Patch by <balinor@pnxs.de>:
[supertux.git] / src / main.cpp
index 16a9cd0..84b0e96 100644 (file)
@@ -20,7 +20,7 @@
 #include <config.h>
 #include <assert.h>
 
-#include "main.h"
+#include "main.hpp"
 
 #include <stdexcept>
 #include <iostream>
 #include <SDL_image.h>
 #include <SDL_opengl.h>
 
-#include "gameconfig.h"
-#include "resources.h"
-#include "gettext.h"
-#include "audio/sound_manager.h"
-#include "video/surface.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "misc.h"
-#include "title.h"
-#include "game_session.h"
-#include "file_system.h"
-#include "physfs/physfs_sdl.h"
+#include "gameconfig.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "audio/sound_manager.hpp"
+#include "video/surface.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "misc.hpp"
+#include "title.hpp"
+#include "game_session.hpp"
+#include "file_system.hpp"
+#include "physfs/physfs_sdl.hpp"
 
 SDL_Surface* screen = 0;
 JoystickKeyboardController* main_controller = 0;
@@ -182,11 +182,14 @@ static void print_usage(const char* argv0)
   fprintf(stderr, _("Usage: %s [OPTIONS] LEVELFILE\n\n"), argv0);
   fprintf(stderr,
           _("Options:\n"
-            "  -f, --fullscreen             Run in fullscreen mode.\n"
-            "  -w, --window                 Run in window mode.\n"
-            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in give resolution\n"
+            "  -f, --fullscreen             Run in fullscreen mode\n"
+            "  -w, --window                 Run in window mode\n"
+            "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
             "  --help                       Show this help message\n"
             "  --version                    Display SuperTux version and quit\n"
+            "  --show-fps                   Display framerate in levels\n"
+            "  --record-demo FILE LEVEL     Record a demo to FILE\n"
+            "  --play-demo FILE LEVEL       Play a recorded demo\n"
             "\n"));
 }
 
@@ -374,7 +377,11 @@ void wait_for_event(float min_delay, float max_delay)
   Uint32 min = (Uint32) (min_delay * 1000);
   Uint32 max = (Uint32) (max_delay * 1000);
 
-  SDL_Delay(min);
+  Uint32 ticks = SDL_GetTicks();
+  while(SDL_GetTicks() - ticks < min) {
+    SDL_Delay(10);
+    sound_manager->update();
+  }
 
   // clear even queue
   SDL_Event event;
@@ -383,7 +390,7 @@ void wait_for_event(float min_delay, float max_delay)
 
   /* Handle events: */
   bool running = false;
-  Uint32 ticks = SDL_GetTicks();
+  ticks = SDL_GetTicks();
   while(running) {
     while(SDL_PollEvent(&event)) {
       switch(event.type) {