badguys can now have multiple hitpoints (default is 1)
[supertux.git] / src / leveleditor.h
index 0527f7a..5fef880 100644 (file)
@@ -129,7 +129,6 @@ private:
   float zoom;
 
   SDL_Event event;
-  Timer2 frame_timer;
   Timer2 level_name_timer;
 
   Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;
@@ -138,12 +137,15 @@ private:
   Surface *img_previous_level_bt, *img_next_level_bt, *img_previous_sector_bt, *img_next_sector_bt;
 
   ButtonGroup *tiles_board, *tiles_layer, *level_options;
-  int cur_layer;
+  int gameobjs_first_id, cur_layer;
 
   std::vector <std::vector <int> > selection;
   Vector selection_ini, selection_end;
 
   bool level_changed;
+
+private:
+  Sector* create_sector(const std::string& name, size_t width, size_t height);
 };
 
 #endif