- beginnings of a wingling
[supertux.git] / src / leveleditor.cpp
index 4b02026..fdc3433 100644 (file)
@@ -19,6 +19,7 @@
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <map>
+#include <typeinfo>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -27,6 +28,7 @@
 #include <unistd.h>
 #include <SDL.h>
 #include <SDL_image.h>
+#include <algorithm>
 #include "leveleditor.h"
 
 #include "screen.h"
@@ -42,6 +44,8 @@
 #include "tile.h"
 #include "resources.h"
 #include "music_manager.h"
+#include "background.h"
+#include "display_manager.h"
 
 /* definitions to aid development */
 
 
 #define MOUSE_LEFT_MARGIN 80
 #define MOUSE_RIGHT_MARGIN (560-32)
-/* right_margin should noticed that the cursor is 32 pixels,
-   so it should subtract that value */
-#define MOUSE_POS_SPEED 20
+
+/* scolling speed */
+#define KEYBOARD_SPEED 140
+#define MOUSE_SPEED    40
 
 /* look */
 #define SELECT_W 2 // size of the selections lines
@@ -107,7 +112,7 @@ static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
 static bool show_minimap;
 static bool show_selections;
 static bool le_help_shown;
-static int pos_x, cursor_x, cursor_y, fire;
+static int pos_x, pos_y, cursor_x, cursor_y;
 static int le_level;
 static World* le_world;
 static LevelSubset* le_level_subset;
@@ -125,6 +130,8 @@ static Button* le_next_level_bt;
 static Button* le_previous_level_bt;
 static Button* le_move_right_bt;
 static Button* le_move_left_bt;
+static Button* le_move_up_bt;
+static Button* le_move_down_bt;
 static Button* le_rubber_bt;
 static Button* le_select_mode_one_bt;
 static Button* le_select_mode_two_bt;
@@ -150,7 +157,7 @@ static ButtonPanelMap objects_map;
 static std::string cur_tilegroup;
 static std::string cur_objects;
 static MouseCursor* mouse_select_object;
-static GameObject* selected_game_object;
+static MovingObject* selected_game_object;
 
 static square selection;
 static SelectionMode le_selection_mode;
@@ -210,10 +217,6 @@ int leveleditor(char* filename)
     if(le_world != NULL)
     {
       /* making events results to be in order */
-      if(pos_x < 0)
-        pos_x = 0;
-      if(pos_x > (le_world->get_level()->width * 32) - screen->w)
-        pos_x = (le_world->get_level()->width * 32) - screen->w;
 
       /* draw the level */
       le_drawlevel();
@@ -500,14 +503,21 @@ void le_init_menus()
   select_objects_menu->arrange_left = true;
   select_objects_menu->additem(MN_LABEL,"Objects",0,0);
   select_objects_menu->additem(MN_HL,"",0,0);
+  // TODO fix this
   select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1);
   objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318);
 
+  DisplayManager dummy;
   for(int i = 0; i < NUM_BadGuyKinds; ++i)
   {
-    BadGuy bad_tmp(0,0,BadGuyKind(i),false);
+    BadGuy bad_tmp(dummy, BadGuyKind(i), 0, 0);
     objects_map["BadGuys"]->additem(new Button("", "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i);
-    objects_map["BadGuys"]->manipulate_button(i)->set_game_object(new BadGuy(objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,objects_map["BadGuys"]->manipulate_button(i)->get_pos().y,BadGuyKind(i),false));
+    objects_map["BadGuys"]->manipulate_button(i)->set_drawable(new
+        BadGuy(dummy,
+          BadGuyKind(i),
+          objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,
+          objects_map["BadGuys"]->manipulate_button(i)->get_pos().y
+          ));
   }
 
   select_objects_menu->additem(MN_HL,"",0,0);
@@ -516,8 +526,6 @@ void le_init_menus()
 
 int le_init()
 {
-
-
   level_subsets = dsubdirs("/levels", "level1.stl");
   le_level_subset = new LevelSubset;
 
