pmenu->item[pmenu->active_item].target_menu != NULL)
+ menu_set_current((menu_type*)pmenu->item[pmenu->active_item].target_menu);
+ else if(pmenu->item[pmenu->active_item].kind == MN_TOGGLE)
{
- drawcenteredtext("Return To Game", 192, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Don't show the menu anymore, if this item got hit */
- show_menu = 0;
+ pmenu->item[pmenu->active_item].toggled = !pmenu->item[pmenu->active_item].toggled;
+ menu_change = YES;
}
- else
- drawcenteredtext("Return To Game", 192, letters_blue, NO_UPDATE);
- }
- else
- {
- if(menuitem == 0)
+ else if(pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD)
+ {
+ pmenu->item[pmenu->active_item].toggled = YES;
+ }
+ else if(pmenu->item[pmenu->active_item].kind == MN_BACK)
+ {
+ if(last_menu != NULL)
+ menu_set_current(last_menu);
+ }
+ break;
+ case MN_REMOVE:
+ if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD)
{
- drawcenteredtext("Start Game", 192, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* we are ready to start the game, if this item got hit */
+ if(pmenu->item[pmenu->active_item].input != NULL)
{
- game_started = 1;
- show_menu = 0;
+ i = strlen(pmenu->item[pmenu->active_item].input);
+
+ while(delete_character > 0) /* remove charactes */
+ {
+ pmenu->item[pmenu->active_item].input[i-1] = '\0';
+ delete_character--;
+ }
}
}
- else
- drawcenteredtext("Start Game", 192, letters_blue, NO_UPDATE);
- }
-
- if(menuitem == 1)
- {
- drawcenteredtext("Options", 224, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Switch to the 'Options' menu */
+ break;
+ case MN_INPUT:
+ if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD)
{
- menumenu = MENU_OPTIONS;
- menu_change = YES;
+ if(pmenu->item[pmenu->active_item].input != NULL)
+ {
+ i = strlen(pmenu->item[pmenu->active_item].input);
+ pmenu->item[pmenu->active_item].input = (char*) realloc(pmenu->item[pmenu->active_item].input,sizeof(char)*(i + 2));
+ pmenu->item[pmenu->active_item].input[i] = mn_input_char;
+ pmenu->item[pmenu->active_item].input[i+1] = '\0';
+ }
+ else
+ {
+ pmenu->item[pmenu->active_item].input = (char*) malloc(2*sizeof(char));
+ pmenu->item[pmenu->active_item].input[0] = mn_input_char;
+ pmenu->item[pmenu->active_item].input[1] = '\0';
+ }
}
+ break;
}
- else
- drawcenteredtext("Options", 224, letters_blue, NO_UPDATE);
+ }
+
+ menuaction = -1;
+
+ if(pmenu->item[pmenu->active_item].kind == MN_DEACTIVE)
+ menu_action(pmenu);
+}
- if(menuitem == 2)
+/* Check, if the value of the active menu item has changed. */
+int menu_check(menu_type* pmenu)
+{
+ if(pmenu->num_items != 0 && pmenu->item != NULL)
+ {
+ if((pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD) && pmenu->item[pmenu->active_item].toggled == YES)
{
- if(game_started)
- drawcenteredtext("Quit Game", 256, letters_red, NO_UPDATE);
- else
- drawcenteredtext("Quit", 256, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Quit a running game or the application */
- {
- quit = 1;
- }
+ pmenu->item[pmenu->active_item].toggled = NO;
+ show_menu = 0;
+ return pmenu->active_item;
}
- else
+ else if(pmenu->item[pmenu->active_item].kind == MN_TOGGLE)
{
- if(game_started)
- drawcenteredtext("Quit Game", 256, letters_blue, NO_UPDATE);
- else
- drawcenteredtext("Quit", 256, letters_blue, NO_UPDATE);
+ return pmenu->active_item;
}
-
+ else
+ return -1;
}
- else if(menumenu == MENU_OPTIONS)
- {
- if(menuitem > 2)
- menuitem = 2;
+ else
+ return -1;
+}
+
+/* Draw the current menu. */
+void menu_draw(menu_type* pmenu)
+{
+ int i, y, menu_height, menu_width;
- if(menuitem == 0)
+ /* The width of the menu has to be more than the width of the text with the most characters */
+ menu_width = 0;
+ for(i = 0; i < pmenu->num_items; ++i)
+ {
+ y = strlen(pmenu->item[i].text) + (pmenu->item[i].input ? strlen(pmenu->item[i].input) : 0);
+ if( y > menu_width )
{
- if(use_fullscreen)
- drawcenteredtext("Fullscreen ON", 192, letters_red, NO_UPDATE);
- else
- drawcenteredtext("Fullscreen OFF", 192, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Disable/Enable fullscreen */
- {
- if(use_fullscreen)
- use_fullscreen = 0;
- else
- use_fullscreen = 1;
- st_setup();
- menu_change = YES;
- }
+ menu_width = y;
+ if( pmenu->item[i].kind == MN_TOGGLE)
+ menu_width += 2;
}
- else
+ }
+ menu_width = menu_width * 16 + 48;
+ menu_height = (pmenu->num_items) * 24;
+
+ /* Draw a transparent background */
+ fillrect(screen->w/2 - menu_width/2,screen->h/2-(((pmenu->num_items)*24)/2),menu_width,menu_height,150,150,150,100);
+
