#ifndef SUPERTUX_LEVELEDITOR_H
#define SUPERTUX_LEVELEDITOR_H
-#include "SDL.h"
-
#include <set>
#include <string>
#include "video/drawing_context.h"
-#include "special/timer.h"
+#include "timer.h"
#include "level.h"
#include "level_subset.h"
void load_level_subset(std::string filename);
void load_level(std::string filename);
void load_level(int nb);
- void load_sector(std::string name);
- void load_sector(Sector* sector);
+ void load_sector(size_t num);
void save_level();
void test_level();
Level* level;
std::string level_filename;
+ size_t sectornum; // number of current sector
Sector* sector; // current sector
TileMap *solids, *foregrounds, *backgrounds;
std::string sector_name;
Menu* settings_menu;
bool left_button, middle_button, mouse_moved;
+ int mouse_x, mouse_y;
bool done;
bool show_grid;
Vector scroll;
float zoom;
- SDL_Event event;
- Timer frame_timer;
- Timer level_name_timer;
+ Timer2 level_name_timer;
Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;
Surface *img_save_level_bt, *img_setup_level_bt, *img_test_level_bt;
Surface *img_previous_level_bt, *img_next_level_bt, *img_previous_sector_bt, *img_next_sector_bt;
ButtonGroup *tiles_board, *tiles_layer, *level_options;
- int cur_layer;
+ int gameobjs_first_id, cur_layer;
std::vector <std::vector <int> > selection;
Vector selection_ini, selection_end;
bool level_changed;
+
+private:
+ Sector* create_sector(const std::string& name, size_t width, size_t height);
};
#endif