@@ -527,9 +535,7 @@ int le_init()
   active_tm = TM_IA;
   le_show_grid = true;
   show_selections = true;
-  scroll_x = 0;
 
-  fire = DOWN;
   done = 0;
   le_frame = 0;        /* support for frames in some tiles, like waves and bad guys */
   le_level_changed = false;
@@ -550,15 +556,17 @@ int le_init()
   /* Load buttons */
   le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
   le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32);
-  le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
-  le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
+  le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0);
+  le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
   le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
   le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
   le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48);
   le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
   le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
-  le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0);
+  le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0);
   le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
+  le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16);
+  le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32);
   le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64);
   le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80);
   le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98);
@@ -642,6 +650,7 @@ void apply_level_settings_menu()
 {
   int i;
   i = false;
+  le_level_changed = true;
 
   le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
   le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
@@ -664,8 +673,9 @@ void apply_level_settings_menu()
 
   le_world->get_level()->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
 
-  le_world->get_level()->change_width(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input));
-  le_world->get_level()->change_height(atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input));
+  le_world->get_level()->resize(
+      atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input),
+      atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input));
   le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input);
   le_world->get_level()->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
   le_world->get_level()->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input);
@@ -682,6 +692,7 @@ void save_subset_settings_menu()
   le_level_subset->title = subset_settings_menu->item[2].input;
   le_level_subset->description = subset_settings_menu->item[3].input;
   le_level_subset->save();
+  le_level_changed = false;
 }
 
 void le_unload_level()
@@ -694,7 +705,8 @@ void le_unload_level()
     sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str());
     if(confirm_dialog(str))
     {
-      le_world->get_level()->save(le_level_subset->name.c_str(),le_level);
+      le_world->get_level()->save(le_level_subset->name.c_str(), le_level,
+          le_world);
     }
   }
 
@@ -730,6 +742,8 @@ void le_quit(void)
   delete le_previous_level_bt;
   delete le_move_right_bt;
   delete le_move_left_bt;
+  delete le_move_up_bt;
+  delete le_move_down_bt;
   delete le_rubber_bt;
   delete le_select_mode_one_bt;
   delete le_select_mode_two_bt;
@@ -770,24 +784,36 @@ void le_drawminimap()
     mini_tile_width = 1;
   int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2;
 
-  for (int y = 0; y < 15; ++y)
+  int mini_tile_height;
+  if(screen->h - 64 > le_world->get_level()->height * 4)
+    mini_tile_height = 4;
+  else if(screen->h - 64 > le_world->get_level()->height * 2)
+    mini_tile_height = 2;
+  else
+    mini_tile_height = 1;
+
+  Level* level = le_world->get_level();
+  for (int y = 0; y < le_world->get_level()->height; ++y)
     for (int x = 0; x < le_world->get_level()->width; ++x)
     {
 
-      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->bg_tiles[y][x]);
+      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
+          mini_tile_width , 4, level->bg_tiles[y * level->width + x]);
 
-      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->ia_tiles[y][x]);
+      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
+          mini_tile_width , 4, level->ia_tiles[y * level->width + x]);
 
-      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->fg_tiles[y][x]);
+      Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
+          mini_tile_width , 4, level->fg_tiles[y + level->width + x]);
 
     }
 
-  fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, 15*4, 200, 200, 200, 128);
+  fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 128);
 
   fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
-  fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, 15*4, 200, 200, 200, 200);
-  fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, 15*4, 200, 200, 200, 200);
-  fillrect(left_offset + (pos_x/32)*mini_tile_width, 15*4-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
+  fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200);
+  fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200);
+  fillrect(left_offset + (pos_x/32)*mini_tile_width, le_world->get_level()->height*mini_tile_height-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
 
 }
 
@@ -801,10 +827,10 @@ void le_drawinterface()
     /* draw a grid (if selected) */
     if(le_show_grid)
     {
-      for(x = 0; x < 19; x++)
+      for(x = 0; x < VISIBLE_TILES_X; x++)
         fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
-      for(y = 0; y < 15; y++)
-        fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
+      for(y = 0; y < VISIBLE_TILES_Y; y++)
+        fillrect(0, y*32 - ((int)pos_y % 32), screen->w, 1, 225, 225, 225,255);
     }
   }
 
