// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#include <config.h>
+#include <assert.h>
-#include "main.h"
+#include "log.hpp"
+#include "main.hpp"
#include <stdexcept>
-#include <iostream>
#include <sstream>
-#include <time.h>
-#include <stdlib.h>
+#include <ctime>
+#include <cstdlib>
#include <sys/stat.h>
#include <sys/types.h>
-#include <dirent.h>
#include <unistd.h>
-#ifndef WIN32
-#include <libgen.h>
-#endif
+#include <physfs.h>
#include <SDL.h>
-#include <SDL_mixer.h>
#include <SDL_image.h>
-#include <SDL_opengl.h>
-
-#include "gameconfig.h"
-#include "resources.h"
-#include "gettext.h"
-#include "audio/sound_manager.h"
-#include "video/surface.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "misc.h"
-#include "title.h"
-#include "game_session.h"
-#include "file_system.h"
+#include <GL/gl.h>
+
+#include "gameconfig.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "audio/sound_manager.hpp"
+#include "video/surface.hpp"
+#include "video/texture_manager.hpp"
+#include "video/glutil.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "options_menu.hpp"
+#include "mainloop.hpp"
+#include "title.hpp"
+#include "game_session.hpp"
+#include "scripting/level.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "file_system.hpp"
+#include "physfs/physfs_sdl.hpp"
+#include "random_generator.hpp"
+#include "worldmap/worldmap.hpp"
+#include "binreloc/binreloc.h"
SDL_Surface* screen = 0;
JoystickKeyboardController* main_controller = 0;
TinyGetText::DictionaryManager dictionary_manager;
+int SCREEN_WIDTH;
+int SCREEN_HEIGHT;
+
static void init_config()
{
config = new Config();
try {
config->load();
} catch(std::exception& e) {
-#ifdef DEBUG
- std::cerr << "Couldn't load config file: " << e.what() << "\n";
-#endif
+ log_info << "Couldn't load config file: " << e.what() << ", using default settings" << std::endl;
}
}
-static void find_directories()
+static void init_tinygettext()
{
- const char* home = getenv("HOME");
- if(home == 0) {
-#ifdef DEBUG
- std::cerr << "Couldn't find home directory.\n";
-#endif
- home = ".";
- }
+ dictionary_manager.add_directory("locale");
+ dictionary_manager.set_charset("UTF-8");
+}
- user_dir = home;
- user_dir += "/.supertux";
+static void init_physfs(const char* argv0)
+{
+ if(!PHYSFS_init(argv0)) {
+ std::stringstream msg;
+ msg << "Couldn't initialize physfs: " << PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
- // create directories
- std::string savedir = user_dir + "/save";
- mkdir(user_dir.c_str(), 0755);
- mkdir(savedir.c_str(), 0755);
+ // Initialize physfs (this is a slightly modified version of
+ // PHYSFS_setSaneConfig
+ const char* application = "supertux2"; //instead of PACKAGE_NAME so we can coexist with MS1
+ const char* userdir = PHYSFS_getUserDir();
+ const char* dirsep = PHYSFS_getDirSeparator();
+ char* writedir = new char[strlen(userdir) + strlen(application) + 2];
+
+ // Set configuration directory
+ sprintf(writedir, "%s.%s", userdir, application);
+ if(!PHYSFS_setWriteDir(writedir)) {
+ // try to create the directory
+ char* mkdir = new char[strlen(application) + 2];
+ sprintf(mkdir, ".%s", application);
+ if(!PHYSFS_setWriteDir(userdir) || !PHYSFS_mkdir(mkdir)) {
+ std::ostringstream msg;
+ msg << "Failed creating configuration directory '"
+ << writedir << "': " << PHYSFS_getLastError();
+ delete[] writedir;
+ delete[] mkdir;
+ throw std::runtime_error(msg.str());
+ }
+ delete[] mkdir;
+
+ if(!PHYSFS_setWriteDir(writedir)) {
