class DrawingContext;
class Surface;
-class Font;
/**
* Screen that welcomes the player to a level
*/
class LevelIntro : public Screen
{
+ static Color header_color;
+ static Color author_color;
+ static Color stat_hdr_color;
+ static Color stat_color;
public:
LevelIntro(const Level* level, const Statistics* best_level_statistics);
virtual ~LevelIntro();