@@ -816,7 +842,7 @@ void le_drawinterface()
     if(le_selection_mode == CURSOR)
     {
       if(le_current.IsTile())
-        le_selection->draw( cursor_x - pos_x, cursor_y);
+        le_selection->draw(cursor_x - pos_x, cursor_y - pos_y);
     }
     else if(le_selection_mode == SQUARE)
     {
@@ -825,10 +851,10 @@ void le_drawinterface()
       /* draw current selection */
       w = selection.x2 - selection.x1;
       h = selection.y2 - selection.y1;
-      fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
-      fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
-      fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
-      fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
+      fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR);
+      fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR);
+      fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR);
+      fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR);
     }
   }
 
@@ -838,22 +864,24 @@ void le_drawinterface()
 
   if(le_current.IsTile())
   {
-    Tile::draw(19 * 32, 14 * 32, le_current.tile);
+    Tile::draw(screen->w - 32, screen->h - 32, le_current.tile);
     if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
-      TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
+      TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32);
   }
+#if 0 // XXX FIXME TODO: Do we have a new solution for draw_on_screen()?
   if(le_current.IsObject() && MouseCursor::current() != mouse_select_object)
   {
-    le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+    le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32);
     le_current.obj->draw_on_screen(cursor_x,cursor_y);
   }
+#endif
 
   if(mouse_select_object && selected_game_object != NULL)
   {
-    fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y,selected_game_object->base.width,3,255,0,0,255);
-    fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y,3,selected_game_object->base.height,255,0,0,255);
-    fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255);
-    fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y,3,selected_game_object->base.height,255,0,0,255);
+    fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255);
+    fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
+    fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255);
+    fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
   }
 
   if(le_world != NULL)
@@ -871,6 +899,8 @@ void le_drawinterface()
     le_settings_bt->draw();
     le_move_right_bt->draw();
     le_move_left_bt->draw();
+    le_move_up_bt->draw();
+    le_move_down_bt->draw();
     le_tilegroup_bt->draw();
     le_objects_bt->draw();
     if(!cur_tilegroup.empty())
@@ -909,38 +939,30 @@ void le_drawinterface()
 
 void le_drawlevel()
 {
-  unsigned int y,x,s;
+  unsigned int y,x;
   Uint8 a;
 
   /* Draw the real background */
-  if(le_world->get_level()->bkgd_image[0] != '\0')
-  {
-    s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/100.0f)) % screen->w;
-    le_world->get_level()->img_bkgd->draw_part(s,0,0,0,
-        le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h);
-    le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
-        le_world->get_level()->img_bkgd->h);
-  }
-  else
-  {
-    drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom);
-  }
+  le_world->background->draw(*le_world->camera, LAYER_BACKGROUND0);
 
   if(le_current.IsTile())
   {
-    Tile::draw(cursor_x-pos_x, cursor_y,le_current.tile,128);
+    Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128);
     if(!TileManager::instance()->get(le_current.tile)->images.empty())
-      fillrect(cursor_x-pos_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+      fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
   }
+#if 0 // XXX FIXME TODO: Do we have a new solution for move_to()?
   if(le_current.IsObject())
   {
     le_current.obj->move_to(cursor_x, cursor_y);
   }
+#endif
 
   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
 
-  for (y = 0; y < 15; ++y)
-    for (x = 0; x < 20; ++x)
+  Level* level = le_world->get_level();
+  for (y = 0; y < VISIBLE_TILES_Y && y < (unsigned)le_world->get_level()->height; ++y)
+    for (x = 0; x < (unsigned)VISIBLE_TILES_X - 2; ++x)
     {
 
       if(active_tm == TM_BG)
@@ -948,43 +970,56 @@ void le_drawlevel()
       else
         a = 128;
 
