/** This class represents a rectangle.
* (Implementation Note) We're using upper left and lower right point instead of
* upper left and width/height here, because that makes the collision dectection
- * a little bit efficienter.
+ * a little bit more efficient.
*/
class Rect
{
return true;
}
- // leave these 2 public to safe the headaches of set/get functions for such
+ // leave these two public to save the headaches of set/get functions for such
// simple things :)
/// upper left edge