create lisp code on the fly (still no enemies showing up in editor, no idea why....
[supertux.git] / src / leveleditor.h
index 11e2bd2..5fef880 100644 (file)
@@ -24,7 +24,7 @@
 #include <string>
 
 #include "video/drawing_context.h"
-#include "special/timer.h"
+#include "timer.h"
 #include "level.h"
 #include "level_subset.h"
 
@@ -129,8 +129,7 @@ private:
   float zoom;
 
   SDL_Event event;
-  Timer frame_timer;
-  Timer level_name_timer;
+  Timer2 level_name_timer;
 
   Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;
   Surface *img_save_level_bt, *img_setup_level_bt, *img_test_level_bt;
@@ -138,12 +137,15 @@ private:
   Surface *img_previous_level_bt, *img_next_level_bt, *img_previous_sector_bt, *img_next_sector_bt;
 
   ButtonGroup *tiles_board, *tiles_layer, *level_options;
-  int cur_layer;
+  int gameobjs_first_id, cur_layer;
 
   std::vector <std::vector <int> > selection;
   Vector selection_ini, selection_end;
 
   bool level_changed;
+
+private:
+  Sector* create_sector(const std::string& name, size_t width, size_t height);
 };
 
 #endif