-      Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->bg_tiles[y][x + (int)(pos_x / 32)],a);
+      Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
+          level->bg_tiles[ (y + (int)(pos_y / 32)) * level->width + 
+          (x + (int)(pos_x / 32))],a);
 
       if(active_tm == TM_IA)
         a = 255;
       else
         a = 128;
 
-      Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)],a);
+      Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
+          level->ia_tiles[ (y + (int)(pos_y / 32)) * level->width +       
+          (x + (int)(pos_x / 32))],a);
 
+      
       if(active_tm == TM_FG)
         a = 255;
       else
         a = 128;
 
-      Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->fg_tiles[y][x + (int)(pos_x / 32)],a);
+      Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
+          level->fg_tiles[ (y + (int)(pos_y / 32)) * level->width +       
+          (x + (int)(pos_x / 32))],a);
 
       /* draw whats inside stuff when cursor is selecting those */
       /* (draw them all the time - is this the right behaviour?) */
-      Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)]);
+      Tile* edit_image = TileManager::instance()->get(
+          level->ia_tiles
+          [ (y + (int)(pos_y / 32)) * level->width + (x + (int)(pos_x / 32))]);
       if(edit_image && !edit_image->editor_images.empty())
-        edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32);
+        edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32));
 
     }
 
   /* Draw the Bad guys: */
-  for (std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it)
+  for (std::vector<GameObject*>::iterator it = le_world->gameobjects.begin();
+       it != le_world->gameobjects.end(); ++it)
   {
+    BadGuy* badguy = dynamic_cast<BadGuy*> (*it);
+    if(badguy == 0)
+      continue;
+    
     /* to support frames: img_bsod_left[(frame / 5) % 4] */
-
-    scroll_x = pos_x;
-    (*it)->draw();
+    Camera viewport;
+    viewport.set_translation(Vector(pos_x, pos_y));
+    badguy->draw(viewport, 0);
   }
 
-
   /* Draw the player: */
   /* for now, the position is fixed at (100, 240) */
-  largetux.walk_right->draw( 100 - pos_x, 240);
+  largetux.walk_right->draw( 100 - pos_x, 240 - pos_y);
 }
 
 void le_change_object_properties(GameObject *pobj)
@@ -993,16 +1028,18 @@ void le_change_object_properties(GameObject *pobj)
   Menu* object_properties_menu = new Menu();
   bool loop = true;
 
-  object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0);
+  std::string type = typeid(pobj).name();
+  object_properties_menu->additem(MN_LABEL, type + " Properties",0,0);
   object_properties_menu->additem(MN_HL,"",0,0);
 