+ std::ostringstream msg;
+ msg << "Failed to use configuration directory '"
+ << writedir << "': " << PHYSFS_getLastError();
+ delete[] writedir;
+ throw std::runtime_error(msg.str());
+ }
+ }
+ PHYSFS_addToSearchPath(writedir, 0);
+ delete[] writedir;
+
+ // Search for archives and add them to the search path
+ const char* archiveExt = "zip";
+ char** rc = PHYSFS_enumerateFiles("/");
+ size_t extlen = strlen(archiveExt);
+
+ for(char** i = rc; *i != 0; ++i) {
+ size_t l = strlen(*i);
+ if((l > extlen) && ((*i)[l - extlen - 1] == '.')) {
+ const char* ext = (*i) + (l - extlen);
+ if(strcasecmp(ext, archiveExt) == 0) {
+ const char* d = PHYSFS_getRealDir(*i);
+ char* str = new char[strlen(d) + strlen(dirsep) + l + 1];
+ sprintf(str, "%s%s%s", d, dirsep, *i);
+ PHYSFS_addToSearchPath(str, 1);
+ delete[] str;
+ }
+ }
+ }
- // try current directory as datadir
- if(datadir.empty()) {
- if(FileSystem::faccessible("./data/credits.txt")) {
- datadir = "./data/";
+ PHYSFS_freeList(rc);
+
+ // when started from source dir...
+ std::string dir = PHYSFS_getBaseDir();
+ dir += "/data";
+ std::string testfname = dir;
+ testfname += "/credits.txt";
+ bool sourcedir = false;
+ FILE* f = fopen(testfname.c_str(), "r");
+ if(f) {
+ fclose(f);
+ if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
+ log_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
+ } else {
+ sourcedir = true;
}
}
- // Detect datadir with some linux magic
-#ifndef WIN32
- if(datadir.empty()) {
- char exe_file[PATH_MAX];
- if(readlink("/proc/self/exe", exe_file, PATH_MAX) < 0) {
-#ifdef DEBUG
- std::cerr << "Couldn't read /proc/self/exe \n";
-#endif
+#ifdef MACOSX
+ // when started from Application file on Mac OS X...
+ dir = PHYSFS_getBaseDir();
+ dir += "SuperTux.app/Contents/Resources/data";
+ testfname = dir + "/credits.txt";
+ sourcedir = false;
+ f = fopen(testfname.c_str(), "r");
+ if(f) {
+ fclose(f);
+ if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
+ log_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
} else {
- std::string exedir = std::string(dirname(exe_file)) + "/";
- std::string testdir = exedir + "./data/";
- if(access(testdir.c_str(), F_OK) == 0) {
- datadir = testdir;
- }
-
- testdir = exedir + "../share/supertux/";
- if(datadir.empty() && access(testdir.c_str(), F_OK) == 0) {
- datadir = testdir;
- }
- }
+ sourcedir = true;
+ }
}
#endif
-
-#ifdef DATA_PREFIX
- // use default location
- if(datadir.empty()) {
- datadir = DATA_PREFIX;
- }
+
+#ifdef _WIN32
+ PHYSFS_addToSearchPath(".\\data", 1);
#endif
- if(datadir.empty())
- throw std::runtime_error("Couldn't find datadir");
-}
+ if(!sourcedir) {
+#if defined(APPDATADIR) || defined(ENABLE_BINRELOC)
+ std::string datadir;
+#ifdef ENABLE_BINRELOC
-static void init_tinygettext()
-{
- dictionary_manager.add_directory(datadir + "/locale");
- dictionary_manager.set_charset("iso8859-1");
+ char* dir;
+ br_init (NULL);
+ dir = br_find_data_dir(APPDATADIR);
+ datadir = dir;
+ datadir += "/" PACKAGE_NAME;
+ free(dir);
+
+#else
+ datadir = APPDATADIR;
+#endif
+ if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
+ log_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
+ }
+#endif
+ }
+
+ // allow symbolic links
+ PHYSFS_permitSymbolicLinks(1);
+
+ //show search Path
+ char** searchpath = PHYSFS_getSearchPath();
+ for(char** i = searchpath; *i != NULL; i++)
+ log_info << "[" << *i << "] is in the search path" << std::endl;
+ PHYSFS_freeList(searchpath);
}
static void print_usage(const char* argv0)
