case GL_OUT_OF_MEMORY:
errormsg = "out of memory";
break;
+#ifdef GL_TABLE_TOO_LARGE
case GL_TABLE_TOO_LARGE:
errormsg = "table too large";
break;
+#endif
default:
errormsg = "unknown error number";
break;
main_loop = NULL;
free_menu();
- delete ScriptManager::instance;
- ScriptManager::instance = NULL;
unload_shared();
quit_audio();
main_controller = NULL;
delete Console::instance;
Console::instance = NULL;
+ delete ScriptManager::instance;
+ ScriptManager::instance = NULL;
delete texture_manager;
texture_manager = NULL;
SDL_Quit();