update for backscrolling, badguy behaviour
[supertux.git] / src / mainloop.hpp
index 8be8b11..47621f3 100644 (file)
 
 #include <memory>
 #include <vector>
+#include "scripting/thread_queue.hpp"
 
 class Screen;
 class Console;
+class ScreenFade;
+class DrawingContext;
 
 class MainLoop
 {
@@ -32,20 +35,28 @@ public:
   ~MainLoop();
   
   void run();
-  void exit_screen();
-  void quit();
+  void exit_screen(ScreenFade* fade = NULL);
+  void quit(ScreenFade* fade = NULL);
   void set_speed(float speed);
 
   // push new screen on screen_stack
-  void push_screen(Screen* screen);
+  void push_screen(Screen* screen, ScreenFade* fade = NULL);
+  void set_screen_fade(ScreenFade* fade);
+
+  /// threads that wait for a screenswitch
+  Scripting::ThreadQueue waiting_threads;
 
 private:
+  void draw_fps(DrawingContext& context, float fps);
+  
   bool running;
   float speed;
+  bool nextpop;
   bool nextpush;
   std::auto_ptr<Screen> next_screen;
   std::auto_ptr<Screen> current_screen;
   std::auto_ptr<Console> console;
+  std::auto_ptr<ScreenFade> screen_fade;
   std::vector<Screen*> screen_stack;
 };