Update INSTALL to tell users to do CMAKE_BUILD_TYPE=DEBUG rather that DEBUG=ON
[supertux.git] / src / mainloop.cpp
index 978d6bf..0add5f9 100644 (file)
 #include "video/renderer.hpp"
 #include "random_generator.hpp"
 
-// the engine will be run with a logical framerate of 64fps.
-// We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
-// binary fraction...
-static const float LOGICAL_FPS = 64.0;
 /** ticks (as returned from SDL_GetTicks) per frame */
 static const Uint32 TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS);
 /** don't skip more than every 2nd frame */
@@ -124,8 +120,8 @@ MainLoop::draw_fps(DrawingContext& context, float fps_fps)
   char str[60];
   snprintf(str, sizeof(str), "%3.1f", fps_fps);
   const char* fpstext = "FPS";
-  context.draw_text(white_text, fpstext, Vector(SCREEN_WIDTH - white_text->get_text_width(fpstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), ALIGN_LEFT, LAYER_HUD);
-  context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), ALIGN_RIGHT, LAYER_HUD);
+  context.draw_text(small_font, fpstext, Vector(SCREEN_WIDTH - small_font->get_text_width(fpstext) - small_font->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), ALIGN_LEFT, LAYER_HUD);
+  context.draw_text(small_font, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), ALIGN_RIGHT, LAYER_HUD);
 }
 
 void
@@ -201,6 +197,10 @@ MainLoop::process_events()
             break;
             
           case SDL_KEYDOWN:
+            if (event.key.keysym.sym == SDLK_F10)
+              {
+                config->show_fps = !config->show_fps;
+              }
             if (event.key.keysym.sym == SDLK_F11) 
               {
                 config->use_fullscreen = !config->use_fullscreen;
@@ -249,9 +249,11 @@ MainLoop::handle_screen_switch()
     nextpush = false;
     nextpop = false;
     speed = 1.0;
-    if(next_screen.get() != NULL)
-      next_screen->setup();
-    current_screen.reset(next_screen.release());
+    Screen* next_screen_ptr = next_screen.release();
+    next_screen.reset(0);
+    if(next_screen_ptr)
+      next_screen_ptr->setup();
+    current_screen.reset(next_screen_ptr);
     screen_fade.reset(NULL);
 
     waiting_threads.wakeup();