this->speed = speed;
}
+float
+MainLoop::get_speed() const
+{
+ return speed;
+}
+
void
MainLoop::draw_fps(DrawingContext& context, float fps_fps)
{
}
void
-MainLoop::run()
+MainLoop::run(DrawingContext &context)
{
- DrawingContext context;
-
Uint32 last_ticks = 0;
Uint32 elapsed_ticks = 0;