Fixed crash on level editor by making a pos test.
[supertux.git] / src / leveleditor.h
index 971c9b3..5867d88 100644 (file)
@@ -24,7 +24,7 @@
 #include <string>
 
 #include "video/drawing_context.h"
-#include "special/timer.h"
+#include "timer.h"
 #include "level.h"
 #include "level_subset.h"
 
@@ -105,7 +105,7 @@ private:
   void load_buttons_gfx();
   void free_buttons_gfx();
 
-  Level level;
+  Level* level;
   std::string level_filename;
 
   Sector* sector;  // current sector
@@ -113,7 +113,7 @@ private:
   std::string sector_name;
 
   std::set<std::string> level_subsets;
-  LevelSubset level_subset;
+  LevelSubset* level_subset;
   int level_nb;
 
   Menu* main_menu;
@@ -129,8 +129,7 @@ private:
   float zoom;
 
   SDL_Event event;
-  Timer frame_timer;
-  Timer level_name_timer;
+  Timer2 level_name_timer;
 
   Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;
   Surface *img_save_level_bt, *img_setup_level_bt, *img_test_level_bt;
@@ -144,6 +143,9 @@ private:
   Vector selection_ini, selection_end;
 
   bool level_changed;
+
+private:
+  Sector* create_sector(const std::string& name, size_t width, size_t height);
 };
 
 #endif