Added a "gotoend" cheat to put Tux near the end of the level.
[supertux.git] / src / leveleditor.cpp
index daa38d2..ddc0e08 100644 (file)
@@ -544,8 +544,8 @@ void LevelEditor::update_level_settings_menu()
   level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
   level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
 
-  level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/",NULL, "-fast");
-  level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background",NULL, NULL);
+  level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+  level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
   level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
   level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
   level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
@@ -930,7 +930,7 @@ le_level->get_sector("main")->solids->draw(context);
 
   /* Draw the player: */
   /* for now, the position is fixed at (100, 240) */
-  largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+//  largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
 }
 
 void LevelEditor::change_object_properties(GameObject *pobj)