{
- fprintf(stderr, _("Usage: %s [OPTIONS] LEVELFILE\n\n"), argv0);
+ fprintf(stderr, _("Usage: %s [OPTIONS] [LEVELFILE]\n\n"), argv0);
fprintf(stderr,
_("Options:\n"
- " -f, --fullscreen Run in fullscreen mode.\n"
- " -w, --window Run in window mode.\n"
- " -g, --geometry WIDTHxHEIGHT Run SuperTux in give resolution\n"
+ " -f, --fullscreen Run in fullscreen mode\n"
+ " -w, --window Run in window mode\n"
+ " -g, --geometry WIDTHxHEIGHT Run SuperTux in given resolution\n"
+ " -a, --aspect WIDTH:HEIGHT Run SuperTux with given aspect ratio\n"
+ " --disable-sfx Disable sound effects\n"
+ " --disable-music Disable music\n"
" --help Show this help message\n"
" --version Display SuperTux version and quit\n"
+ " --console Enable ingame scripting console\n"
+ " --noconsole Disable ingame scripting console\n"
+ " --show-fps Display framerate in levels\n"
+ " --no-show-fps Do not display framerate in levels\n"
+ " --record-demo FILE LEVEL Record a demo to FILE\n"
+ " --play-demo FILE LEVEL Play a recorded demo\n"
"\n"));
}
-static void parse_commandline(int argc, char** argv)
+/**
+ * Options that should be evaluated prior to any initializations at all go here
+ */
+static bool pre_parse_commandline(int argc, char** argv)
+{
+ for(int i = 1; i < argc; ++i) {
+ std::string arg = argv[i];
+
+ if(arg == "--help") {
+ print_usage(argv[0]);
+ return true;
+ } else if(arg == "--version") {
+ std::cout << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Options that should be evaluated after config is read go here
+ */
+static bool parse_commandline(int argc, char** argv)
{
for(int i = 1; i < argc; ++i) {
std::string arg = argv[i];
print_usage(argv[0]);
throw std::runtime_error("Invalid geometry spec, should be WIDTHxHEIGHT");
}
+ } else if(arg == "--aspect" || arg == "-a") {
+ if(i+1 >= argc) {
+ print_usage(argv[0]);
+ throw std::runtime_error("Need to specify a parameter for aspect switch");
+ }
+ if(strcasecmp(argv[i+1], "auto") == 0) {
+ i++;
+ config->aspect_ratio = -1;
+ } else {
+ int aspect_width, aspect_height;
+ if(sscanf(argv[++i], "%d:%d", &aspect_width, &aspect_height) != 2) {
+ print_usage(argv[0]);
+ throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT");
+ }
+ config->aspect_ratio = static_cast<double>(aspect_width) /
+ static_cast<double>(aspect_height);
+ }
} else if(arg == "--show-fps") {
config->show_fps = true;
+ } else if(arg == "--no-show-fps") {
+ config->show_fps = false;
+ } else if(arg == "--console") {
+ config->console_enabled = true;
+ } else if(arg == "--noconsole") {
+ config->console_enabled = false;
+ } else if(arg == "--disable-sfx") {
+ config->sound_enabled = false;
+ } else if(arg == "--disable-music") {
+ config->music_enabled = false;
} else if(arg == "--play-demo") {
if(i+1 >= argc) {
print_usage(argv[0]);
throw std::runtime_error("Need to specify a demo filename");
}
config->record_demo = argv[++i];
- } else if(arg == "--help") {
- print_usage(argv[0]);
- throw std::runtime_error("");
- } else if(arg == "--version") {
- std::cerr << PACKAGE_NAME << " " << PACKAGE_VERSION << "\n";
- throw std::runtime_error("");
+ } else if(arg == "-d") {
+ config->enable_script_debugger = true;
} else if(arg[0] != '-') {
config->start_level = arg;
} else {
- std::cerr << "Unknown option '" << arg << "'.\n";
- std::cerr << "Use --help to see a list of options.\n";
+ log_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
+ return true;
}
}
- // TODO joystick switchyes...
