#include "screen.h"
#include "setup.h"
#include "sound.h"
+#include "scene.h"
#include "leveleditor.h"
#include "gameloop.h"
#include "timer.h"
if(menuaction == MN_HIT) /* Save the current level in the level-editor. */
{
show_menu = 0;
- savelevel();
+ savelevel(¤t_level,"default",level);
+ text_drawf(&gold_text, "SAVED!", 0, 240, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ flipscreen();
+ SDL_Delay(1000);
}
}
else