started work on a collision grid class to speedup collision detection. Doesn't work...
[supertux.git] / src / leveleditor.h
index 32099a2..5867d88 100644 (file)
@@ -143,6 +143,9 @@ private:
   Vector selection_ini, selection_end;
 
   bool level_changed;
+
+private:
+  Sector* create_sector(const std::string& name, size_t width, size_t height);
 };
 
 #endif