Added "author" field for levels.
[supertux.git] / src / leveleditor.cpp
index 51d7194..ea96354 100644 (file)
@@ -36,6 +36,7 @@
 #include "scene.h"
 #include "button.h"
 #include "tile.h"
+#include "resources.h"
 
 /* definitions to aid development */
 #define DONE_LEVELEDITOR 1
 #define SELECT_W 2 // size of the selections lines
 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
 
-/* gameloop funcs declerations */
-
-void loadshared(void);
-void unloadshared(void);
-
 /* own declerations */
 /* crutial ones (main loop) */
 int le_init();
@@ -89,6 +85,7 @@ static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
 static int pos_x, cursor_x, cursor_y, fire;
 static int le_level;
 static Level* le_current_level;
+static World le_world;
 static st_subset le_level_subset;
 static int le_show_grid;
 static int le_frame;
@@ -115,7 +112,7 @@ static Menu* subset_new_menu;
 static Menu* subset_settings_menu;
 static Menu* level_settings_menu;
 static Menu* select_tilegroup_menu;
-static timer_type select_tilegroup_menu_effect;
+static Timer select_tilegroup_menu_effect;
 static std::map<std::string, ButtonPanel* > tilegroups_map;
 static std::string cur_tilegroup;
 
@@ -160,9 +157,10 @@ int leveleditor(int levelnb)
 
       if(current_menu == select_tilegroup_menu)
         {
-          if(timer_check(&select_tilegroup_menu_effect))
+          if(select_tilegroup_menu_effect.check())
             {
-              select_tilegroup_menu->set_pos(screen->w - 64 + timer_get_left(&select_tilegroup_menu_effect),82,-0.5,0.5);
+              select_tilegroup_menu->set_pos(screen->w - 64 + select_tilegroup_menu_effect.get_left(),
+                                             82,-0.5,0.5);
             }
           else
             select_tilegroup_menu->set_pos(screen->w - 64,82,-0.5,0.5);
@@ -207,7 +205,7 @@ int leveleditor(int levelnb)
             {
               switch (level_settings_menu->check())
                 {
-                case 13:
+                case 17:
                   apply_level_settings_menu();
                   Menu::set_current(leveleditor_menu);
                   break;
@@ -244,8 +242,7 @@ int leveleditor(int levelnb)
                       le_level_subset.load(level_subsets.item[i-2]);
                       leveleditor_menu->item[3].kind = MN_GOTO;
                       le_level = 1;
-                      global_world.arrays_free();
-                      loadshared();
+                      le_world.arrays_free();
                       le_current_level = new Level;
                       if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0)
                         {
@@ -254,7 +251,7 @@ int leveleditor(int levelnb)
                         }
                       le_set_defaults();
                       le_current_level->load_gfx();
-                     global_world.activate_bad_guys();
+                     le_world.activate_bad_guys();
                       show_menu = true;
                     }
                   break;
@@ -275,8 +272,7 @@ int leveleditor(int levelnb)
                       le_level_subset.load(subset_new_menu->item[2].input);
                       leveleditor_menu->item[3].kind = MN_GOTO;
                       le_level = 1;
-                      global_world.arrays_free();
-                      loadshared();
+                      le_world.arrays_free();
                       le_current_level = new Level;
                       if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0)
                         {
@@ -285,8 +281,8 @@ int leveleditor(int levelnb)
                         }
                       le_set_defaults();
                       le_current_level->load_gfx();
-                     global_world.activate_bad_guys();
-                      menu_item_change_input(&subset_new_menu->item[2],"");
+                     le_world.activate_bad_guys();
+                      subset_new_menu->item[2].change_input("");
                       show_menu = true;
                       break;
                     }
@@ -358,7 +354,7 @@ int le_init()
 
   texture_load(&le_selection, datadir + "/images/leveleditor/select.png", USE_ALPHA);
 
-  timer_init(&select_tilegroup_menu_effect,false);
+  select_tilegroup_menu_effect.init(false);
 
