#include <string>
#include "video/drawing_context.h"
-#include "special/timer.h"
+#include "timer.h"
#include "level.h"
#include "level_subset.h"
void load_buttons_gfx();
void free_buttons_gfx();
- Level level;
+ Level* level;
std::string level_filename;
Sector* sector; // current sector
std::string sector_name;
std::set<std::string> level_subsets;
- LevelSubset level_subset;
+ LevelSubset* level_subset;
int level_nb;
Menu* main_menu;
float zoom;
SDL_Event event;
- Timer frame_timer;
- Timer level_name_timer;
+ Timer2 level_name_timer;
Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;
Surface *img_save_level_bt, *img_setup_level_bt, *img_test_level_bt;