float zoom;
SDL_Event event;
- Timer2 frame_timer;
Timer2 level_name_timer;
Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;
Surface *img_previous_level_bt, *img_next_level_bt, *img_previous_sector_bt, *img_next_sector_bt;
ButtonGroup *tiles_board, *tiles_layer, *level_options;
- int cur_layer;
+ int gameobjs_first_id, cur_layer;
std::vector <std::vector <int> > selection;
Vector selection_ini, selection_end;
bool level_changed;
+
+private:
+ Sector* create_sector(const std::string& name, size_t width, size_t height);
};
#endif