   /* Load buttons */
   le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
@@ -430,15 +426,19 @@ int le_init()
   level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
   level_settings_menu->additem(MN_HL,"",0,0);
   level_settings_menu->additem(MN_TEXTFIELD,"Name    ",0,0);
+  level_settings_menu->additem(MN_TEXTFIELD,"Author  ",0,0);
   level_settings_menu->additem(MN_STRINGSELECT,"Theme   ",0,0);
   level_settings_menu->additem(MN_STRINGSELECT,"Song    ",0,0);
   level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0);
   level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0);
   level_settings_menu->additem(MN_NUMFIELD,"Time   ",0,0);
   level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0);
-  level_settings_menu->additem(MN_NUMFIELD,"Red    ",0,0);
-  level_settings_menu->additem(MN_NUMFIELD,"Green  ",0,0);
-  level_settings_menu->additem(MN_NUMFIELD,"Blue   ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Top Red    ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Top Green  ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Top Blue   ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0);
+  level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0);
   level_settings_menu->additem(MN_HL,"",0,0);
   level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0);
 
@@ -467,37 +467,44 @@ void update_level_settings_menu()
   char str[80];
   int i;
 
-  menu_item_change_input(&level_settings_menu->item[2], le_current_level->name.c_str());
+  level_settings_menu->item[2].change_input(le_current_level->name.c_str());
+  level_settings_menu->item[3].change_input(le_current_level->author.c_str());
   sprintf(str,"%d",le_current_level->width);
 
-  string_list_copy(level_settings_menu->item[3].list, dsubdirs("images/themes", "solid0.png"));
-  string_list_copy(level_settings_menu->item[4].list, dfiles("music/",NULL, "-fast"));
-  string_list_copy(level_settings_menu->item[5].list, dfiles("images/background",NULL, NULL));
-  string_list_add_item(level_settings_menu->item[5].list,"");
-  if((i = string_list_find(level_settings_menu->item[3].list,le_current_level->theme.c_str())) != -1)
+  string_list_copy(level_settings_menu->item[4].list, dsubdirs("images/themes", "solid0.png"));
+  string_list_copy(level_settings_menu->item[5].list, dfiles("music/",NULL, "-fast"));
+  string_list_copy(level_settings_menu->item[6].list, dfiles("images/background",NULL, NULL));
+  string_list_add_item(level_settings_menu->item[6].list,"");
+  if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->theme.c_str())) != -1)
     level_settings_menu->item[3].list->active_item = i;
-  if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->song_title.c_str())) != -1)
+  if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->song_title.c_str())) != -1)
     level_settings_menu->item[4].list->active_item = i;
-  if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->bkgd_image.c_str())) != -1)
+  if((i = string_list_find(level_settings_menu->item[6].list,le_current_level->bkgd_image.c_str())) != -1)
     level_settings_menu->item[5].list->active_item = i;
 
-  menu_item_change_input(&level_settings_menu->item[6], str);
+  level_settings_menu->item[7].change_input(str);
   sprintf(str,"%d",le_current_level->time_left);
-  menu_item_change_input(&level_settings_menu->item[7], str);
+  level_settings_menu->item[8].change_input(str);
   sprintf(str,"%2.0f",le_current_level->gravity);
-  menu_item_change_input(&level_settings_menu->item[8], str);
-  sprintf(str,"%d",le_current_level->bkgd_red);
-  menu_item_change_input(&level_settings_menu->item[9], str);
-  sprintf(str,"%d",le_current_level->bkgd_green);
-  menu_item_change_input(&level_settings_menu->item[10], str);
-  sprintf(str,"%d",le_current_level->bkgd_blue);
-  menu_item_change_input(&level_settings_menu->item[11], str);
+  level_settings_menu->item[9].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_top_red);
+  level_settings_menu->item[10].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_top_green);
+  level_settings_menu->item[11].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_top_blue);
+  level_settings_menu->item[12].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_bottom_red);
+  level_settings_menu->item[13].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_bottom_green);
+  level_settings_menu->item[14].change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_bottom_blue);
+  level_settings_menu->item[15].change_input(str);
 }
 