+ for(i = 0; i < pmenu->num_items; ++i)
+ {
+ if(pmenu->item[i].kind == MN_DEACTIVE)
{
- if(use_fullscreen)
- drawcenteredtext("Fullscreen ON", 192, letters_blue, NO_UPDATE);
- else
- drawcenteredtext("Fullscreen OFF", 192, letters_blue, NO_UPDATE);
+ text_drawf(&black_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
}
-
-
- if(menuitem == 1)
+ else if(pmenu->item[i].kind == MN_TEXTFIELD)
{
- if(use_sound)
- drawcenteredtext("Sound ON", 224, letters_red, NO_UPDATE);
+ text_drawf(&gold_text,pmenu->item[i].input,(strlen(pmenu->item[i].text) * 16)/2,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
+ if(i == pmenu->active_item)
+ {
+ text_drawf(&blue_text,pmenu->item[i].text,-((strlen(pmenu->item[i].input) * 16)/2),(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
+ }
else
- drawcenteredtext("Sound OFF", 224, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Disable/Enable sound */
{
- if(use_sound)
- {
- if(playing_music())
- halt_music();
- use_sound = 0;
- }
- else
- {
- use_sound = 1;
- if (playing_music())
- {
- switch (current_music)
- {
- case LEVEL_MUSIC:
- play_music(level_song, 1);
- break;
- case HERRING_MUSIC:
- play_music(herring_song, 1);
- break;
- case HURRYUP_MUSIC: // keep the compiler happy
- case NO_MUSIC: // keep the compiler happy for the moment :-)
- {}
- /*default:*/
- }
- }
- }
- menu_change = YES;
+ text_drawf(&white_text,pmenu->item[i].text,-((strlen(pmenu->item[i].input) * 16)/2),(i)*24 - menu_height/2 +10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
}
}
- else
+ else if(i == pmenu->active_item)
{
- if(use_sound)
- drawcenteredtext("Sound ON", 224, letters_blue, NO_UPDATE);
- else
- drawcenteredtext("Sound OFF", 224, letters_blue, NO_UPDATE);
+ text_drawf(&blue_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10 ,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
}
-
- if(menuitem == 2)
+ else
{
- drawcenteredtext("Back", 256, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Go back to main menu. */
- {
- menumenu = MENU_MAIN;
- menu_change = YES;
- }
+ text_drawf(&white_text,pmenu->item[i].text,0,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
}
- else
- drawcenteredtext("Back", 256, letters_blue, NO_UPDATE);
+ if(pmenu->item[i].kind == MN_TOGGLE)
+ {
+ if(pmenu->item[i].toggled == YES)
+ texture_draw(&checkbox_checked,screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8,NO_UPDATE);
+ else
+ texture_draw(&checkbox,screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 - 8,NO_UPDATE);
+ }
}
+}
+/* Reset/Set global defaults */
+void menu_reset(void)
+{
+ menu_change = NO;
+ show_menu = NO;
menuaction = -1;
+ current_menu = NULL;
+ last_menu = NULL;
- SDL_Flip(screen);
+ delete_character = 0;
+ mn_input_char = '\0';
+}
- return quit;
+/* --- MENU --- */
+/* Draw the current menu and execute the (menu)events */
+void menu_process_current(void)
+{
+ menu_change = NO;
+
+ if(current_menu != NULL)
+ {
+ menu_action(current_menu);
+ menu_draw(current_menu);
+ }
+
+ menuaction = -1;
}
/* Check for menu event */
-void menu_event(SDLKey key)
+void menu_event(SDL_keysym* keysym)
{
+ SDLKey key = keysym->sym;
+ SDLMod keymod;
+ keymod = SDL_GetModState();
+ char ch[2];
-
- if (key == SDLK_UP)
+ /* If the current unicode character is an ASCII character,
+ assign it to ch. */
+ if ( (keysym->unicode & 0xFF80) == 0 )
{
- /* Menu Up */
-
- menuaction = MN_UP;
- menu_change = YES;
+ ch[0] = keysym->unicode & 0x7F;
+ ch[1] = '\0';
}
- else if (key == SDLK_DOWN)
+ else
{
- /* Menu Down */
+ /* An International Character. */
+ }
+ switch(key)
+ {
+ case SDLK_UP: /* Menu Up */
+ menuaction = MN_UP;
+ menu_change = YES;
+ break;
+ case SDLK_DOWN: /* Menu Down */
menuaction = MN_DOWN;
menu_change = YES;
- }
- else if (key == SDLK_SPACE || key == SDLK_RETURN)
- {
- /* Menu Hit */
-
+ break;
+ case SDLK_SPACE: /* Menu Hit */
+ case SDLK_RETURN:
menuaction = MN_HIT;
menu_change = YES;
+ break;
+ case SDLK_DELETE:
+ case SDLK_BACKSPACE:
+ menuaction = MN_REMOVE;
+ menu_change = YES;
+ delete_character++;
+ break;
+ default:
+ if( key >= SDLK_0 && key <= SDLK_9)
+ {
+ menuaction = MN_INPUT;
+ menu_change = YES;
+ mn_input_char = *ch;
+ }
+ else if( key >= SDLK_a && key <= SDLK_z )
+ {
+ menuaction = MN_INPUT;
+ menu_change = YES;
+ mn_input_char = *ch;
+ }
+ else
+ {
+ mn_input_char = '\0';
+ }
+ break;
}
-
+
+
/* FIXME: NO JOYSTICK SUPPORT */
/*#ifdef JOY_YES
else if (event.type == SDL_JOYBUTTONDOWN)
{
- Joystick button: Continue:
-
+ Joystick button: Continue:
+
done = 1;
}
#endif*/
-
}