+ return false;
}
static void init_sdl()
{
- if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
+ if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
std::stringstream msg;
msg << "Couldn't initialize SDL: " << SDL_GetError();
throw std::runtime_error(msg.str());
}
+ // just to be sure
+ atexit(SDL_Quit);
SDL_EnableUNICODE(1);
;
}
-static void check_gl_error()
+static void init_rand()
{
- GLenum glerror = glGetError();
- std::string errormsg;
-
- if(glerror != GL_NO_ERROR) {
- switch(glerror) {
- case GL_INVALID_ENUM:
- errormsg = "Invalid enumeration value";
- break;
- case GL_INVALID_VALUE:
- errormsg = "Numeric argzment out of range";
- break;
- case GL_INVALID_OPERATION:
- errormsg = "Invalid operation";
- break;
- case GL_STACK_OVERFLOW:
- errormsg = "stack overflow";
- break;
- case GL_STACK_UNDERFLOW:
- errormsg = "stack underflow";
- break;
- case GL_OUT_OF_MEMORY:
- errormsg = "out of memory";
- break;
- case GL_TABLE_TOO_LARGE:
- errormsg = "table too large";
- break;
- default:
- errormsg = "unknown error number";
- break;
- }
- std::stringstream msg;
- msg << "OpenGL Error: " << errormsg;
- throw std::runtime_error(msg.str());
- }
+ config->random_seed = systemRandom.srand(config->random_seed);
+
+ //const char *how = config->random_seed? ", user fixed.": ", from time().";
+ //log_info << "Using random seed " << config->random_seed << how << std::endl;
}
void init_video()
{
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ static int desktop_width = 0;
+ static int desktop_height = 0;
+
+ if(texture_manager != NULL)
+ texture_manager->save_textures();
+
+/* unfortunately only newer SDLs have these infos */
+#if SDL_MAJOR_VERSION > 1 || SDL_MINOR_VERSION > 2 || (SDL_MINOR_VERSION == 2 && SDL_PATCHLEVEL >= 10)
+ /* find which resolution the user normally uses */
+ if(desktop_width == 0) {
+ const SDL_VideoInfo *info = SDL_GetVideoInfo();
+ desktop_width = info->current_w;
+ desktop_height = info->current_h;
+ }
+
+ if(config->try_vsync) {
+ /* we want vsync for smooth scrolling */
+ SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
+ }
+#endif
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
-
+
int flags = SDL_OPENGL;
if(config->use_fullscreen)
flags |= SDL_FULLSCREEN;
SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0);
// set icon
- SDL_Surface* icon = IMG_Load(
- get_resource_filename("images/supertux.xpm").c_str());
+ SDL_Surface* icon = IMG_Load_RW(
+ get_physfs_SDLRWops("images/engine/icons/supertux.xpm"), true);
if(icon != 0) {
SDL_WM_SetIcon(icon, 0);
SDL_FreeSurface(icon);
}
#ifdef DEBUG
else {
- std::cerr << "Warning: Couldn't find icon 'images/supertux.xpm'.\n";
+ log_warning << "Couldn't find icon 'images/engine/icons/supertux.xpm'" << std::endl;
}
#endif
+ SDL_ShowCursor(0);
+
+ double aspect_ratio = config->aspect_ratio;
+
+ // try to guess aspect ratio of monitor if needed
+ if (aspect_ratio <= 0) {
+ if(config->use_fullscreen && desktop_width > 0) {
+ aspect_ratio = static_cast<double>(desktop_width) / static_cast<double>(desktop_height);
+ } else {
+ aspect_ratio = 4.0 / 3.0;
+ }
+ }
+
+ // use aspect ratio to calculate logical resolution
+ if (aspect_ratio > 1) {
+ SCREEN_WIDTH = static_cast<int> (600 * aspect_ratio + 0.5);