-  if(pobj->type() == "BadGuy")
+  BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+  if(pobj != 0)
   {
-    BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
     object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1);
     for(int i = 0; i < NUM_BadGuyKinds; ++i)
     {
-      string_list_add_item(object_properties_menu->get_item_by_id(1).list,badguykind_to_string(static_cast<BadGuyKind>(i)).c_str());
+      string_list_add_item(object_properties_menu->get_item_by_id(1).list,
+          badguykind_to_string(static_cast<BadGuyKind>(i)).c_str());
       if(pbad->kind == i)
         object_properties_menu->get_item_by_id(1).list->active_item = i;
     }
@@ -1031,23 +1068,16 @@ void le_change_object_properties(GameObject *pobj)
     switch (object_properties_menu->check())
     {
     case 3:
-      if(pobj->type() == "BadGuy")
       {
+      BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+      if(pbad != 0) {
         BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
         pbad->kind =  badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list));
         pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled;
-       int i = 0;
-       std::list<BadGuy*>::iterator it;
-        for(it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
-          if((*it) == pbad)
-            break;
-        le_world->get_level()->badguy_data[i].kind = pbad->kind;
-       le_world->get_level()->badguy_data[i].stay_on_platform = pbad->stay_on_platform;
-       delete (*it);
-       (*it) = new BadGuy(le_world->get_level()->badguy_data[i].x,le_world->get_level()->badguy_data[i].y,le_world->get_level()->badguy_data[i].kind,le_world->get_level()->badguy_data[i].stay_on_platform);
       }
       loop = false;
       break;
+      }
     default:
       break;
     }
@@ -1103,47 +1133,6 @@ void le_checkevents()
           case SDLK_ESCAPE:
             Menu::set_current(leveleditor_menu);
             break;
-          case SDLK_LEFT:
-            if(fire == DOWN)
-              cursor_x -= KEY_CURSOR_SPEED;
-            else
-              cursor_x -= KEY_CURSOR_FASTSPEED;
-
-            if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
-              pos_x = cursor_x - MOUSE_LEFT_MARGIN;
-
-            break;
-          case SDLK_RIGHT:
-            if(fire == DOWN)
-              cursor_x += KEY_CURSOR_SPEED;
-            else
-              cursor_x += KEY_CURSOR_FASTSPEED;
-
-            if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
-              pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
-
-            break;
-          case SDLK_UP:
-            if(fire == DOWN)
-              cursor_y -= KEY_CURSOR_SPEED;
-            else
-              cursor_y -= KEY_CURSOR_FASTSPEED;
-
-            if(cursor_y < 0)
-              cursor_y = 0;
-            break;
-          case SDLK_DOWN:
-            if(fire == DOWN)
-              cursor_y += KEY_CURSOR_SPEED;
-            else
-              cursor_y += KEY_CURSOR_FASTSPEED;
-
-            if(cursor_y > screen->h-32)
-              cursor_y = screen->h-32;
-            break;
-          case SDLK_LCTRL:
-            fire =UP;
-            break;
           case SDLK_F1:
             if(le_world != NULL)
               le_showhelp();
@@ -1163,25 +1152,15 @@ void le_checkevents()
             break;
           }
           break;
-        case SDL_KEYUP:        /* key released */
-          switch(event.key.keysym.sym)
-          {
-          case SDLK_LCTRL:
-            fire = DOWN;
-            break;
-          default:
-            break;
-          }
-          break;
         case SDL_MOUSEBUTTONDOWN:
           if(event.button.button == SDL_BUTTON_LEFT)
           {
             le_mouse_pressed[LEFT] = true;
 
             selection.x1 = event.motion.x + pos_x;
-            selection.y1 = event.motion.y;
+            selection.y1 = event.motion.y + pos_y;
             selection.x2 = event.motion.x + pos_x;
-            selection.y2 = event.motion.y;
+            selection.y2 = event.motion.y + pos_y;
           }
           else if(event.button.button == SDL_BUTTON_RIGHT)
           {
@@ -1210,7 +1189,7 @@ void le_checkevents()
             if(le_current.IsTile())
             {
               cursor_x = ((int)(pos_x + x) / 32) * 32;
-              cursor_y = ((int) y / 32) * 32;
+              cursor_y = ((int)(pos_y + y) / 32) * 32;
             }
             else
             {
@@ -1221,12 +1200,13 @@ void le_checkevents()
             if(le_mouse_pressed[LEFT])
             {
               selection.x2 = x + pos_x;
-              selection.y2 = y;
+              selection.y2 = y + pos_y;
             }
 
