void load_buttons_gfx();
void free_buttons_gfx();
- Level level;
+ Level* level;
std::string level_filename;
Sector* sector; // current sector
std::string sector_name;
std::set<std::string> level_subsets;
- LevelSubset level_subset;
+ LevelSubset* level_subset;
int level_nb;
Menu* main_menu;
Menu* create_subset_menu;
Menu* settings_menu;
- bool left_button, middle_button;
+ bool left_button, middle_button, mouse_moved;
bool done;
bool show_grid;