+ SCREEN_HEIGHT = 600;
+ } else {
+ SCREEN_WIDTH = 600;
+ SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
+ }
+
+ log_info << (config->use_fullscreen?"fullscreen ":"window ") << SCREEN_WIDTH << "x" << SCREEN_HEIGHT << " Ratio: " << aspect_ratio << "\n";
+
// setup opengl state and transform
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, screen->w, screen->h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// logical resolution here not real monitor resolution
- glOrtho(0, 800, 600, 0, -1.0, 1.0);
+ glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, 0);
- check_gl_error();
+ check_gl_error("Setting up view matrices");
- Surface::reload_all();
+ if(texture_manager != NULL)
+ texture_manager->reload_textures();
+ else
+ texture_manager = new TextureManager();
}
static void init_audio()
{
sound_manager = new SoundManager();
-
- int format = MIX_DEFAULT_FORMAT;
- if(Mix_OpenAudio(config->audio_frequency, format, config->audio_channels,
- config->audio_chunksize) < 0) {
- std::cerr << "Couldn't initialize audio ("
- << config->audio_frequency << "HZ, " << config->audio_channels
- << " Channels, Format " << format << ", ChunkSize "
- << config->audio_chunksize << "): " << SDL_GetError() << "\n";
- return;
- }
- sound_manager->set_audio_device_available(true);
+
sound_manager->enable_sound(config->sound_enabled);
sound_manager->enable_music(config->music_enabled);
-
- if(Mix_AllocateChannels(config->audio_voices) < 0) {
- std::cerr << "Couldn't allocate '" << config->audio_voices << "' audio voices: "
- << SDL_GetError() << "\n";
- return;
- }
}
static void quit_audio()
{
- if(sound_manager) {
- if(sound_manager->audio_device_available())
- Mix_CloseAudio();
-
+ if(sound_manager != NULL) {
delete sound_manager;
- sound_manager = 0;
+ sound_manager = NULL;
}
}
void wait_for_event(float min_delay, float max_delay)
{
assert(min_delay <= max_delay);
-
+
Uint32 min = (Uint32) (min_delay * 1000);
Uint32 max = (Uint32) (max_delay * 1000);
- SDL_Delay(min);
+ Uint32 ticks = SDL_GetTicks();
+ while(SDL_GetTicks() - ticks < min) {
+ SDL_Delay(10);
+ sound_manager->update();
+ }
- // clear even queue
+ // clear event queue
SDL_Event event;
while (SDL_PollEvent(&event))
{}
/* Handle events: */
bool running = false;
- Uint32 ticks = SDL_GetTicks();
+ ticks = SDL_GetTicks();
while(running) {
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
- throw std::runtime_error("received window close");
+ main_loop->quit();
+ break;
case SDL_KEYDOWN:
case SDL_JOYBUTTONDOWN:
case SDL_MOUSEBUTTONDOWN:
}
if(SDL_GetTicks() - ticks >= (max - min))
running = false;
+ sound_manager->update();
SDL_Delay(10);
}
}
-int main(int argc, char** argv)
+#ifdef DEBUG
+static Uint32 last_timelog_ticks = 0;
+static const char* last_timelog_component = 0;
+
+static inline void timelog(const char* component)
+{
+ Uint32 current_ticks = SDL_GetTicks();
+
+ if(last_timelog_component != 0) {
+ log_info << "Component '" << last_timelog_component << "' finished after " << (current_ticks - last_timelog_ticks) / 1000.0 << " seconds" << std::endl;
+ }
+
+ last_timelog_ticks = current_ticks;
+ last_timelog_component = component;
+}
+#else
+static inline void timelog(const char* )
+{
+}
+#endif
+