             if(le_mouse_pressed[RIGHT])
             {
               pos_x += -1 * event.motion.xrel;
+              pos_y += -1 * event.motion.yrel;
             }
           }
           break;
@@ -1256,7 +1236,8 @@ void le_checkevents()
             le_testlevel();
           le_save_level_bt->event(event);
           if(le_save_level_bt->get_state() == BUTTON_CLICKED)
-            le_world->get_level()->save(le_level_subset->name.c_str(),le_level);
+            le_world->get_level()->save(le_level_subset->name.c_str(),le_level,
+                le_world);
           le_exit_bt->event(event);
           if(le_exit_bt->get_state() == BUTTON_CLICKED)
           {
@@ -1277,7 +1258,7 @@ void le_checkevents()
               if(confirm_dialog(str))
               {
                 new_lev.init_defaults();
-                new_lev.save(le_level_subset->name.c_str(),le_level+1);
+                new_lev.save(le_level_subset->name.c_str(),le_level+1, le_world);
                 le_level_subset->levels = le_level;
                 le_goto_level(le_level);
               }
@@ -1434,7 +1415,9 @@ void le_checkevents()
             {
               if(pbutton->get_state() == BUTTON_CLICKED)
               {
-                le_current.Object(pbutton->get_game_object());
+#if 0   // TODO FIXME XXX: New solution for this?
+                le_current.Object(pbutton->get_drawable());
+#endif
               }
             }
           }
@@ -1481,7 +1464,6 @@ void le_checkevents()
         {
           if(MouseCursor::current() == mouse_select_object)
           {
-            int i = 0;
             bool object_got_hit = false;
             base_type cursor_base;
            if(le_current.IsTile())
@@ -1492,18 +1474,25 @@ void le_checkevents()
            else if(le_current.IsObject())
            {
             cursor_base.x = cursor_x + pos_x;
-            cursor_base.y = cursor_y + pos_x;      
+            cursor_base.y = cursor_y + pos_y;      
            }
             cursor_base.width = 32;
             cursor_base.height = 32;
 
-            for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
-              if(rectcollision(cursor_base,(*it)->base))
+            for(std::vector<GameObject*>::iterator it =
+                le_world->gameobjects.begin();
+                it != le_world->gameobjects.end(); ++it) {
+              MovingObject* mobj = dynamic_cast<MovingObject*> (*it);
+              if(!mobj)
+                continue;
+
+              if(rectcollision(cursor_base, mobj->base))
               {
-                selected_game_object = (*it);
+                selected_game_object = mobj;
                 object_got_hit = true;
                 break;
               }
+            }
 
             if(!object_got_hit)
             {
@@ -1518,18 +1507,25 @@ void le_checkevents()
           }
           else
           {
+            // FIXME TODO
             if(le_current.IsObject())
             {
               le_level_changed  = true;
-              std::string type = le_current.obj->type();
-              if(type == "BadGuy")
-              {
-                BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
+              BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
 
-                le_world->bad_guys.push_back(new BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false));
-                le_world->get_level()->badguy_data.push_back(le_world->bad_guys.back());
+              if(pbadguy)
+              {
+                Camera& camera = *le_world->camera;
+                DisplayManager dummy;
+
+                le_world->bad_guys.push_back(
+                    new BadGuy(dummy, pbadguy->kind,
+                      cursor_x + camera.get_translation().x,
+                      cursor_y + camera.get_translation().y));
+                le_world->gameobjects.push_back(le_world->bad_guys.back());
               }
             }
+
           }
          
           le_mouse_clicked[LEFT] = false;
@@ -1544,14 +1540,16 @@ void le_checkevents()
 
     le_move_left_bt->event(event);
     le_move_right_bt->event(event);
+    le_move_up_bt->event(event);
+    le_move_down_bt->event(event);
     switch(le_move_left_bt->get_state())
     {
     case BUTTON_PRESSED:
-      pos_x -= 192;
+      pos_x -= KEYBOARD_SPEED;
       show_minimap = true;
       break;
     case BUTTON_HOVER:
-      pos_x -= 32;
+      pos_x -= MOUSE_SPEED;
       show_minimap = true;
       break;
     case BUTTON_CLICKED:
@@ -1564,11 +1562,45 @@ void le_checkevents()
     switch(le_move_right_bt->get_state())
     {
     case BUTTON_PRESSED:
-      pos_x += 192;
+      pos_x += KEYBOARD_SPEED;
+      show_minimap = true;
+      break;
+    case BUTTON_HOVER:
+      pos_x += MOUSE_SPEED;
+      show_minimap = true;
+      break;
+    case BUTTON_CLICKED:
+      show_minimap = true;
+      break;
+    default:
+      break;
+    }
+
+    switch(le_move_up_bt->get_state())
+    {
+    case BUTTON_PRESSED:
+      pos_y -= KEYBOARD_SPEED;
+      show_minimap = true;
+      break;
+    case BUTTON_HOVER:
+      pos_y -= MOUSE_SPEED;
+      show_minimap = true;
+      break;
+    case BUTTON_CLICKED:
+      show_minimap = true;
+      break;
+    default:
+      break;
+    }
+
+    switch(le_move_down_bt->get_state())
+    {
+    case BUTTON_PRESSED:
+      pos_y += KEYBOARD_SPEED;
       show_minimap = true;
       break;
     case BUTTON_HOVER:
-      pos_x += 32;
+      pos_y += MOUSE_SPEED;
       show_minimap = true;
       break;
     case BUTTON_CLICKED:
@@ -1578,6 +1610,17 @@ void le_checkevents()
       break;
     }
 