 void update_subset_settings_menu()
 {
-  menu_item_change_input(&subset_settings_menu->item[2], le_level_subset.title.c_str());
-  menu_item_change_input(&subset_settings_menu->item[3], le_level_subset.description.c_str());
+  subset_settings_menu->item[2].change_input(le_level_subset.title.c_str());
+  subset_settings_menu->item[3].change_input(le_level_subset.description.c_str());
 }
 
 void apply_level_settings_menu()
@@ -506,16 +513,17 @@ void apply_level_settings_menu()
   i = false;
 
   le_current_level->name = level_settings_menu->item[2].input;
+  le_current_level->author = level_settings_menu->item[3].input;
 
-  if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[5].list)) != 0)
+  if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[6].list)) != 0)
     {
-      le_current_level->bkgd_image = string_list_active(level_settings_menu->item[5].list);
+      le_current_level->bkgd_image = string_list_active(level_settings_menu->item[6].list);
       i = true;
     }
 
-  if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[3].list)) != 0)
+  if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[4].list)) != 0)
     {
-      le_current_level->theme = string_list_active(level_settings_menu->item[3].list);
+      le_current_level->theme = string_list_active(level_settings_menu->item[4].list);
       i = true;
     }
 
@@ -525,14 +533,17 @@ void apply_level_settings_menu()
       le_current_level->load_gfx();
     }
 
-  le_current_level->song_title = string_list_active(level_settings_menu->item[4].list);
-
-  le_current_level->change_size(atoi(level_settings_menu->item[6].input));
-  le_current_level->time_left = atoi(level_settings_menu->item[7].input);
-  le_current_level->gravity = atof(level_settings_menu->item[8].input);
-  le_current_level->bkgd_red = atoi(level_settings_menu->item[9].input);
-  le_current_level->bkgd_green = atoi(level_settings_menu->item[10].input);
-  le_current_level->bkgd_blue = atoi(level_settings_menu->item[11].input);
+  le_current_level->song_title = string_list_active(level_settings_menu->item[5].list);
+
+  le_current_level->change_size(atoi(level_settings_menu->item[7].input));
+  le_current_level->time_left = atoi(level_settings_menu->item[8].input);
+  le_current_level->gravity = atof(level_settings_menu->item[9].input);
+  le_current_level->bkgd_top_red = atoi(level_settings_menu->item[10].input);
+  le_current_level->bkgd_top_green = atoi(level_settings_menu->item[11].input);
+  le_current_level->bkgd_top_blue = atoi(level_settings_menu->item[12].input);
+  le_current_level->bkgd_bottom_red = atoi(level_settings_menu->item[13].input);
+  le_current_level->bkgd_bottom_green = atoi(level_settings_menu->item[14].input);
+  le_current_level->bkgd_bottom_blue = atoi(level_settings_menu->item[15].input);
 }
 
 void save_subset_settings_menu()
@@ -544,7 +555,7 @@ void save_subset_settings_menu()
 
 void le_goto_level(int levelnb)
 {
-  global_world.arrays_free();
+  le_world.arrays_free();
 
   le_current_level->cleanup();
   if(le_current_level->load(le_level_subset.name.c_str(), levelnb) != 0)
@@ -561,7 +572,7 @@ void le_goto_level(int levelnb)
   le_current_level->free_gfx();
   le_current_level->load_gfx();
 
-  global_world.activate_bad_guys();
+  le_world.activate_bad_guys();
 }
 
 void le_quit(void)
@@ -597,8 +608,7 @@ void le_quit(void)
     {
       le_current_level->free_gfx();
       le_current_level->cleanup();
-      global_world.arrays_free();
-      unloadshared();
+      le_world.arrays_free();
     }
 }
 
@@ -691,7 +701,8 @@ void le_drawlevel()
     }
   else
     {
-      clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
+          drawgradient(le_current_level->bkgd_top_red, le_current_level->bkgd_top_green, le_current_level->bkgd_top_blue, 
+                   le_current_level->bkgd_bottom_red, le_current_level->bkgd_bottom_green, le_current_level->bkgd_bottom_blue);
     }
 
