drawcenteredtext("Fullscreen OFF", 192, letters_blue, NO_UPDATE);
}
-
- if(menuitem == 1)
+ if (audio_device == YES)
{
- if(use_sound)
- drawcenteredtext("Sound ON", 224, letters_red, NO_UPDATE);
- else
- drawcenteredtext("Sound OFF", 224, letters_red, NO_UPDATE);
- if(menuaction == MN_HIT) /* Disable/Enable sound */
+ if(menuitem == 1)
{
if(use_sound)
- {
- if(playing_music())
- halt_music();
- use_sound = 0;
- }
+ drawcenteredtext("Sound ON", 224, letters_red, NO_UPDATE);
else
+ drawcenteredtext("Sound OFF", 224, letters_red, NO_UPDATE);
+ if(menuaction == MN_HIT) /* Disable/Enable sound */
{
- use_sound = 1;
- if (playing_music())
+ if(use_sound)
+ {
+ if(playing_music())
+ halt_music();
+ use_sound = 0;
+ }
+ else
{
- switch (current_music)
+ use_sound = 1;
+ if (playing_music())
{
- case LEVEL_MUSIC:
- play_music(level_song, 1);
- break;
- case HERRING_MUSIC:
- play_music(herring_song, 1);
- break;
- case HURRYUP_MUSIC: // keep the compiler happy
- case NO_MUSIC: // keep the compiler happy for the moment :-)
- {}
- /*default:*/
+ switch (current_music)
+ {
+ case LEVEL_MUSIC:
+ play_music(level_song, 1);
+ break;
+ case HERRING_MUSIC:
+ play_music(herring_song, 1);
+ break;
+ case HURRYUP_MUSIC: // keep the compiler happy
+ case NO_MUSIC: // keep the compiler happy for the moment :-)
+ {}
+
+ /*default:*/
+ }
}
}
+ menu_change = YES;
}
- menu_change = YES;
+ }
+ else
+ {
+ if(use_sound)
+ drawcenteredtext("Sound ON", 224, letters_blue, NO_UPDATE);
+ else
+ drawcenteredtext("Sound OFF", 224, letters_blue, NO_UPDATE);
}
}
- else
+ else /* if audio_device != YES */
{
- if(use_sound)
- drawcenteredtext("Sound ON", 224, letters_blue, NO_UPDATE);
+ /* let the user move over the deactivated option */
+ if (menuitem == 1)
+ drawcenteredtext("Sound OFF", 224, letters_red, NO_UPDATE);
else
- drawcenteredtext("Sound OFF", 224, letters_blue, NO_UPDATE);
+ drawcenteredtext("Sound OFF", 224, letters_black, NO_UPDATE);
}
if(menuitem == 2)
menuaction = MN_HIT;
menu_change = YES;
}
-
+
/* FIXME: NO JOYSTICK SUPPORT */
/*#ifdef JOY_YES
else if (event.type == SDL_JOYBUTTONDOWN)