+      /* checking if pos_x and pos_y is within the limits... */
+      if(pos_x > (le_world->get_level()->width * 32 + 32*2) - screen->w)
+        pos_x = (le_world->get_level()->width * 32 + 32*2) - screen->w;
+      if(pos_x < 0)
+        pos_x = 0;
+
+      if(pos_y > (le_world->get_level()->height * 32) - screen->h)
+        pos_y = (le_world->get_level()->height * 32) - screen->h;
+      if(pos_y < 0)
+        pos_y = 0;
+
   }
 
 }
@@ -1612,7 +1655,7 @@ void le_highlight_selection()
   y1 /= 32;
   y2 /= 32;
 
-  fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
+  fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
 }
 
 void le_change(float x, float y, int tm, unsigned int c)
@@ -1621,7 +1664,6 @@ void le_change(float x, float y, int tm, unsigned int c)
   {
     int xx,yy;
     int x1, x2, y1, y2;
-    unsigned int i = 0;
 
     le_level_changed = true;
 
@@ -1637,14 +1679,21 @@ void le_change(float x, float y, int tm, unsigned int c)
       cursor_base.height = 32;
 
       /* if there is a bad guy over there, remove it */
-      for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
-        if(rectcollision(cursor_base,(*it)->base))
+      // XXX TODO
+      for(std::vector<GameObject*>::iterator it = le_world->gameobjects.begin();
+            it != le_world->gameobjects.end(); ++it) {
+        BadGuy* badguy = dynamic_cast<BadGuy*>((*it));
+        if (badguy)
         {
-          delete (*it);
-          le_world->bad_guys.erase(it);
-          le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
-          break;
+          if(rectcollision(cursor_base, badguy->base))
+          {
+            delete (*it);
+            //le_world->bad_guys.erase(it);
+            le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end());
+            break;
+          }
         }
+      }
 
       break;
     case SQUARE:
@@ -1675,21 +1724,25 @@ void le_change(float x, float y, int tm, unsigned int c)
       y2 /= 32;
 
       /* if there is a bad guy over there, remove it */
-      for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin();
-          it != le_world->bad_guys.end(); /* will be at end of loop */)
+      // TODO FIXME
+      for(std::vector<GameObject*>::iterator it = le_world->gameobjects.begin();
+          it != le_world->gameobjects.end(); ++it /* will be at end of loop */)
       {
-        if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2
-            && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2)
-        {
-          delete (*it);
-          it = le_world->bad_guys.erase(it);
-          le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
-          continue;
-        }
-        else
+        MovingObject* pmobject = dynamic_cast<MovingObject*> (*it);       
+        if (pmobject)
         {
-          ++i;
-          ++it;
+          if(pmobject->base.x/32 >= x1 && pmobject->base.x/32 <= x2
+              && pmobject->base.y/32 >= y1 && pmobject->base.y/32 <= y2)
+          {
+            delete (*it);
+            //it = le_world->gameobjects.erase(it);
+            le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end());
+            continue;
+          }
+          else
+          {
+            ++it;
+          }
         }
       }
 
@@ -1712,7 +1765,7 @@ void le_testlevel()
   if(le_world->get_level()->time_left == 0)
     le_world->get_level()->time_left = 250;
 
-  le_world->get_level()->save("test", le_level);
+  le_world->get_level()->save("test", le_level, le_world);
 
   GameSession session("test",le_level, ST_GL_TEST);
   session.run();