void load_buttons_gfx();
void free_buttons_gfx();
- Level level;
+ Level* level;
std::string level_filename;
Sector* sector; // current sector
std::string sector_name;
std::set<std::string> level_subsets;
- LevelSubset level_subset;
+ LevelSubset* level_subset;
int level_nb;
Menu* main_menu;