#include "gettext.hpp"
#include "audio/sound_manager.hpp"
#include "video/surface.hpp"
+#include "video/texture_manager.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "misc.hpp"
#include "title.hpp"
#include "game_session.hpp"
#include "file_system.hpp"
#include "physfs/physfs_sdl.hpp"
+#include "exceptions.hpp"
SDL_Surface* screen = 0;
JoystickKeyboardController* main_controller = 0;
config->record_demo = argv[++i];
} else if(arg == "--help") {
print_usage(argv[0]);
- throw std::runtime_error("");
+ throw graceful_shutdown();
} else if(arg == "--version") {
std::cerr << PACKAGE_NAME << " " << PACKAGE_VERSION << "\n";
- throw std::runtime_error("");
+ throw graceful_shutdown();
} else if(arg[0] != '-') {
config->start_level = arg;
} else {
void init_video()
{
+ if(texture_manager != NULL)
+ texture_manager->save_textures();
+
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
// setup opengl state and transform
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, screen->w, screen->h);
glMatrixMode(GL_PROJECTION);
check_gl_error();
- Surface::reload_all();
+ if(texture_manager != NULL)
+ texture_manager->reload_textures();
+ else
+ texture_manager = new TextureManager();
}
static void init_audio()
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
- throw std::runtime_error("received window close");
+ throw graceful_shutdown();
case SDL_KEYDOWN:
case SDL_JOYBUTTONDOWN:
case SDL_MOUSEBUTTONDOWN:
} else {
// normal game
title();
- }
+ }
+ } catch(graceful_shutdown& e) {
} catch(std::exception& e) {
std::cerr << "Unexpected exception: " << e.what() << std::endl;
return 1;
free_menu();
unload_shared();
-#ifdef DEBUG
- Surface::debug_check();
-#endif
quit_audio();
if(config)
config->save();
delete config;
delete main_controller;
+ delete texture_manager;
SDL_Quit();
PHYSFS_deinit();