+int main(int argc, char** argv)
{
-#ifndef DEBUG // we want backtraces in debug mode so don't catch exceptions
+ int result = 0;
+
+#ifndef NO_CATCH
try {
#endif
- srand(time(0));
+
+ if(pre_parse_commandline(argc, argv))
+ return 0;
+
+ Console::instance = new Console();
+ init_physfs(argv[0]);
init_sdl();
- main_controller = new JoystickKeyboardController();
- find_directories();
+
+ timelog("controller");
+ main_controller = new JoystickKeyboardController();
+ timelog("config");
init_config();
+ timelog("tinygettext");
init_tinygettext();
- parse_commandline(argc, argv);
+ timelog("commandline");
+ if(parse_commandline(argc, argv))
+ return 0;
+ timelog("audio");
init_audio();
+ timelog("video");
init_video();
-
- setup_menu();
+ Console::instance->init_graphics();
+ timelog("scripting");
+ Scripting::init_squirrel(config->enable_script_debugger);
+ timelog("resources");
load_shared();
+ timelog(0);
+
+ main_loop = new MainLoop();
if(config->start_level != "") {
- GameSession session(config->start_level, ST_GL_LOAD_LEVEL_FILE);
- if(config->start_demo != "")
- session.play_demo(config->start_demo);
- if(config->record_demo != "")
- session.record_demo(config->record_demo);
- session.run();
+ // we have a normal path specified at commandline not physfs paths.
+ // So we simply mount that path here...
+ std::string dir = FileSystem::dirname(config->start_level);
+ PHYSFS_addToSearchPath(dir.c_str(), true);
+
+ if(config->start_level.size() > 4 &&
+ config->start_level.compare(config->start_level.size() - 5, 5, ".stwm") == 0) {
+ init_rand();
+ main_loop->push_screen(new WorldMapNS::WorldMap(
+ FileSystem::basename(config->start_level)));
+ } else {
+ init_rand();//If level uses random eg. for
+ // rain particles before we do this:
+ std::auto_ptr<GameSession> session (
+ new GameSession(FileSystem::basename(config->start_level)));
+
+ config->random_seed =session->get_demo_random_seed(config->start_demo);
+ init_rand();//initialise generator with seed from session
+
+ if(config->start_demo != "")
+ session->play_demo(config->start_demo);
+
+ if(config->record_demo != "")
+ session->record_demo(config->record_demo);
+ main_loop->push_screen(session.release());
+ }
} else {
- // normal game
- title();
- }
-
-#ifndef DEBUG
+ init_rand();
+ main_loop->push_screen(new TitleScreen());
+ }
+
+ //init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
+ main_loop->run();
+#ifndef NO_CATCH
} catch(std::exception& e) {
- std::cerr << "Unexpected exception: " << e.what() << std::endl;
- return 1;
+ log_fatal << "Unexpected exception: " << e.what() << std::endl;
+ result = 1;
} catch(...) {
- std::cerr << "Unexpected exception." << std::endl;
- return 1;
+ log_fatal << "Unexpected exception" << std::endl;
+ result = 1;
}
#endif
- free_menu();
+ delete main_loop;
+ main_loop = NULL;
+
+ free_options_menu();
unload_shared();
-#ifdef DEBUG
- Surface::debug_check();
-#endif
quit_audio();
if(config)
config->save();
delete config;
+ config = NULL;
delete main_controller;
+ main_controller = NULL;
+ delete Console::instance;
+ Console::instance = NULL;
+ Scripting::exit_squirrel();
+ delete texture_manager;
+ texture_manager = NULL;
SDL_Quit();
-
- return 0;
+ PHYSFS_deinit();
+
+ return result;
}