   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
@@ -729,12 +740,12 @@ void le_drawlevel()
       }
 
   /* Draw the Bad guys: */
-  for (i = 0; i < global_world.bad_guys.size(); ++i)
+  for (i = 0; i < le_world.bad_guys.size(); ++i)
     {
       /* to support frames: img_bsod_left[(frame / 5) % 4] */
       
       scroll_x = pos_x;
-      global_world.bad_guys[i].draw();
+      le_world.bad_guys[i].draw();
     }
 
 
@@ -755,7 +766,7 @@ void le_checkevents()
   while(SDL_PollEvent(&event))
     {
       if(show_menu)
-        menu_event(event);
+        current_menu->event(event);
       else
         mouse_cursor->set_state(MC_NORMAL);
 
@@ -992,7 +1003,7 @@ void le_checkevents()
                   if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
                     {
                       Menu::set_current(select_tilegroup_menu);
-                      timer_start(&select_tilegroup_menu_effect,200);
+                      select_tilegroup_menu_effect.start(200);
                       select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
                       show_menu = true;
                     }
@@ -1123,16 +1134,16 @@ void le_change(float x, float y, int tm, unsigned int c)
           xx = ((int)x / 32);
 
           /* if there is a bad guy over there, remove it */
-          for(i = 0; i < global_world.bad_guys.size(); ++i)
-            if(xx == global_world.bad_guys[i].base.x/32 && yy == global_world.bad_guys[i].base.y/32)
-              global_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&global_world.bad_guys[i]));
+          for(i = 0; i < le_world.bad_guys.size(); ++i)
+            if(xx == le_world.bad_guys[i].base.x/32 && yy == le_world.bad_guys[i].base.y/32)
+              le_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&le_world.bad_guys[i]));
 
           if(c == '0')  /* if it's a bad guy */
-            global_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
+            le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
           else if(c == '1')
-            global_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+            le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
           else if(c == '2')
-            global_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
+            le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
 
           break;
         case SQUARE:
@@ -1163,10 +1174,10 @@ void le_change(float x, float y, int tm, unsigned int c)
           y2 /= 32;
 
           /* if there is a bad guy over there, remove it */
-          for(i = 0; i < global_world.bad_guys.size(); ++i)
-            if(global_world.bad_guys[i].base.x/32 >= x1 && global_world.bad_guys[i].base.x/32 <= x2
-               && global_world.bad_guys[i].base.y/32 >= y1 && global_world.bad_guys[i].base.y/32 <= y2)
-              global_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&global_world.bad_guys[i]));
+          for(i = 0; i < le_world.bad_guys.size(); ++i)
+            if(le_world.bad_guys[i].base.x/32 >= x1 && le_world.bad_guys[i].base.x/32 <= x2
+               && le_world.bad_guys[i].base.y/32 >= y1 && le_world.bad_guys[i].base.y/32 <= y2)
+              le_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&le_world.bad_guys[i]));
 
           for(xx = x1; xx <= x2; xx++)
             for(yy = y1; yy <= y2; yy++)
@@ -1174,11 +1185,11 @@ void le_change(float x, float y, int tm, unsigned int c)
                 le_current_level->change(xx*32, yy*32, tm, c);
 
                 if(c == '0')  // if it's a bad guy
-                  global_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
+                  le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
                 else if(c == '1')
-                  global_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+                  le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
                 else if(c == '2')
-                  global_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
+                  le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
               }
           break;
         default:
@@ -1195,10 +1206,9 @@ void le_testlevel()
   session.run();
 
   Menu::set_current(leveleditor_menu);
-  global_world.arrays_free();
+  le_world.arrays_free();
   le_current_level->load_gfx();
-  loadshared();
-  global_world.activate_bad_guys();
+  le_world.activate_bad_guys();
 }
 
 void le_showhelp()